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Work in Progress / My First Map Editor

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BENOJ
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Joined: 17th Mar 2006
Location: UK
Posted: 31st May 2006 23:47 Edited at: 31st May 2006 23:50
H guys, Ive been working on a matrix editor, originaly for my game, but ive decided to make it a full tool. anyway heres a screen shot:



im not too sure about the FPS though, because i have a good system ( Athlon x2 4200+ 1.5gb ram, sapphire x1800 512 mb graphics) , and im getting ... well a low FPS so i dunno how its going ro run on a computer with lower specs than mine. Could you guys give it a whirl, and tell me the FPS ( shown in the picture) and what you think/ improvements needed.

Thanks OJ


P.S. i will eventually make it so that you can input the name of the file, and the size of the matrix, just havent got round to it and also the texture buttonisnt working i forgot to add it in, basicaly just press T, but this is an auto texture thing i did, i will also add in user defined texture tiles.
also make sure you move before you try to change the ground height. i havent placed the object, and it picks up vertex all around it when you change so, it goes crazy when you try to change the height, will fix this soo aswell



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DB newbie
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Posted: 1st Jun 2006 02:28
nice im gonna try it today.

<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">
Duke Blue Devils
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Posted: 1st Jun 2006 02:46
@BenoJ
Not bad, but it is very slow. I made somthing like this for my game engine. Check it out here.


Visit the official Chicago Rush website
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BENOJ
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Posted: 1st Jun 2006 02:57
yea, i like the water idea, looks quite cool. its all the buttins and stuff which makes it slow, i can probably make the codes better for it, atm it makes a new prite every loop for every button, and the messages at the bottom. Thanks for your comments. BTW wat was the FPS rating on ur pc?



Duke Blue Devils
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Posted: 1st Jun 2006 03:02 Edited at: 1st Jun 2006 03:03
9 fps


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Silvester
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Chris Franklin
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Posted: 1st Jun 2006 17:35
Sergey K
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Posted: 1st Jun 2006 19:21
7FPS here..
u really should work on it lil bit more.. just remove useless commands from the loop. and that should do it

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BENOJ
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Posted: 2nd Jun 2006 00:02 Edited at: 2nd Jun 2006 00:05
yea, its the GUI which is slowing it down .the actuall program its self is fine, i actually had to set a limit of 30 becaise it was goling to quick , il crack on, when i get some time, and i wil make the buttons more efficiedt, as i said before a new button is being drawen i.e the text the box the lines etc.. every frame so this is slowign it massively. Thanks for the feedback Guys.

OJ

[edit] is there a command like if image not exist or something, then i could just make it so it creates the images once and that would be it .[/edit]



Chris Franklin
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Posted: 2nd Jun 2006 00:06
Change Sync rate 30 to Sync rate 60

BENOJ
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Posted: 2nd Jun 2006 00:07 Edited at: 2nd Jun 2006 00:07
i tried it, i thought it was somethign like that to was quite upset whent he FPS stayed the same
oh i found the command i was asking about before.



BENOJ
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Posted: 2nd Jun 2006 01:17
Hey all, ive improved the sync rate a bit, ive included a copy of the new prog. ive just tried to improve the sync rate a lil. Now to seee the sync rate, there is a txt file with the last screen fps in. so just close the prog wwhen u want acnd u can thee the last fps mines bumped up to near 30 where i wanted ti to be originaly.

so could you guys tell me if its running better?



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BENOJ
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Posted: 2nd Jun 2006 20:47
anyone tried the new one?



Darth Vader
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Location: Adelaide SA, I am the only DB user here!
Posted: 7th Aug 2006 13:40
Downloading now. I have an old computer so I will be able to see the new FPS post them in a minute!


Website under construction Sponsered by Galekus http://ideal-entertainment.galekus.com
Darth Vader
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Posted: 7th Aug 2006 13:49
0 FPS
Thats how old this computer is

The editor is still useable but annoying because of the slowness. Does the save feature work? Oh and I found a bug if your intereted! When you start the program and don't move the pointer and raize the terrain it shuts down with an error message box, "Illegal matrix coordinates at line ?150?"
Otherwise a great little program, speed it up and it will be perfect!


Website under construction Sponsered by Galekus http://ideal-entertainment.galekus.com
Diggsey
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Posted: 7th Aug 2006 13:58
You don't need a new sprite every loop! DB does it automatically, so you just have one sprite command at the start of your program.

There are three types of people, those that can count and those that can't.
BENOJ
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Posted: 7th Aug 2006 16:31 Edited at: 7th Aug 2006 16:48
lol. Well i havent been workign on this program in a while, since ive been learnign c++ but i am planning on getting back to the game, and ultimately finishign off the map editor for this game. However i did sort the speed problem before i apaused work on it, and thiswas in the form of blue gui its got some much more advanced features but still has soem bugs but it is usable i still however havent allowed the user to input the matrix size, im still unsure as to why i havent, there is some cool texturing, but its still only in the checkerboard style, if any of you can recall i was having issues with trying to create a nice looking texture. anyway the download is attatched, and i will hopefully get back to it in the coming weeks

edit:
also the save and load functions work aswell, however the load function is a bit slow and i intend to basicaly re-write it. maby you can hav a go if you like heres the code for the saving function:



and here is the load function:


and for those who want a pic before they download here are some:
the basic layout of the Program before anythign has been added to the matrix etc..


Loading the primary image ( 9 images amximum )


coosing the random hills mode


choosing texture mode


The texture clickable chioice menu thingy




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Bob da reaper
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Posted: 8th Aug 2006 11:04
i love this, a few more things and you'll give T.E.D a run for it's money

I pwn n00bs - current project "Darkness Falls"
Sixty Squares
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Posted: 8th Aug 2006 17:16
Looks good!

LOL the filetype is ".BENOJ"

BENOJ
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Posted: 8th Aug 2006 17:36
Quote: " i love this, a few more things and you'll give T.E.D a run for it's money
"


lol i whish . Some things im planning for the future are turning the matrix into an object, and a better texturing system aswell as the one on top of the one that is currently on now so you dont have to have the checkerboard style

Quote: "
Looks good!

LOL the filetype is ".BENOJ""


Thanks a lot. I couldnt resist + i had no idea what else to call it, so .... theres the story behind the filetypes

Thanks for the comments guys



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