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ultra tree 85!
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Joined: 27th Aug 2006
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Posted: 1st Sep 2006 01:03
I recently got Fps Creator and have been working on my first game which is called Dark Mountains. In it, a secret evil company and it's troops create zombies, and other horrible creatures and want to use them to take over the world. Here are some screenshots, and I'll link to the demo if I can figure out how to zip it all up.

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ultra tree 85!
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Posted: 1st Sep 2006 01:37
Here is the next screenshot.

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Cheesy Good
18
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Joined: 26th Aug 2006
Location: Under the rug
Posted: 1st Sep 2006 02:18
Hmm post some more screenies. I think it is just too common the game. Add some pazazz.
ultra tree 85!
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Posted: 1st Sep 2006 02:35
Here is another screenshot.

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ultra tree 85!
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Posted: 1st Sep 2006 02:36
Here's the 4th screen:

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ultra tree 85!
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Posted: 1st Sep 2006 02:41
Here's another one:

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Nue B
19
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Joined: 20th Nov 2005
Location: Indy
Posted: 1st Sep 2006 03:12
Wow! Nice Noobie-Screen shots... keep at it, you'll get better. right now your just showing us the basics.

Nue B. or not Nue B. That is the question.
Paul112
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Location: UK
Posted: 1st Sep 2006 11:22
I'd remove the glow from the weapon (right click and change the AI Main from weaponglow.fpi to weapon.fpi) and watch the puddles on the cieling in the 3rd screenshot
Paul

Sleep is no real substitute for Coffee...
Pus In Boots
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 1st Sep 2006 13:26
Not bad for a noob game. keep it up!

You don't have to be insane to answer my questions, but it helps

visit www.gameshell.tk
ultra tree 85!
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Posted: 1st Sep 2006 17:29
Thanks for the comments and advice.
I'm currently changing the guns to the weapon.fpi, thanks paul112 !
I didn't know how to stop them from glowing and spinning.
Here's another screenshot from another level.

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ultra tree 85!
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Posted: 1st Sep 2006 17:31
And also another screenshot from that level:

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ultra tree 85!
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Posted: 1st Sep 2006 18:39
Here's the third screen of that level-

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Cheesy Good
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Posted: 2nd Sep 2006 04:57
Pretty cool but is that a random street light ina back corner of a building? That is a little akward.
ultra tree 85!
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Posted: 2nd Sep 2006 21:06
I just changed that level so there is pavement going up through that area beside the lights to make it look better.

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IxiPRO
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Joined: 24th Jun 2006
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Posted: 8th Sep 2006 21:56
preety good job Ultra tree 85! !


Hi all, i am IxiPRO. FPS Creator is
ultra tree 85!
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Posted: 22nd Oct 2006 04:20
Thanks, IxiPRO.
I finally got the demo zipped up and uploaded. It's the first 4 levels of the game, and it's a 147.06 mb download. Tell me what you think, and I hope you enjoy it.

http://files.filefront.com/darkmountainszip/;6057357;;/fileinfo.html
ultra tree 85!
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Posted: 22nd Oct 2006 04:55 Edited at: 22nd Oct 2006 06:09
Sorry, I didn't realize that the link in my last post doesn't work, here it is-

[href]http://files.filefront.com/darkmountainszip/;6057357;;/fileinfo.html [/href]
wizard of id
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Location: Sunny South Africa
Posted: 22nd Oct 2006 14:05
I can't say its good sorry....this is a good example of how not to use the software you need to work on lightmapping using shaders...and over all level design...
Nirvana
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Posted: 22nd Oct 2006 22:46
*sigh* He is a n00b,like me, we will improve!
Great work so far Ultra tree =D
creator of zombies
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Location: UK: West Wales
Posted: 25th Oct 2006 23:14
Good screenshots for a first game. Keep at it, and you will improve!!

Zombies: Dark shadows RELEASE DATE: TBC
ultra tree 85!
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Posted: 25th Oct 2006 23:33 Edited at: 25th Oct 2006 23:34
Thanks a lot for the comments. I'm working on the next part of the game, and I'll have a lot more storyline in it. I'm going to put in custom voice lines that the characters will use to support the story.
Vincent 1976
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Posted: 18th Dec 2006 23:37
I think you did a good job. I enjoyed the game and I like the level design

FPS Creator Rocks!
ultra tree 85!
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Posted: 24th Dec 2006 20:59
Thanks, Vincent 1976! I'm glad you enjoyed it.

I'm working on the next part of the game, and soon I'll get model packs 3 and 4, so that I can use more items and enemies in the next levels of the game.
Nickydude
Retired Moderator
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Location: Look outside...
Posted: 28th Dec 2006 09:11
Where did you get the hills from in the outside screenshot?


Avenging Eagle
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Location: UK
Posted: 28th Dec 2006 10:39
Quote: "Where did you get the hills from in the outside screenshot?"

Its one of the skyboxes that comes with FPSC.

AE

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