Classic Greyhound Racing is in its early stages of development, but I thought it was time to post some pictures. Maybe get some ideas of you folks before it is too late to put them in. This game started off as a question....
What would happen if you made scale dogs, on a scale track, using their actual race times, and accurate physics?
Would you be able to predict Greyhound Races?
So I thought I would give it a try.
Then I decided that I wanted skinned dogs, but I only have DB Classic, and skinned animations are only possible in 2D. I watched a dog race, and noticed that they have fixed cameras, and panning cameras. The dog angles barely change. I figured that I could possibly load 2000 dog animations, and they would look great. So I am going to do that. Then I decided that if DB Classic was going to look like DB Pro, I may as well attempt to simulate other DB Pro features. So now I want to simulate glass, and reflections, and metal effects, and realistic shadows that can pass over each other without going darker. Plus flags waving, and realistic cloth on the woman that waves the flag. I know how to do all of those things, I don't know how fast it will run though. I think I can do all that for an average 5200 card. The hardest part is making the Manga style woman that will walk on and wave the flag. I haven't made a realistic human model yet.
Here are the first pictures....
This is the track. It is the exact scale of Perry Barr stadium. I had the great idea of using Google Earth to get accurate pictures of all of the tracks. Then just draw over them. This will be tiled of course, and the game will be 3D.