Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / ASCII Shooter

Author
Message
ShadowCentaur 2
20
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Free Country USA
Posted: 16th Jul 2006 09:36 Edited at: 18th Jul 2006 06:40
Here is my ASCII shooter i've been working on for a while. the boss shoots, there's a final score screen, and it's working well. i would appreciate any feedback, and i would like to have some help with a way to make the enemy ships move in multiple patterns. i would like some input now that most of the basics are in.



Truth suffers from too much analysis.
-Ancient Fremen Saying

Attachments

Login to view attachments
flock
19
Years of Service
User Offline
Joined: 10th Mar 2006
Location: Earth
Posted: 16th Jul 2006 13:25 Edited at: 16th Jul 2006 13:26
Wow, Shadow, that was really good! Is this your first program in DBC? By far the best ASCII shooter available.

I didn't see many problems. When my "Head A Splode" you did mean to misspell that, right? I felt the invisible barrier was too confining, you know? Although it's easy to understand since the player's ship moves so fast. Controls felt good and responsive. Maybe you could fire the missle with the right mouse button?
The energy bar was perfect.

Maybe now you could add a menu? Maybe with option of using the keyboards or mouse?

(I'm sure you've noticed but your [ code ] segments should be swapped)

a.k.a. "flockhound"
UFO
19
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 16th Jul 2006 17:26
Very cool! It was a little slow, but very cool! Good job!

flock
19
Years of Service
User Offline
Joined: 10th Mar 2006
Location: Earth
Posted: 16th Jul 2006 17:37
Yeah, I finally made it to the boss. That's when it got reeeeal choppy. It's still reeeeal good.

a.k.a. "flockhound"
Stupot
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: East Sussex
Posted: 16th Jul 2006 20:27
I can't get it to run... no errors come up or anything, but the screen just goes black and stays black.

"My Head A Splode" is what Strong Bad say's in the shooter on the Homestarrunner website... is this game a bit like that?.. if so.. cool.

I'll keep trying to run it and let you know what I think.
-Stu

-Stu
ShadowCentaur 2
20
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Free Country USA
Posted: 17th Jul 2006 01:50
Wow, thanks for the complements. ya, that is intentionally misspelled. i've be twiddling with the enemy movement for the ships, and decided to keep the sin^3 movement for the wave ship, and change the others. the bullet ship is now linear movement, and the missle ship is hcos. (who would have thought that i would EVER find a use for that function?). i dont know why it wont work for you, stu, but i'll try to find out. i'll make the 'invisible barrier' a little bigger, and see if that is better. and i'll work on the controll scheme with the missles on right click. if that cooperates, i'll try making keyboard movement work too. i'll also investigate the slowness you all are experiencing, and try to cut out un-neccecary calculations. i realy appreciate the feedback, and here's the most recent version. additional input is always appreciated!

Truth suffers from too much analysis.
-Ancient Fremen Saying

Attachments

Login to view attachments
ShadowCentaur 2
20
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Free Country USA
Posted: 17th Jul 2006 06:34
i've added the dual controlls. the right mouse button now shoots missles, and the arrowkeys, space, and alt are the controls ont he keyboard. i made some other minor changes to the colors, etc.

Truth suffers from too much analysis.
-Ancient Fremen Saying

Attachments

Login to view attachments
Crazy Ninja
19
Years of Service
User Offline
Joined: 27th Aug 2005
Location: Awesometon
Posted: 17th Jul 2006 07:22
awesome! i remember playing your earlier versions and i have to say this has come a long way.
flock
19
Years of Service
User Offline
Joined: 10th Mar 2006
Location: Earth
Posted: 17th Jul 2006 18:05
Awesome stuff. Don't know who Strong Bad is... Are you going to continue updating this, Shadow?

a.k.a. "flockhound"
Sven B
20
Years of Service
User Offline
Joined: 5th Jan 2005
Location: Belgium
Posted: 17th Jul 2006 18:26
Could you please switch those 2 tags?

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Stupot
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: East Sussex
Posted: 18th Jul 2006 00:16
Hey, I still can't get it to work... it loads to a black screen and ive worked out that if i press ENTER it changes to a screen full of stars with a SYNC RATE counter and an energy bar and the words "Approaching Enemy Sector" scroll across the screen... but nothing happens after that.

Flock, and anyone else who doesn't know who Strong Bad is must go to http://www.homestarrunner.com and have a look.. check out the Strong Bad Emails and the games section, there are some brilliant flash based games varying from olde style text adventures to shoot em ups, check them out.

