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FPSC Classic Scripts / blinking lights

Author
Message
the fps gamer
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Home...
Posted: 25th Nov 2006 10:53
i want to make a blinking light in my game making it more horror like can someone tell me how i make that thanks

the fps gamer

soon i will give up a link for my fps game website
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 25th Nov 2006 11:23
YOu don't search very often do you? Well here it is



or you could use flicker2.fpi located in your scripts folder.


RF

JohannesM
19
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 25th Nov 2006 16:40 Edited at: 25th Nov 2006 16:41
its light2.fpi actually. This belongs to scripts board anyway.

(\__/)
(O.o )
(> < ) This is a cool bunny. You should put it on your sig too. btw i asked rich to change my name from Supah Gamer so dont mix!
Beldrama
17
Years of Service
User Offline
Joined: 25th Nov 2006
Location:
Posted: 25th Nov 2006 17:46
Ok... My first day using this program.

Just wondering where i'm suposed to put in the script.
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 25th Nov 2006 18:46
DOH' my bad still he could have searched. it belongs where the mods allow it think so put away your plastic badge and run along to class. I say nay to the hall monitor. J/K!

RF

JohannesM
19
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 25th Nov 2006 21:52
@ RF

What happened with your avatar? It's gone?

@ Beldrama

Just use the light2.fpi script in your scriptbank. remmember to set your light to dynamic!

(\__/)
(O.o )
(> < ) This is a cool bunny. You should put it on your sig too. btw i asked rich to change my name from Supah Gamer so dont mix!
dwayneG
17
Years of Service
User Offline
Joined: 24th Nov 2006
Location:
Posted: 26th Nov 2006 09:48
quick question when i make the light dynamic (not the bulb) but the atcual light with the casing lets say light1 in the scifi entity and i use lightswitch1. i make the light1 dynamic, then load game, all the lights fall off the wall. then when i hit the switch the lights dont even work. anyone have any idea as to whats happening?
vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 27th Nov 2006 18:32
@ beldrama

was it really your first day and you're already trying scripting?

so what's the job?
Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 27th Nov 2006 20:07
Are you making the light entities dynamic or the light [/i]marker[/i]? There's no need to make the light entity dynamic, just the light marker. Perhaps that's why gravity is effecting them.


rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 27th Nov 2006 21:35
As ND states there is no need to make your light entities dynamic,however if you must have an entity dynamic remember to set isimmobile to yes so it wont be affected by gravity.

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