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FPSC Classic Models and Media / SKY SCRAPER model that i am working on

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tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 2nd Nov 2006 21:55
ok ive re posted it now it should come and btw big file (17 MG). i just realised when this pack is finally finished it will be over 50 Meg so how the hell am i ganna upload it.

also wicked u live near me! i live in elder scrolls lane number 3 and you live at number 4. (if you don't get the joke look at our locations).

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Screwed Over
18
Years of Service
User Offline
Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 2nd Nov 2006 22:23
im confused . still havent recieved the e-mail for some reason, its begining to bug me...

tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 3rd Nov 2006 08:51
god im confused still i can't even post it on here! god ill just leave it in 2 seperate folders.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Screwed Over
18
Years of Service
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 3rd Nov 2006 10:51
i havent recieved the e-mail, i'll e-mail you via msn and send it through that, my forwarding doesnt seem to be working...

tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 3rd Nov 2006 17:35 Edited at: 3rd Nov 2006 17:45
oh yes it came kwl ill check my E-mail.
plus i need a bit of motivation for more alien/city stuff.
(plus wow u got the same name as me in real life....sweet!)

EDIT: it hasn't come yet...

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 4th Nov 2006 09:50 Edited at: 4th Nov 2006 10:24
how do u make stairs in seg editor?
i made some using parts that u can jump up. but when i place it it removes the floor. what to do?

edit:i tried my segments with a door and look what happened.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 4th Nov 2006 19:43 Edited at: 4th Nov 2006 20:22
ok so i had a idea; dunno if its been done b4 but im ganna include it in my pack.

ive made a colonel X and Aiko with a mutated alien virus.

(u can tell im getting better at texturing as i did aiko an hour l8r but it is so much better)

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 4th Nov 2006 20:23
Edit: i have retextured colonel x now. here it is.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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filya
18
Years of Service
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Joined: 23rd Aug 2006
Location: USA
Posted: 4th Nov 2006 23:04
lol ...looks nice

-- n00b at playing games...and now at making em too :p --
tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 5th Nov 2006 10:26
@filya:ty. also have u seen my new hill segment. if not search my threads. not too good but u can actually walk up the hills u make!
(pic included)

@everyone: i can't believe all this alien stuff started from one sky scrapper! i don't know where i got the alien idea from. oh well.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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Screwed Over
18
Years of Service
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 5th Nov 2006 13:12
you probably got it from MIB . that film rules....

tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 5th Nov 2006 13:14
lol your probably close actually i was also think of doing goverment gadgets. (eg. the alien key)

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 13th Nov 2006 08:24 Edited at: 13th Nov 2006 08:43
k this will be delayed a while cos i found out i can't post the actually edited zombie models. so i gotta put tiny tuts in and stuff.

also i need more ideas completly stuck dudes

heres what i got so far:


--------small(ish) entitys

(the people who look small are actually normal size!!!)

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 13th Nov 2006 08:42 Edited at: 13th Nov 2006 08:44
------Big entitys



Open to any ideas that are sensible!!!

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 13th Nov 2006 19:14
the sony building!

tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 13th Nov 2006 21:23
na i want all the ents to be made up/not trademarked, so that it is most usefull for people who want to realease their games.

Any one else?

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 13th Nov 2006 21:29
Airport docks,airport buildings.harbor docks,and so on and so on...

...No Signature here...
tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 14th Nov 2006 08:01
k i might try an airport ent and runway seg l8r.

but i am half way through the first gun i have ever made so it will be a while...

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
lozza
18
Years of Service
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Joined: 9th Mar 2006
Location: Somewhere over the rainbow
Posted: 14th Nov 2006 17:18
These are so cool. I wish I was as good as you at making things like this! Oh, well. Great Models. I especially like the retexturing on Colonel X.
tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 14th Nov 2006 17:31
@lozza:ty dude who lives in a blue thing. Yer i am reasonably good at modeling but i never seem to have enough time to learn to texture.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
tyrano man
17
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 15th Nov 2006 21:38 Edited at: 15th Nov 2006 21:39
woot did the gun!

cant get the illumination map to work though!

piccy included

oh yer and it is fully animated.

I still gotta do pic ups for it though.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 15th Nov 2006 22:09
You better not be thinking of giving the FPSC zombie away in this free pack.

tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 15th Nov 2006 22:33
i said above that im not ganna do that.

im ganna post a little image in each of the four folders saying which .x files to copy from your comp and what to rename them as.

i did this in my knight thread too and the mods were ok with it.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68

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