-Stu
ShadowCentaur 2
20
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Free Country USA
Posted: 18th Jul 2006 06:55
yes, i will continue updating this. i dont know what your problem is stu. if it doesn't print the startup screen, but DOES print the "approaching enemy sector", it cant be the print commands... could it be something about your resolution or monitor or something? oh, what kind of framerates are you all getting, both in regular play and the boss fight? what are your system specs? and i have some need for balance help. the enemy health and shields are just sort of there, but i havent tweaked the values. i'd like some input on how that should be. and my scoring system is just arbitrary, and i'd like to know what better values for all the point rewards and ratings would be. other than that, are there any things that might be cool? i was thinking about an enemy ship like this, that shoots upward at you:

} <-player
^
^
^ <-bullets
^
Y <-enemy

do you have any ideas for other symbols that could be used for cool effect? i've only used a few different characters, and i'd like to use as many as possible(given they look akin to something that could be in a space shooter. i appreciate any and all feedback you're willing to give.

Truth suffers from too much analysis.
-Ancient Fremen Saying

Attachments

Login to view attachments
flock
19
Years of Service
User Offline
Joined: 10th Mar 2006
Location: Earth
Posted: 18th Jul 2006 11:13 Edited at: 18th Jul 2006 11:15
}

** **

** **

W-W (or W_W but it looks like a face...)


Dual W's with asterisk photons?

a.k.a. "flockhound"
flock
19
Years of Service
User Offline
Joined: 10th Mar 2006
Location: Earth
Posted: 18th Jul 2006 13:01
Trogdor's a blast. Except I was "Sworded" the first time

a.k.a. "flockhound"
zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 18th Jul 2006 18:41
Oooh...
Awesome game! It´s bad that DBC doesn´t have those beep-commands.

You could use the € sign it looks like a vicious killer droid.

ShadowCentaur 2
20
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Free Country USA
Posted: 20th Jul 2006 06:54
how do you make that symbol? i'm afraid it is not an ASCII character... anyway, here's my latest version with some minor bug fixes and a wierd collision glitch removed. oh, and i'm wondering about what to actually call this game. i'm running under the title of "ASC-I" (because ASC-II would be mistaken for a sequel) so i was wondering if anyone here had any really good ideas of what to call it.

Truth suffers from too much analysis.
-Ancient Fremen Saying

Attachments

Login to view attachments
Stupot
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: East Sussex
Posted: 20th Jul 2006 17:12
₧... Dunno if you can see that very well but it actually says "Pts" in one character, meaning "pesetas".. I'm not sure if this is a valid ASCII characters but if it is you could use it to mean "points"...

and when it's game over you could give your players a booby prize.

(.Y.)
|.|
/ v \
/ / \ \

coor.

-Stu
Captain America
20
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Here
Posted: 26th Jul 2006 06:03 Edited at: 26th Jul 2006 06:07
This is by far one of the coolest games I have played!!!

€ = alt+0128
§ = alt+0167
¤ = alt+0164
¥ = alt+0165

You could use those!

the third one ¤ looks like a photon bomb or something!

Glad to help!

Cheers

Cap'n

PS - and Stupot its more like

(.|.)
).(
( v )
\|/

gotta have those curves!



Cheers,
Capt. America
ShadowCentaur 2
20
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Free Country USA
Posted: 26th Jul 2006 09:19 Edited at: 26th Jul 2006 09:20
aside from drawing nude women with ASCII characers... i'm working on making 3 new types of enemies. they will have horozontal movement patterns to fire up/down at the player:
W-W
** %%
**

} %% 3=& %%

^^ %%
^^
(Y)

i've dubbed them "turrets". i'm currently working out a bug that is killing them over and over for no reason and rewarding the player for doing nothing, so i'll post when it's fixed.

Truth suffers from too much analysis.
-Ancient Fremen Saying
Sixty Squares
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 26th Jul 2006 12:56
Wow great job! All I think it needs is a RETRY at the end after you die. Otherwise GREAT GAME!

RUCCUS
20
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 26th Jul 2006 21:41 Edited at: 26th Jul 2006 21:42
@Stupot: Dont act like a dork.

@Shadow: The game looks really good, especially for your first. I ran into a problem where you had a variable named mouseclick, which cant be named that since it's an internal command. I changed it to mouseclickl and it all worked, except after shooting for a bit I got an "image number illegal" error. I forget which line it said, I have to go right now if I get back and its not fixed Ill try experimenting with it.


Projects: Online CTF Game | Newcommer's Guide to FPS's
ShadowCentaur 2
20
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Free Country USA
Posted: 2nd Aug 2006 06:59
hm... i've never had a problem with mouseclick... because mouseclick() is the variable stored by db, i think. and i had 3 of my friends shooting and testing it for like an hour, and i never got a 'illegal image' error. i've added the "turrets" and am currently working out a positioning error. but i do need to add a 'retry' thing. it shouldn't take me too long. and i'm planning to make a level editor, so i can have multiple stages that play out the same (or with slight variation) every time. again, i appreciate any feedback.

Truth suffers from too much analysis.
-Ancient Fremen Saying

Attachments

Login to view attachments

Login to post a reply

Server time is: 2025-05-25 08:38:24
Your offset time is: 2025-05-25 08:38:24