Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / wii model i made... PLEEZ SEE!

Author
Message
kloen
18
Years of Service
User Offline
Joined: 9th Jun 2006
Location:
Posted: 7th Dec 2006 19:13
i worked 3 hours on this model, or something similar like that.
hope you like, i post 6 screenies and a .3ds download.

screenie 1

kloen

Attachments

Login to view attachments
kloen
18
Years of Service
User Offline
Joined: 9th Jun 2006
Location:
Posted: 7th Dec 2006 19:14
screenie 2

kloen

Attachments

Login to view attachments
kloen
18
Years of Service
User Offline
Joined: 9th Jun 2006
Location:
Posted: 7th Dec 2006 19:14
screenie 3

kloen

Attachments

Login to view attachments
kloen
18
Years of Service
User Offline
Joined: 9th Jun 2006
Location:
Posted: 7th Dec 2006 19:15
screenie 4

kloen

Attachments

Login to view attachments
kloen
18
Years of Service
User Offline
Joined: 9th Jun 2006
Location:
Posted: 7th Dec 2006 19:15
screenie 5

kloen

Attachments

Login to view attachments
kloen
18
Years of Service
User Offline
Joined: 9th Jun 2006
Location:
Posted: 7th Dec 2006 19:15
and finally screenie 6

kloen

Attachments

Login to view attachments
kloen
18
Years of Service
User Offline
Joined: 9th Jun 2006
Location:
Posted: 7th Dec 2006 19:16
and here's the .3ds...

kloen

Attachments

Login to view attachments
Stamina
18
Years of Service
User Offline
Joined: 30th May 2006
Location:
Posted: 7th Dec 2006 19:17
The model looks good,,but if you using sketchup,,and there are open holes in the model, your going to have problems,...also be prepared for your poly count to double once it's imported into something to get ready for FPSC...It's a fineline balancing act.
Mikey spike
17
Years of Service
User Offline
Joined: 23rd Nov 2006
Location: UK, England
Posted: 7th Dec 2006 19:18
Very nice for a sketchup model very nice. Would be cool if someone could convert it !

[url]http://www.freewebs.com/mikey-spikey/index.htm[url]
Smitho
18
Years of Service
User Offline
Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 7th Dec 2006 19:59
Well i just opened it up in anim8or... 12k polys. This is way too high for fpsc. For FPSC entities, you probably want around 300 polys, for a small item, like that. It is super duper cool, though! Great job
Is there a way to limit polys on Skethup?

Nickydude
Retired Moderator
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 7th Dec 2006 21:27
Perhaps you could texture the pad instead of modeling it?


kloen
18
Years of Service
User Offline
Joined: 9th Jun 2006
Location:
Posted: 8th Dec 2006 18:48
thanks for the comments, guys, you know, i'm pretty new and i don't really know how to edit the polys, etc.

kloen
Cut scenes
18
Years of Service
User Offline
Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 10th Dec 2006 02:32
I have never seen stetchup used so well.

"People are easier to search when they're dead."--Captain Barbosa
Mikey spike
17
Years of Service
User Offline
Joined: 23rd Nov 2006
Location: UK, England
Posted: 10th Dec 2006 10:33
Quote: "Is there a way to limit polys on Skethup?"

nope not atm i think

anyway.. 12k pollies that a hell of a lot...

[url]http://www.freewebs.com/mikey-spikey/index.htm[url]

Login to post a reply

Server time is: 2024-10-01 00:31:27
Your offset time is: 2024-10-01 00:31:27