Wow, spellbound just makes me feel old!
There was a Spellbound game on the ST, but it wasn't the same, Spellbound and Finders Keepers are really 8-bit games. There wasn't really that many games that were 8 and 16-bit, one exception that springs to mind would be Head Over Heels, but that's been spoilt rotten with remakes.
http://retrospec.sgn.net/games/hoh/
I'm on a remake vibe right now, working on a Ghostbusters remake right now, I'd post a screenie but don't want to jinx it
- Ghostbusters is going from 0 remakes to like 6 just because of the retro remakes comp. There was always copyright issues, probably because of the GB3 movie.
Rich, sure is! - even the backing graphics have that C64 look to them, I like the whole backwards remake attitude, like as long as the gameplay is there, the graphics are secondary. I've been considering making a mini language for 2D games in DBPro, like confined to a 320x240 memblock image, so it would be textured onto screens and arcade cabinet models. Personally I like these little distractions in games, like the worlds worst indian casino in Prey , I wish they wouldn't change the graphics though, what's wrong with 8 color palletes!. I'm leaving GTA out of the equation, the mini-games in that miss the point completely IMO. Now, Shenmue on the Dreamcast is more like how it should be, the arcade games in that are damn convincing.
There should have been working arcade machines in The Warriors on xbox, that would have been really cool - especially the pinball tables and stuff in the warriors hideout.
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