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FPSC Classic Models and Media / ***Free Tree Pack Of Ten Trees!***

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Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 5th Jan 2006 06:52 Edited at: 5th Jan 2006 07:33
Just copy all the files and place them in any of the folders in the entitybank. If you need better instructions, ask me
The tree's HAVE to be in STATIC mode to work properly, or else the texture won't work right, and the tree will fall through the floor.
But the trees are in STATIC mode by default.

Again, these tree's are for ANYBODY that wants them, they are free for you to use in any way exept selling in a model pack (unless you get my permission).

The thumbnails arn't that great, but it was all I could do
And some of the textures don't show up to good in FPSC, but they look better then some games
Hope you enjoy
-Sunflash T. Mace

P.S. You have to have Winrar to unzip the trees, if you don't already have it, I suggest you get it, it's sooooooooo much better then Winzip, and it will unzip Winzip files too.
Just search on Google for it, you should find it. If not then I'll post a download link

When FPSC develops enough, lets make a Redwall game!

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=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 5th Jan 2006 07:15
YOu know, I have NEVER heard of ANY computer related task called unjiping.

Your signature has been erased by a mod
Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 5th Jan 2006 07:32
lol, sorry, I did that when I spelt "Winjar" instead of "Winrar" and
"Winjip" instead of "Winzip", but I already edited it It's something with my eyes, they REALLY hurt.
SOOOOOO tired

When FPSC develops enough, lets make a Redwall game!

foleypro
19
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Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 5th Jan 2006 08:06
Thanks a Bunch...

I will try them out and give feedback even if you dont want them.

I also will do the same thing I and My Partner have already decided we are giving away a Vegitation and tree pack too,As soon as we figure out what "I" am doing Wrong,With your Pack hopefully I will find out what I am doing wrong...I think it is all in the way I save My textures in PSP.

As Always B3D....www.fnggames.com

foleypro
19
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Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 5th Jan 2006 08:28
Very nice...


Thanks a Bunch.

You stopped me from "Buying" the other Pack..I am saving up for Tree Magic.

Now of course we can sell a game if we give you credit for the Tree's...?

As Always B3D....www.fnggames.com

Gizmogaga
19
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Joined: 19th Aug 2005
Location: Netherlands
Posted: 5th Jan 2006 10:14
Hey man, those are indeed very nice, excactly what I was looking for (see my thread ). Now I can finally give my games some life.
Dog
18
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Joined: 8th Dec 2005
Location:
Posted: 5th Jan 2006 11:41
Sunflash,

Just installed your tree pack and loaded all trees into FPSC. Installed with no problems and your work looks great. Thank you for your hard work.

Dog

monchau
18
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Joined: 24th Dec 2005
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Posted: 5th Jan 2006 12:09
Thanks a lot you've done your creation realy good
brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 5th Jan 2006 12:13
Thx for the trees!

You better were daipers when you play my games, because you´re gonna shit yourself when you play my games
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 5th Jan 2006 15:39
Really nice!
Can you do me a snowy one, Sunflash?

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
monchau
18
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Joined: 24th Dec 2005
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Posted: 5th Jan 2006 15:44
thx for the tree'S SUPER when i build a game i see the tree's
but they have no colours maby you can tell me what i do wrong
i put all the filles in the entibank when i test the game
then is perfect when i build the game then it goes wrong
Shadows Back
18
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Posted: 5th Jan 2006 15:55
realy nice trees Sunflash thank you.

Shadow
Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 5th Jan 2006 16:17
Quote: "You stopped me from "Buying" the other Pack..I am saving up for Tree Magic.

Now of course we can sell a game if we give you credit for the Tree's...?"


I'd wait to buy Treemagik until TGC start selling Treemagik G3, it's soooooooooooooo much better then G2! They have a better GUI, they have a root system (yes, roots!) the trres look TONS better, and the poly count is lower! (go figure!)

You can use these trees WITHOUT giving credit to me if you like, they free for your use

Quote: "Can you do me a snowy one, Sunflash?"


I might, I'll try toying with it

Thanks for enjoying my pack guys, it makes it easier to do more when people like it
-Sunflash

When FPSC develops enough, lets make a Redwall game!

