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Geek Culture / Serious attempts at commercial DB projects

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adr
21
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Joined: 21st May 2003
Location: Job Centre
Posted: 7th Jul 2006 16:39 Edited at: 7th Jul 2006 16:41
Quote: "Ya know, I can't believe someone who was willing to part with £20 of their hard earned cash would give up if there was a download."

That's not what I was saying - the process of getting up and running should be as straight forward as possible. If someone's already decided they want the game - job done. What you need to do is make a sale from someone who doesn't want the game

Imagine for a moment if your game had a button that was like "buy full version - NOW!". All you needed to do would be to put in your CC number and the game'd go away and download the remaining media. Don't you think that would promote an impulse purchase? Better yet - "Try out full version for 20 days", it gets the full version, downloads everything and *then* you get asked for your CC to permanently unlock it.

Not sure if most credit card aggregators would let you do that, but I know the one we use here just expects some kinda SOAP call. There'd be no problem embedding a SOAP call into a DLL.

[center]
But you see, I have the will of the warrior. Therefore, the battle is already over. The winner? Me!
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 7th Jul 2006 16:59
Fair play, that makes more sense. Yes, to get the unsure sales you need to make it as easy and attractive as possible. Definitely as much teasing as possible is necessary. The idea of downloading the full game with a short trial period is pretty good actually.

Medieval Coder
18
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Joined: 31st Dec 2005
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Posted: 7th Jul 2006 18:12
Quote: "What we need is a savior. A Jesus. A Neo. Someone to make a game that's timeless, internationally well-known, and sells over a dozen million copies... all using DarbBASIC Pro or some other 1st party independent development kit. "


How ironic would it be if it was a MMORPG...

TDP Enterprises
19
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Joined: 28th Mar 2005
Location: on or in front of my computer
Posted: 7th Jul 2006 18:42
Quote: "
How ironic would it be if it was a MMORPG..."

I would die laughing. 'Nuff said.

Snow Wars is making its return, check out the Game Design Theory board for more info...
adr
21
Years of Service
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Joined: 21st May 2003
Location: Job Centre
Posted: 7th Jul 2006 19:27 Edited at: 7th Jul 2006 19:27
Quote: "The idea of downloading the full game with a short trial period is pretty good actually."


Yeah - you can send your license fee to me in the post. Hey, patenting ideas is the norm now.

[center]
But you see, I have the will of the warrior. Therefore, the battle is already over. The winner? Me!
Hobgoblin Lord
19
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Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 7th Jul 2006 19:36
Quote: "Yeah - you can send your license fee to me in the post. Hey, patenting ideas is the norm now."


and you can send me your fee adr, I have patented the idea of patenting ideas.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 7th Jul 2006 21:07
Quote: "How ironic would it be if it was a MMORPG...
"

I would throw myself from a great height. But seriously, that would cause problems because then we'd have more and more people saying "ooh, I wanna make that!" I think an FPS or a NORMAL RPG, or maybe even an RTS, a game like that will do this for us. But don't keep your fingers crossed... you'll need them all to type a lot


"In an interstellar burst, I'm back to save the universe"
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 7th Jul 2006 22:02
How about the ultimate high perspective mega cool ultra gore zombie annihilation fest?

Hobgoblin Lord
19
Years of Service
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Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 7th Jul 2006 23:28
It will probably be a puzzle game I hate to say.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Medieval Coder
18
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Joined: 31st Dec 2005
Location:
Posted: 8th Jul 2006 02:59
Quote: "It will probably be a puzzle game I hate to say."

erm...a...er...what?

Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 8th Jul 2006 03:13
I want to sell. I love money. It supports the world. And the running faucets and electricity outlets in my household.

Can't beleive its not butter.

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