Oh, sorry all for not responding, or updating for that matter... I though I could get away with letting this thread die
No, the project is not dead. It's just not gonna be open for the public anymore. The reason I made this decision is because of the complications it would be for a public fps engine when I use Dark Physics... Of course, I think of the license here... So to stay out of trouble, I've decided to make it my own engine, which will be used for my own future FPS Game(Which I'm planning).
Quote: "You should check out my encode and decode functions for saves, thats if you want though. (They are in the 20-line challenge)
I also have an idea for the EXE files... When the person chooses to build the project (Like in FPSC), you should have the runtime be copied and renamed (or renamed during copy). This is what it seems like FPSC does, but it's your project, i'm just trying to help."
Already know how to do it all myself
And i've already wrote in this thread how I'm gonna do it:
Quote: "The engine doesn't make an exe really. There will be a pre-compiled exe following with the engine. This exe will be able to use all the data from the easyFPS files(This file contains all the data about your level) to build the game. So when you build the game it copys this exe into your project folder"
Simple
Sorry all, I should have made this update before, just didn't think anyone would bump. But hopefully, I will post a thread on the WIP board later on with a FPS Game that's gonna be developed using the Easy FPS engine