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FPSC Classic Models and Media / [LOCKED] Free Rusty Broken Platform

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creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 25th Oct 2006 22:42 Edited at: 26th Oct 2006 15:24
Here is a Free rusty broken platform that i made. Just place the files in the entitybank>user folder. Non commercial games only

Enjoy

ps- If the texture doesn't appear on the object in the editor. Just apply the texture manualy.

EDIT- Download fixed.

Zombies: Dark shadows RELEASE DATE: TBC

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 25th Oct 2006 22:46
You really should post screenshot(s) in .jpg or .png format.

creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 25th Oct 2006 23:02
@FredP- Yeah, sorry i forgot. Screenie comming in a min

Zombies: Dark shadows RELEASE DATE: TBC
creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 25th Oct 2006 23:07
screenie

Zombies: Dark shadows RELEASE DATE: TBC

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Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 25th Oct 2006 23:54
that is nice man, awesome work!!


Must refrain from slang type!
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 26th Oct 2006 00:31
nice!

hhmmmmm........ hi
s4real
VIP Member
18
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Joined: 22nd Jul 2006
Location:
Posted: 26th Oct 2006 01:10 Edited at: 26th Oct 2006 01:10
Nice work shame the download dont work but good work.

Im a wizz at texturing toilets
Kerithion
18
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Joined: 17th Jun 2006
Location: Scotland
Posted: 26th Oct 2006 01:33
I agree that the platform looks fantastic in the screenie - but your uploaded zip file appears to be empty. =(

Still, nice work on the platform.
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 26th Oct 2006 02:09
Yeah, a download would be nice.

Quote: "Non commercial games only"


Is this just your decision or is it about the legality of the content? As good as this looks, I really don't see using it for fun.

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Sentient
17
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Joined: 1st Oct 2006
Location: Finland
Posted: 26th Oct 2006 11:33
That`s indeed are good work.
The Game Creator
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Joined: 6th Feb 2006
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Posted: 26th Oct 2006 16:21
Pretty good!!
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 26th Oct 2006 19:47
Looks good,nothing wrong with the model as i see.keep it up,maybe you will be a great scenery modeler once.

My arrival shocked some people maybe...but i dont seem to care anyway...behold my mights!
-Prince Of Darkness
creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 15th Nov 2006 20:44
I know this is a late post. But i just thought i would reply. I have changed it to commercial use because i feel like being nice.

anyway

enjoy

@Prince Of Darkness and everyone- Thanks for the comments

Zombies: Dark shadows RELEASE DATE: TBC
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 15th Nov 2006 21:05
Thank you much, creator of zombies.

Like I said, it's great peice of work and I hate to see it waisted on games that will never be sold or seen. I have a use for this already.

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 15th Nov 2006 21:16
Thanks, this is very well done!

MK83
FPSC Reloaded TGC Backer
18
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 16th Nov 2006 01:30
creator of zombies , thank you for such a wonderful model.


http://www.mk83productions.com http://www.freewebs.com/mk83
Locrian
18
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 16th Nov 2006 02:51 Edited at: 16th Nov 2006 02:54
Great effort and thanks for giving to the community.

A few pointers though(thought an "atta-boy" would be all from me?)

2172 tri's/polys
Waaaaaaayyyyyyy to many for an object like this.Try going less round on the balusters. For static objects you really need to keep them around 1-200 polys and 500 max on something of this size.

Whats up with the "scale= 3000"? Using an item you know is the correct size say a table or even a character to judge will help this.

UV mapping only looks good on the deck of this. The balusters and railings look like a Picaso painting.

Since were talking texture. 2560x1920 is not a power of 2. It's way to big for whats needed. Try and keep things 1024x1024 max on the most complicated of entities. 512x512 is suggested and even 256x256 is great for ceilings where your not able to get on top of it.



In saying all that I give you an "A" for design and a "C-" on execution. I think I've seen something similar in a game but I can't remember where.

In closing
Thanks and Good Luck
Loc
StOrM3
21
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Joined: 24th Sep 2003
Location: Cyberspace
Posted: 29th Jan 2007 17:12
How come I can't see any screen shots on the forums? I just see the word screenie, and others talking like they can see them, but not me.

Someone please explain, so I can get these to work, so I can start examining objects before d/ling them.

Thanks for any help,

Ken

[PKE] Pain Killa Entertainment(tm) [PKE]
Pain Brings Reality...
[PKE] Pain Killa Entertainment(tm) [PKE]
Nickydude
Retired Moderator
17
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 29th Jan 2007 18:18
Look along the bottom of that post, to the right should be two buttons "View" and "download".


Locrian
18
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 29th Jan 2007 18:25
Nickydude,
lol...No offence but look at his join date....Sometimes you just have to let the weak in the heard become lion food man. If ya can't see screen shots in 3.25 years, it's time to cut him loose from the food chain.(Besides the fact he bumped a super old thread to ask this question)
Nickydude
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Location: Look outside...
Posted: 29th Jan 2007 18:30
Sorry Loc, never looked at his join date, shame on you StOrM3.


Locrian
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 29th Jan 2007 18:55
Don't say sorry Nick...I'm no one..Just makin an observation and chuckling a lil.

Help who ya want bro....I said what I said more for comical effect, then an actual statement towards you.
Cherd
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Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 30th Jan 2007 00:14
very nice! very very nice! And original on the forums too, useful to a lot of people, and a generous freebie!

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