Sinistar
20
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Joined: 23rd Jul 2004
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Posted: 5th Jan 2006 19:06
Hey can I host that pack on my site? I'm thinking of collecting the stray free items so they're in a convenient place.
Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 5th Jan 2006 19:11
Sure, I already submited the pack to www.fps-files.net. But yes, anybody feel free to host these on your sites

When FPSC develops enough, lets make a Redwall game!

himynameisali
20
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Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 5th Jan 2006 20:32
Would anyone be nice to show us a screenshot?

Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 5th Jan 2006 22:39
If you don't mind downloading them, here they ALL are. A picture of each tree. They are the thumbnails for the actual trees. I don't have a place to host them, so you guys will have to download them
-Sunflash

When FPSC develops enough, lets make a Redwall game!

Obbidiah
18
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Joined: 21st Nov 2005
Location: England
Posted: 6th Jan 2006 00:16
Thanks Sunflash VERY NICE.............I just did a quick snapshot of all the trees for everybody to look at.

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Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 6th Jan 2006 00:34
Thanks Obbidiah! That looks great!

When FPSC develops enough, lets make a Redwall game!

=ChrisB=
19
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Location: starring into a viewfinder
Posted: 6th Jan 2006 03:54
There ok.

Your signature has been erased by a mod
Wyatt Earp
18
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Joined: 4th Dec 2005
Location: Canada
Posted: 6th Jan 2006 07:21
Thanks for sharing!

I have a bunch of super hi-ploy, hi res trees...argh...I wish I could use em...

Thanks a bunch!
Sinistar
20
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Posted: 6th Jan 2006 08:05
Ok the trees are on my site now under free stuff with an email link to you.
monchau
18
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Joined: 24th Dec 2005
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Posted: 6th Jan 2006 13:15
please help i don't see the tree's when i build the game can
someone tell mi where i put the filles becoase i put the filles in the entinybank en when i build my game en test the game the tree's are white please help
Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 6th Jan 2006 15:48
Try this, go into Entitybank, make a folder called, "Trees". Now put all th files in there. That mght help, but I doubt it.

When FPSC develops enough, lets make a Redwall game!

Nigezu
18
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Location: Oulu, Finland
Posted: 6th Jan 2006 16:03
Trees don't have textures after building the game!
Why?

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
monchau
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Posted: 6th Jan 2006 16:06
no the tree's stay white when you build the level i have don what you say Sunflash i have make folder in the entiybank call Trees test the game e build the level no it's going wrong tree's are white
Shadows Back
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Posted: 6th Jan 2006 16:51
Obbidiah how do you change the background ur whatever couse like yours is with the hills and stuff?

Shadow
Nigezu
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 6th Jan 2006 18:17
When I test level trees have textures but when I build game they don't have them!!!
What's the problem sunflash, anyone?

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Obbidiah
18
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Joined: 21st Nov 2005
Location: England
Posted: 6th Jan 2006 18:42
Ok Shadow first of all click on File,then Build Game,then Level Settings.Click on the Edit button of the Global Script.Click on the Sky button this will open up the Skybank folder.You can then select from the different folders of any sky you want to insert into the game backgound.If you press the Preview button you can then inspect it without having to build the game first.Check round the forum fo more Sky cubes.Hope this helped
foleypro
19
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Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 6th Jan 2006 20:09
He did say something about making sure the Trees were static.Right click on the entity and edit it.

As Always B3D....www.fnggames.com

Nigezu
18
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Location: Oulu, Finland
Posted: 6th Jan 2006 20:10
Trees are static but anyway don't work!

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 7th Jan 2006 11:49
Hmm

then get the files out,and place them in again with new download.

OR make sure no double files are in the files(it might cause confusion for the computer)

My life is dedicated to dark,when i fail the world will be in lights hands.......
monchau
18
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Posted: 7th Jan 2006 13:52
no the tree's don't work when you build a game
Silvester
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Location: Netherlands
Posted: 7th Jan 2006 14:00
weird......

ill test them at that point myself.

(wich one you used?)

