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FPSC Classic Models and Media / Broken / half open door

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Nickydude
Retired Moderator
17
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 15th Nov 2006 22:50
Does anyone know where I can get a broken / half open door segment? So the player can see into the other room but can't go through? (I'm talking about sliding doors types).

Thanks

FPSC Hint's and Tips Guide (pdf)
Best Regards,
Nickydude
TJR Games
17
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Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 15th Nov 2006 23:47
You can do it on your own, just put a few entities around a window to make it look like a door. For example just put a big window, a scifi fake wall entity flipped and put INSIDE one of the walls around the window, flip a scifi brick vertical and stack the on top of each other, get the same entity back to bormal by re-clicking on it in the entity library. Decorate further if u want to. Did this help?
Locrian
18
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 16th Nov 2006 00:01
I got the one I use from 3dmax. But I believe that theres pieces of what your seeking all over the forums.

I'd do a search myself.

Loc
Nickydude
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Posted: 16th Nov 2006 00:03
Thanks, I searched "doors" and "broken door" but couldn't find anything.

FPSC Hint's and Tips Guide (pdf)
Best Regards,
Nickydude
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 16th Nov 2006 00:11 Edited at: 16th Nov 2006 00:11
You need to get Signs 4 I did this real quick. could be better like the windows but shows you it can be done.

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AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 16th Nov 2006 01:03
Put 2 peices of plywood together

FPS Creator Tip 1491: Add some light to your games
Thraxas
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Location: The Avenging Axe, Turai
Posted: 16th Nov 2006 01:21 Edited at: 16th Nov 2006 01:23
I don't know if this is what you mean but I used the circle door from the Sci-Fi section. I placed the door segment and set 'spawn at start' to no... the I put the circle door entity into the space and position it manually...

[edit]

it's not that easy to position it as the 'green' area means you can't see how the door is positioned. it takes a few test games to get it just right...

There's also probably an easier way to do, but this works for me.

[/edit]

'Dawn of the Fallen Angel' coming soon(ish)...

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Airslide
19
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Joined: 18th Oct 2004
Location: California
Posted: 16th Nov 2006 01:25
Quote: "I placed the door segment and set 'spawn at start' to no"


Why didn't you just right click on it then press delete?

Thraxas
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Location: The Avenging Axe, Turai
Posted: 16th Nov 2006 01:30
Quote: "Why didn't you just right click on it then press delete?"


I should have said to do that... I did it like that because later in my game I destroy the door entity and have the door spawn, as the power has been restored to it

'Dawn of the Fallen Angel' coming soon(ish)...
Nickydude
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Posted: 16th Nov 2006 02:05
Thanks Thraxas, that's kinda like what I meant, I'll have a try at that tomorrow

FPSC Hint's and Tips Guide (pdf)
Best Regards,
Nickydude
filya
18
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Joined: 23rd Aug 2006
Location: USA
Posted: 16th Nov 2006 05:24
candle....how do you do that in signs??
You mean that thing is just an overlay (2d?)?

If no, could you give me some more details on how you managed that transparency in the door?

thanks

-- n00b at playing games...and now at making em too :p --
Candle_
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Location: kindergarten
Posted: 16th Nov 2006 06:31 Edited at: 16th Nov 2006 06:33
To make it have transparency you just have to set the black to 0,0,0
I use Paint Shop Pro so not sure how it is done in the other programs.
I just set the door over a black512x512 an check the transparency box in signs.
Oh ya I had cut the door part out of that wall and filled it with black and put the door in to the cutout.

filya
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Posted: 16th Nov 2006 08:35
Oh ok. Thanks. I was kind of thinking more on the terms of 'how the hell did Candle make a door in signs!'

-- n00b at playing games...and now at making em too :p --
AaronG
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Location: Millstone, NJ
Posted: 16th Nov 2006 18:22
this guide is amazing. i especially like the lift balance part.

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