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Work in Progress / Basement Runner W.I.P.

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sneaky smith12
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Posted: 26th Jul 2006 04:49 Edited at: 26th Jul 2006 04:51
This is my first game that I am mainly looking for suggestions to improve even futher...

The game has a complete Start,Middle,Finish.
I am just wanting to know if there are any ways you think i could improve (Not finish) it.

Have fun.
Also go ahead and post your scores at 30 seconds.

[Edit]
forgot to memention please dont comment on how it uses the huge dungeons map unless you know how to get rid of the black squares.

also there is media emembeded on it, and i was having trouble getting the media's to play on my crap cp, so please let me no if they work for you.

If at first you dont succeed, LOWER YOUR STANDARDS.

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Sergey K
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Posted: 26th Jul 2006 14:42
some screenshots would be nice you know.

MyNewSite:http://gogetax.com
Forums(About BLO and more):http://gogetax.com/forum
sneaky smith12
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Posted: 26th Jul 2006 23:58 Edited at: 27th Jul 2006 00:03
Quote: "some screenshots would be nice you know"


Sure. One second please

If at first you dont succeed, LOWER YOUR STANDARDS.

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sneaky smith12
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Posted: 27th Jul 2006 00:05 Edited at: 27th Jul 2006 00:06
how do i post them on here?
There in both posts... (diffrent)

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Sixty Squares
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Posted: 27th Jul 2006 03:09 Edited at: 27th Jul 2006 03:10
When you attach pictures make sure the ".jpg" extension is lower-case, not upper.

As for uploading, just host them using photobucket or something. Go to www.photobucket.com

sneaky smith12
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Posted: 27th Jul 2006 14:25
Thanks a million

During.


Ending.


Tasks i've set for myself

Menu Buttons (not shown in pictures atm there just input statements)
Mouse controls
Creating finishing point that will go to another level
Model to run from a 3rd person perspective
Ending animation


Anything else you would like to see added please tell.

If at first you dont succeed, LOWER YOUR STANDARDS.
Sergey K
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Posted: 27th Jul 2006 15:14 Edited at: 27th Jul 2006 15:16
apollo hates file format with UPPER CASE letters. (.JPG)
just change it to lower case (.jpg) and all will be fine


and about the game; its too dark. cant see anything.

MyNewSite:http://gogetax.com
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sneaky smith12
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Posted: 27th Jul 2006 15:33 Edited at: 27th Jul 2006 15:37
Thanks....
Um... about that look at the pictures if you can see them
Are u sure it isnt ur computer screen or something i mean it works good on like 3 comps over here.

Also to update you guys

I've got the sound to work... not sure what the deal was... could it be my speakers where off

[edit]
and just for you i will reupload it and see if that works...

If at first you dont succeed, LOWER YOUR STANDARDS.

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The crazy
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Posted: 27th Jul 2006 20:48
It's plenty bright on my screen. Looks good. Add some skeletons or something

sneaky smith12
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Posted: 27th Jul 2006 21:25
Thanks for the suggestion, and verifying that it isn't the programs brightness.

Also I thought i put in model to run at 3rd person perspective
I just need to find a free plane or person or something like that...

Then i have to learn sliding collison lol

If anyone wants to help me with that please...

Currently working on buttons (Going to use same kind in space invaders program that someone posted i think.)

If at first you dont succeed, LOWER YOUR STANDARDS.
sneaky smith12
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Posted: 27th Jul 2006 21:58 Edited at: 27th Jul 2006 22:29
Could anyone tell me why in the following code if i set it to print the difficulty lvl or time it pops up with nothing.



[edit]
ok i've got it to change the time now...
and ill update the code for it.



now lets see if i can get the difficulty to work, shouldn't be to hard now.


[edit]

YAY IT WORKS
im not going to put the code unless you want to see it... although i just did the same thing, and changed clickcount to dccount and pccount to be more percise

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sneaky smith12
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Posted: 28th Jul 2006 00:20 Edited at: 28th Jul 2006 00:28
Menu Buttons
Mouse controls
Creating finishing point that will go to another level
Model to run from a 3rd person perspective
Ending animation



Enjoy

If at first you dont succeed, LOWER YOUR STANDARDS.
sneaky smith12
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Posted: 28th Jul 2006 00:37
Heres updated .exe

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sneaky smith12
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Posted: 28th Jul 2006 01:08
srry there will be a delay in game...