My life is dedicated to dark,when i fail the world will be in lights hands.......
monchau
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Posted: 7th Jan 2006 14:25
can you tell me where you put the filles when you say thad the tree 's are working because i don't believe thad the tree 's work
i try try try and nope coulors stay white when i build the game
Mabuggi
18
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Joined: 11th Dec 2005
Location: UK - Universal Kingdom
Posted: 7th Jan 2006 14:27 Edited at: 7th Jan 2006 14:29
Make sure you have the X file in Meshbank, the texture in the texture bank, and the fpe file in the entity bank.

Make sure your TEXTURE path is corect in the fpe file.

Check your spelling, or that you used a "" instead of an "/".

They obviously do work - look at Obbidiah's post.....

Very nice work Sunflash - your generocity is much appreciated, kudos to you...

Mabuggi

-----------------------

As I have posted above - you can dump all the files just in entitybank\user - just ensure your FPE file is correct.

I always keep the textures in texture bank, meshes is meshbank and fpe in entity bank - just seems neat.

DAB Studios
monchau
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Posted: 7th Jan 2006 14:57
I believe hi test the level and don't build a level then the tree's are working because i try again what you say en don't work pfffffffffffffffffffffff i give up
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 7th Jan 2006 15:45
Yeah!
When test level trees look OK,
but when build game trees are white!


Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 7th Jan 2006 16:05
ok, when you build the game, look at the folder where you placed the files, see if FPSC even copied the files there (in the game folder).
That could be the problem.
And yes, ALL the files are suppose to be in the SAME folder, otherwise the textures won't work. Remember, when you test the trees (or in fact anything) before you actually test it, delete the BIN and DBO files. They save information from the lsat version of your model.

When FPSC develops enough, lets make a Redwall game!

monchau
18
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Posted: 7th Jan 2006 16:18
no the trees don't work i have all done what you have say
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 8th Jan 2006 18:34
Sunflash,

Greetings. Thank you for sharing these with the community. They are of great value.

I've had no problems at all with placing the trees into a level. They look great!

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Shadows Back
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Posted: 8th Jan 2006 18:44
yeas they work great for me thanks Sunflash

Shadow
Shadows Back
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Posted: 9th Jan 2006 11:24
Sunflash did you use tree magic or what ever it is called to make them trees?

Shadow
ubggsgs
18
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Joined: 9th Jan 2006
Location: internet
Posted: 9th Jan 2006 11:51
HI.
Where should I post my games name???


check out my site:www.gery.zoomshare.com
or my site with FPS stuff:www.fps-stuff.zoomshare.com
Shadows Back
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Posted: 9th Jan 2006 12:57
what do you mean (post my games name)?

Shadow
doom on cats
20
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Location: stuck in a minnesota blizzard
Posted: 9th Jan 2006 23:40
when i download i put the file into the ww2 section:characters. when i open up the editor and go to characters it opens up and says user. then i click but theres nothing there. and for some reason the file has the fpscreator icon on it like the tree is using fpscreator too run it. it says RAR file when you check it's properties. isn't it suppose to be fpe or something like that. there was no seperate texture for it eather.

"In peace sons bury thier fathers, in war fathers bury their sons" - Winston Churchill(i think). "don't piss down my back and tell me it's raining!"
doom on cats
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Posted: 11th Jan 2006 03:23
someone respond before this gets lost in the forums and everyone forgets about answering it

"In peace sons bury thier fathers, in war fathers bury their sons" - Winston Churchill(i think). "don't piss down my back and tell me it's raining!"
foleypro
19
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Location: Tacoma Washington USA
Posted: 11th Jan 2006 06:40 Edited at: 11th Jan 2006 06:41
Maybe I am wrong but You need to Unzip the Rar file.

As Always B3D....www.fnggames.com

Shadows Back
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Posted: 11th Jan 2006 06:45
lol yeah you got unzip the file first then you copy all the files and past them here programe files/the game creators/fps creator/files/entitybank/

Shadow
doom on cats
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Posted: 16th Jan 2006 14:47
i am using winzip it says theres nothing to unzip

"In peace sons bury thier fathers, in war fathers bury their sons" - Winston Churchill(i think). "don't piss down my back and tell me it's raining!"

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