Evil Star.
LOL. Glad you sussed it. I did the same, when I first installed empty's patch.
Luke,
Dude, c'mon. I have a life too you know. If this was the final product I would rush to your aid. But it's a beta test. It says on the download page that testers will require
"a reasonable knowledge of FPI scripts"
But, because I'm quite nice really, I'll post you a walkthrough in text here. I will still do room when I have time.
1) make sure sensei is in the "people" scripts folder of the scriptbank.
2) make a room and place 2 different character entities in it.
3) Navigate to the entity bank and locate the FPE file for the entity (or the .BIN) either will do. Both of these will contain a name for the entity (if you're using stock media it's probably the same as the entity's name in the map editor.)
4) Copy this name into the ally.fpi script of sensei.
5) Repeat step 3 for the other entity, but this time copy the entity name into the enemy.fpi script.
6) you paste the entity names over the text that reads "yourentitynamehere" in the script itself. Make sure you dont leave any spaces.
7)Return to the map editor and right click on the entity you want to be an ally.
set his main script to Ally.fpi
do not give him ANY shoot script
make sure he has a weapon.
click apply changes
8) right click on the entity you want to be the ally's enemy
set his main script to enemy.fpi
do not give him ANY shoot script
make sure he has a weapon.
click apply changes
9) Run a test game. The 2 dudes should be dodging about shooting each other.
Hope that helps you out dude. Please understand I'm not trying to be a total [location for future MOD edit], I'm just busy and this is really a beta for people who can feedback to me, rather than an opportunity for you to have out-of-the-box-allies.
I hope that helps you get it working though. And if nothing else, your issue has highlighted the importance of giving clear, precise, and simple installation instructions!
peace
butters