I accidently deleted my source file... It really stinks

If at first you dont succeed, LOWER YOUR STANDARDS.
sneaky smith12
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Posted: 28th Jul 2006 04:17
ok... I've got most of it back now.
I just need to get the time percentage bar.
On the plus side i got the moust controls down

Menu Buttons
Mouse controls
Time Percentage bar [75% or so]
Creating finishing point that will go to another level
Model to run from a 3rd person perspective
Ending animation

If at first you dont succeed, LOWER YOUR STANDARDS.
sneaky smith12
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Posted: 28th Jul 2006 19:16
Menu Buttons
Mouse controls
Time Percentage bar

*** Creating finishing point that will go to another level
** Model to run from a 3rd person perspective
*** Ending animation

** Working on

*** Have no clue on how to do this. any sample/hints would be helpful

If at first you dont succeed, LOWER YOUR STANDARDS.
sneaky smith12
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Posted: 29th Jul 2006 03:35 Edited at: 29th Jul 2006 04:02
I was just doing some random glitch updates. i will be just a second with the new exe.
in suport of hyrichter i will be doing the rest of this using codesurge.

New things i've included are:
High score
(per game session, if you could tell me how to read/write files from DBP that would be helpful)
New Game
(after you lose)

Here is a screenshot of a glitch that I would like to be able to mimmic because it is well cooler then normal.
If you could tell me im sure the answer is obvious.
(Note this happens after i try to reload the menu with a new game.


If at first you dont succeed, LOWER YOUR STANDARDS.
sneaky smith12
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Posted: 29th Jul 2006 04:01
srry about the wait... if anyone was waiting.

If at first you dont succeed, LOWER YOUR STANDARDS.

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Gil Galvanti
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Posted: 29th Jul 2006 04:02 Edited at: 29th Jul 2006 04:04
looks pretty good.
Quote: "*** Creating finishing point that will go to another level
** Model to run from a 3rd person perspective
*** Ending animation

** Working on

*** Have no clue on how to do this. any sample/hints would be helpful"

For the finishing point just read if the player is within that area then tell it if your within that point then end the level and go to the next one.
As for animation, stopping the animation you mean? "stop animation animationnumber"
EDIT: And stop double (or more like 9 times) posting.

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sneaky smith12
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Posted: 29th Jul 2006 04:13
srry gil bout double posting, half the time it was something new. and the other half was beacuse i forgot to just press edit.

also umm... with the animation i ment creating an animation. I'm rather new to DarkBasic Pro let alone 3d programming. I have no clue on how to make an animation.

If at first you dont succeed, LOWER YOUR STANDARDS.
Gil Galvanti
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Posted: 29th Jul 2006 04:31
Quote: "srry gil bout double posting, half the time it was something new. and the other half was beacuse i forgot to just press edit.
"

np, just keep that in mind, people don't like double posting here .

Quote: "also umm... with the animation i ment creating an animation. I'm rather new to DarkBasic Pro let alone 3d programming. I have no clue on how to make an animation."

animations are created externally in another program like "Anim8or" (I think that's one), then imported to DBP and played there .

Pirates of Port Royale
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sneaky smith12
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Posted: 29th Jul 2006 04:39 Edited at: 29th Jul 2006 04:41
oh
tyvm, i guess thats one solution

[edit]
also because there in a diffrent program, what type of file do i need them in to run in DBP, is there like some special extension like .ani

only one format to export from

If at first you dont succeed, LOWER YOUR STANDARDS.
Gil Galvanti
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Posted: 29th Jul 2006 04:42
You can export .x models with animations and just play it from the .x file.

Pirates of Port Royale
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sneaky smith12
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Posted: 29th Jul 2006 04:51 Edited at: 29th Jul 2006 05:26
Hmmm... this anim8tor thing doesnt work quite how i was expecting.

All i needed was a wall blowing up lol.

I just googled for
animation + explosion + 3ds + download and came up with this.

all i need to do now is find away to convert ".max" to ".3ds" or ".x"

If at first you dont succeed, LOWER YOUR STANDARDS.
Sixty Squares
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Posted: 31st Jul 2006 03:41
Good so far! I see you put that Timer thing you found to use

Anyway, I have a few suguestions on how to make it better:

===Easier Menu Interface- I found it VERY hard to change the settings.
===Less acceleration- (I keep on hitting the walls! ARG!)
===Less sensetive mouse controls?

Hmm... these things could because it is quite possible that you may have the sync rate set to 0, therefore the game runs too fast for me.

Good job thus far!

Sixty Squares
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Posted: 1st Aug 2006 05:01
Hey wait this dungeon/basement is from the DUNGEON TUTORIAL!

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