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FPSC Classic Work In Progress / XCON "the programmer"

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the programmer
19
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Joined: 5th Jan 2006
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Posted: 2nd Dec 2006 21:29
Heres some screens of my upcomming game XCON.

cheers
the programmer

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bdgbdg
18
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Joined: 30th Jul 2006
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Posted: 2nd Dec 2006 21:32
nice screen... any more to come?

Project FPS - 71%
the programmer
19
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Posted: 2nd Dec 2006 21:36
Yes heres another.

And a thanks goes out to John Fletcher i appreciate your work on model pack five.

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the programmer
19
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Joined: 5th Jan 2006
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Posted: 2nd Dec 2006 21:38 Edited at: 2nd Dec 2006 21:40
And another thanks goes out to TGC and FPS Creator.

Cheers To all.

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Inverted
18
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Joined: 19th Nov 2006
Location: Oregon
Posted: 2nd Dec 2006 22:55
Looks good man keep it up

Opposites are different, not wrong
the programmer
19
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Posted: 3rd Dec 2006 01:20
Thanks for all the feedback.
xplosys
19
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 3rd Dec 2006 01:29
The screens look good and I like the lighting. You may want to change the ceilings as they are all the same as the floors. If this is because of the floors above, leaving a space between your levels will take care of that.

Nice work.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 3rd Dec 2006 01:31
Quote: "And a thanks goes out to John Fletcher i appreciate your work on model pack five."


Common', someone praise Bond already!

The game looks good though.

the programmer
19
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Posted: 3rd Dec 2006 05:41 Edited at: 3rd Dec 2006 18:30
Thanks for the comments yes i plan on changing the celling thx for the reminder.

And thanks air slide for the good charector AI

Cheers
the programmer
19
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Posted: 3rd Dec 2006 18:32
Does dark light or dark physics work for fpsc, because i was thinking about buying some of those dlls but i was wondering if they worked.

cheers
BULLSHOCK 2
Retired Moderator
20
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 3rd Dec 2006 20:58
Quote: "Does dark light or dark physics work for fpsc, because i was thinking about buying some of those dlls but i was wondering if they worked."



They are DBpro expansions, not FPSC ones. the only way they would benifit FPSC was if they were implemented in the code.


http://www.seqoiagames.com/seqoiacorp/
the programmer
19
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Posted: 3rd Dec 2006 23:27
Alright thanks BULLSHOCK.

A quistion for ,butters, though how did you get the MIRROR effects in your game.
Silent Thunder
19
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Joined: 6th Feb 2006
Location: The Ship
Posted: 5th Dec 2006 03:10
looks great!

when will there be a demo?

the programmer
19
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Posted: 5th Dec 2006 23:01
The demo is due to realese next month.
small fish
19
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 11th Dec 2006 14:11
Great love the textures are they yours?

The world is complicated only people are simple
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 11th Dec 2006 14:23
The mirror effect was created by having two identical rooms next to each other so it's not an actual mirror, but a hole in the wall! (I think this was how it was done).


butyouman
19
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Joined: 7th May 2006
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Posted: 11th Dec 2006 14:48
Good job with the lighting

Slipknot Rules
JohannesM
19
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 11th Dec 2006 15:18
@ nickeydude

The proplem is that you can't see yourself!

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!

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