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FPSC Classic Models and Media / [LOCKED] FPSC Ready dog by Psionic3d

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Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 5th Dec 2006 09:11
I email Him and he said I could post the dog if I add this so I will post the whole email so you can see it.

Your welcome to use the model in your projects but I'd prefer a link to my site if you want to post the dog on the forums...

something like "dog provided by http://www.psionic3d.co.uk"

as most of the guys on there know my old free stuff anyways so its best to give credit/a link

Good Luck with your project!!

Comes in a installer for you.
If you add the zombie.fpi in it's main it will track you down and kill you.

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TeMpLaR1
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Australia
Posted: 5th Dec 2006 14:49
this dog has been put up on these forums numerous times but thanks anyways
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 5th Dec 2006 15:42
Yes, it is animated if you use the zombie.fpi and it comes in a handy installer with license. Nice contribution and thanks for your time and work involved.

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

WuTang
18
Years of Service
User Offline
Joined: 26th Aug 2006
Location: England , Cheshire
Posted: 5th Dec 2006 18:48
Wow last time I had this dog it sharked the floor but this works 100% A-ok thnx dude

P.s xplosys if you choose the zombie script does it attack !?!?

Candle_
18
Years of Service
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Joined: 29th May 2006
Location: kindergarten
Posted: 5th Dec 2006 21:20
Quote: "P.s xplosys if you choose the zombie script does it attack !?!?"

yes it will come to you and drop the health on you.
It is fpsc ready but not done by me. I just made the installer.
WuTang
18
Years of Service
User Offline
Joined: 26th Aug 2006
Location: England , Cheshire
Posted: 5th Dec 2006 21:23
nice are you refering to the zombie script from model pack 4 because i only have the hl2 zombie scripts any it just follows you and pushes you around ?

Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 5th Dec 2006 23:52
no, the default zombie script, the one that comes with fpsc, i think that's what they are talking about.

xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 6th Dec 2006 00:08
I made a very simple attack script and included the dog bark sound file. See the instructions inside.

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

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Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 6th Dec 2006 00:10
Put the dog on a waypoint and he will walk the way point.
JohannesM
18
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 8th Dec 2006 14:49
Gotta screenshot?

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Davy B
18
Years of Service
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Joined: 9th Feb 2006
Location: West Berkshire (UK)
Posted: 9th Dec 2006 23:27
lol

The one and only Davy B
JosephB
18
Years of Service
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Joined: 12th Sep 2006
Location:
Posted: 10th Dec 2006 10:03
Nice dog. It and the Realm Crafter Doberman are very similar.
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 1st Feb 2007 00:21
Quote: "Wow last time I had this dog it sharked the floor but this works 100%"


I just downloaded and ran the install.
He's still sharking my scenes. He looks fine until I test the level. Then all I see is his head sticking up through the floor. Any ideas why this is happening?
Nickydude
Retired Moderator
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 6th Feb 2007 01:58
I need to use the dog now for my game and this is happening too me too


Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 6th Feb 2007 02:13
I wish I could help you but I don't know what to tell you. it work before the new updates so maybe has something to do with it.
You can play with the files and see if you can get it to work.


MY FPSC FILES
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 6th Feb 2007 03:02
I've tried raising him up, but he just drops through the floor. But only during test. When you place him on the map he looks normal.
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 6th Feb 2007 04:13
I played with it some and it has something to do now with the dog as if you raise him off the floor and the run the game you can walk right through him.
So he is not solid.
Not sure how to fix it. sorry.


MY FPSC FILES
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 7th Feb 2007 17:14
If he's not solid, I guess that's why his legs pass through the floor. I wonder why it works for some? Oh well, he's nice looking, but I've put too much time in him. Wish I had an animated dog as an ally like the one in Sacred.
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
MK83
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 16th Mar 2007 17:28
Still doesn't work for me


[http://www.mk83productions.com] [http://www.freewebs.com/mk83]

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FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 16th Mar 2007 18:24
Try using the Page Up button to place the dog above the terrain and maybe set isimmobile to "yes".
I'll look at it if I get the chance but I have company today so my time is limited.

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 16th Mar 2007 18:59 Edited at: 17th Mar 2007 00:07
@All,
Greetings. I've had success scaling the model to 500%, and setting the scale to about 18 in the .fpe.

I remember Butter fingers posting a discovery that FPSC will often play havok with a model's floor collision, if extreme scaling takes place.

During the debacle regarding Monster, back when Psionic's now infamous dog first hit these boards,
I somehow recall that the original model needed to be scaled down to be in proper scale. I'm not sure, but I think that's the case.

Scaled to 500%, and set at 18 or so in the .fpe, and the dog strolls along the top of the floor as it should.

Thanks,

Seth Black

EDIT:
This method is less than perfect. The collision box for the dog appears to have remained at an increased size, and this causes some problems running some scripts, as distances aren't being acheived.

Could manually alter .fpi files, to accomodate, but the collision hassles that exist don't seem to make it worth the effort...

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 17th Mar 2007 07:05
Sorry I forgot I'm using 1.04 not 1.05 ..
I didn't like the way things were working with 1.05 so went back to the .04.

smith
17
Years of Service
User Offline
Joined: 20th Jan 2007
Location: iraq.
Posted: 19th Mar 2007 13:40
1.05? woooahh. Sorry to hijack, but can someone show me a link to the features?

big..hahaha..you said big!
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 19th Mar 2007 15:23
Do a search and you'll find your link.

Thanks to Seth for the dog solution!
Can't wait to try it out.
Cherd
17
Years of Service
User Offline
Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 19th Mar 2007 16:00
ok now i have the dog working above ground level, he walks fine with the hl2zombie script and seems great, only no matter what i do, the sod wont die, im using v1 cos i prefer that version, any1 got any reccomendations

SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 19th Mar 2007 16:50
1.05 is at the top of the fpsc chat board.
Duplex
User Banned
Posted: 8th Apr 2007 15:27
Sorry To bump this thread but I know a solution:

Place a decal On the floor E.G: blood splat

Place the dog slightly higher than the decal

Now it should stay above the floor even if it moves away from the decal.
---------------------------
I say again, Sorry for Bumping the thread but I thought it would help.

Thanks,
Dup

If only you were me... Then You'd understand.

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