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Newcomers DBPro Corner / Question about matrices (DBPro)

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Getix Interactive
18
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Joined: 4th Nov 2005
Location: US
Posted: 25th Jul 2006 00:58
Can DBPro take two images, like sand and grass and mix them up so they
mesh together? And can this be applied to a matrix? And can a texture be placed only on the matrix if it's a certain height?

Or, does anyone know of a matrix editor?
Thanks Jim

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Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 25th Jul 2006 02:55
A matrix editor? I was making one but it is not very good and the load/save is quite buggy. The only thing that I can help you with is the certain height thing. Try "GET MATRIX HEIGHT".

Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 25th Jul 2006 03:52
it's been done before, I've never done it, but it can be done, and I don't know how to do it .

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Jrock
18
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Joined: 20th Feb 2006
Location: Riven
Posted: 25th Jul 2006 03:55
You could just make a texture and mix grass and sand pics in it.

Or you could just 3D World Studio

erm

Getix Interactive
18
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Joined: 4th Nov 2005
Location: US
Posted: 25th Jul 2006 04:43
Thanks for the comments, but I was hoping DBPro could do it. If anyone has seen Torque Game Engine, you know what I mean by "Blending" the pictures...

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Daemon
18
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Joined: 16th Dec 2005
Location: Everywhere
Posted: 25th Jul 2006 18:06 Edited at: 25th Jul 2006 18:09
I think I understand what blending images means, but then again I have never used Torque. Does this code show what you mean? (Images have to be the same size)



If not I am sure if you explain it then I could code it.

Getix Interactive
18
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Joined: 4th Nov 2005
Location: US
Posted: 25th Jul 2006 20:13
That's what I need, but I need to blend PICTURES, jpg, png, gif like that.

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Daemon
18
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Joined: 16th Dec 2005
Location: Everywhere
Posted: 25th Jul 2006 23:50
Just load the images (Pictures are images as far as I know) and then you can use my function to blend them.

I am in a hurry to get somewhere so you will have to insert your own images into this code, make sure they are the same size as I said above.



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