Quote: "Van B : So if someone writes a book about DBPro they should make it available to download for free? - so should the same be true for every other language, or just TGC's?"
As far as I know, TGC are working on the help files, what more can they do? - it takes ages, but so did DBPro, there's really nothing left but to be patient IMO.
You know what he ment, it's a bit cheeky selling a guide to a programming language that doesn't have proper help files. It's pretty much saying "stuff you, you have to buy this book, or live with never knowning how to use the language you purchased, but we don't care we got your money!"
Quote: "David T : MS and Borland employ thousands. TGC employs, last time I looked, two full time developers who've worked on DBPro."
As programmers they would be making notes, it's not so hard to write down a command once it's finished and write a breif explination of what it does. Heck, if there's only two developers, hire someone to write up their notes with all the products they are selling though the TGC it's hardly going to be an issue of cash flow.
Quote: "Nicholas Thompson : Its unfair on the masses if 10 people want a better manual when the majority would prefer a faster engine/smaller EXE's, etc, etc..."
With respect, what good is a fast, streamlined engine if no one knows how to use it? It's like this ODE thing, they stuck someone elses GPL engine into DBP, and then said it was unsupported because it was not their work. Fine, I am happy with that, but even OEM software has to have documentation with it especially if you are not going to offer any support at all.
Quote: "Grog Grueslayer: Lets look at this in another way. If you sit down to watch TV and there's a chair blocking your full view of the TV... how long you you sit there complaining about that chair before you decide to get up and move it yourself?"
What are you suggesting? That one of us should walk into the TGC's developement offices, flick though the developement notes and look at the soruce code, write the thing ourselves, and then publish it online? Not a very fair example I feel, the fact is, short of running the language though a brute force letter and number cruncher, writing down the results, and publishing it, or reverse engineering the engine back to soruce code, there isn't anything we can do.
Quote: "Grog Grueslayer: I appreciate what TGC have done with Darkbasic. If they don't have the time to make new help files so be it. We (The Darkbasic Community) can easily make them ourselves. "
As I said eariler, short of you having dreams or a phycic link with the DBP developers there is no way for you to know anything, all the information must come from the source. And it's amazing how they apparently don't have enough time to write down commands yet seemed to be able to develope multiple products such as FPS creator.
Quote: "Richard Davey: We didn't "make" the book. The first we heard about it was when a copy arrived on our doorstep with a note asking if we wanted to re-sell it. Obviously we'd have been mad not to. If we owned it (and the rights to it) we'd have more control over how the content could be used. But we don't. So drop it."
That's interesting at least, perhaps you should ask the author to produce your help files? It has been stated that you don't have the time. Apart from anything else, a first hand account of writing about your commands for a help file, can only improve his up comming 3D book, and allow him to write far more advanced books that will answer all the of questions we want to know.
Quote: "Richard Davey: Don't bet your house on it or anything."
Lets put it another way then. Alot of the products sold on the TGC website claim DBP compatibility, certainly no one buys products like Plant Life, 3D World Studio, a DarkMatter model pack, or any of the other products on the website for another language. If DarkBASIC Pro did not exist, what would be the insentive for people to buy these other products from your website? And assuming that your answer is "no reason at all" is it not, therefore more logical to make producing games with DBP as easy, and trouble free as possible so more people will advance to the level of skill where these additional products become useful? After all, a good programmer isn't always a good artist, and media is so essential when producting a decent game.
Run before you can walk, always raise the stakes higher, always keep moving, because you never know who's catching up.