Decay
Ehetyz's FPNC comp entry.
http://www.trproductions.net/parasitequarantine/media/Decay.zip
Warning: Contains strong violence (throat slit and a picture of a smashed head) and shocking images (me shirtless).
Here\'s the story of the game;
Quote: "DIARY ENTRY:
I have lost track of time. I don\'t know how long I have been here. Could be weeks, could be years.
I don\'t even remember how I got here. I know one thing though; I could kill for a moment of daylight. It\'s
dark here. I\'m guessing this place is deep underground. It\'s hard to tell, the people who lived here seem
to be long gone. Sometimes I hear them talking to me, though. At first it made me feel paranoid, but now I\'m
used to it. I used to rush out to see if there\'s someone, anyone I could talk to. There never was.
An old scripture says that deeper underground there\'s a shrine this place was built around. It says
that at the shrine I would find the thruth. Maybe that\'s why I\'m here. "
Gameplay hints;
-The doors are marked with lights. Two yellow lights on both sides of the door means it\'s unlocked, two red lights means it\'s locked or opened by a remote switch.
-Search around the city, there\'s a lot of books and scriptures that will reveal things about the story and give hints on how to progress.
-The game has ambience 0, so I\'d recommend playing it in a darkened room for full effect. In daylight it might appear too dark.
-You can throw bricks at enemies to knock them down momentarily. There isn\'t an infinite supply of them though, and a brick will break when hitting an enemy. Use this gameplay feature wisely.
Oh yeah, and the game was built with shaders on, so on some comps that might cause problems.
-Astek Games Developer-