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FPSC Classic Models and Media / Fantasy creature WIP

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rolfy
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Posted: 15th Dec 2006 12:22 Edited at: 3rd Mar 2008 21:42
I see quite a lot of requests for fantasy characters,so thought I might give it a go.This hopefully, will just be the first.Before anyone asks,yes it will be free.
Butter fingers
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Posted: 15th Dec 2006 12:27
Really nice dude.
I know it'll bump the poly count a bit, but could he maybe have some snaggly teeth?

Can I see a wireframe?

I'm very interested as to how he is gonna move. It looks like he's a quadruped, so you can't use the FPSC biped... although maybe he has a jumping movement?

Are you gonna custom rig and animate it? If you wan't any help getting it FPSC ready (scripts due to custom anims), I'd be happy to lend a hand.

peas and merry christmas
Butters

rolfy
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Posted: 15th Dec 2006 12:40 Edited at: 3rd Mar 2008 21:43
@Butters,heres the wireframe,I was thinking of doing some edgelooping around the joint areas,I probably will give him some teeth now that you mention it.I was thinking of just giving him a galloping sort of movement, any help is greatly appreciated,I will try to complete it myself,but will definately be in touch if I need you.
Xaque
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Posted: 15th Dec 2006 13:26
look really nice but yes teeth could be cool

Sorry im not good to english
Luke314pi
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Posted: 15th Dec 2006 14:11
rolfy that looks amazing!!

Butter fingers
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Posted: 15th Dec 2006 14:20
you've inspired me btw, doing some monster modelling on my day of atm!

Thanks for the wire, its a really nice lookin model. You're lucky your not using maya, or the exporter would triangulate that to death!

Anyway, any help scripting or anything I'd be well into. I'm quite enjoying doing custom AI at the mo.

rolfy
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Posted: 15th Dec 2006 14:49 Edited at: 15th Dec 2006 15:21
Probably will need some help butters,I want to have him spitting fireballs from a distance,will need to find a way to create a weapon,maybe just a simple tube from his mouth and try to place it correctly or could I simply place a firespot,also have him move forward and when close, rake you with his claws.As you probably know scripting is my weak point I will send you the model once its completly fpsc ready if I need any help with this,many thanks.
RedneckRambo
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Posted: 15th Dec 2006 15:50
This is awesome. I love your stuff Rolfy. The barrier, the canyon and now this. Totally awesome.

Tiggle Bitties

Errant AI
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Posted: 15th Dec 2006 16:53
Sweet lookin creature, Rolfy! Does it have a name?
rolfy
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Posted: 15th Dec 2006 17:09
For the moment it's just 'the beast' maybe someone can think of a good name for it.
FredP
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Posted: 15th Dec 2006 18:18
Did you ask my former mother-in-law if you could make a model of her?
Nice looking model.

rolfy
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Posted: 15th Dec 2006 18:25
Of course I asked her first Fred,you know were not allowed to use it unless we have permission
Butter fingers
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Posted: 15th Dec 2006 18:28
I think it could be called a
Pit Crawler or something,
it looks like the kinda thing that lives in the dark and uses other senses than sight to find it's prey.

Rolfy, if you're in the UK, drop me an email, and I'll actually give you a buzz about this stuff. Some of the techniques I used with the tank you could apply to this to make it do some SICK stuff, if you're abroad then drop me an email and we'll discuss some ideas,
whichever way.... be in touch!

filya
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Posted: 15th Dec 2006 20:14
great stuff there rolfy. You are good!!
And I like the texture too!! Are you using different maps there, or is it just the render in your software?

Would love to have such creatures in a game

Quote: "Did you ask my former mother-in-law if you could make a model of her?"

And I thought you couldn't get meaner Fred

-- game dev is fun...but taking up too much time --
rolfy
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Posted: 15th Dec 2006 20:26 Edited at: 15th Dec 2006 20:34
Its actually a directx render rather than scanline,used a normal map instead of bump to get the texturing and form.

Butter fingers,I sent you an e-mail.
filya
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Posted: 15th Dec 2006 22:31
ok. thanks for the info rolfy.

-- game dev is fun...but taking up too much time --
Benjamin A
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Posted: 15th Dec 2006 23:56
Awesome! This looks great. For weapon, I would create a simple square add the FIRESPOT bone to it where you want to muzzleflash to appear. Give it an transparent texture. Assing in to the create, so the weapon holding bone (if there is one, I do think there is) should be just in front of his mouth.

The fireballs could be spheres with a cool firelike texute and use those for flaks.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
rolfy
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Posted: 16th Dec 2006 00:16
Thanks benjamin,your advice sounds solid will give it a try.I'll look a little closer at the fpsc biped to get locations.This figure uses max biped set in a quadraped position with a bit of scaling to the spine and arms and legs,works fine,already have walk and gallop anims.
Benjamin A
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Posted: 16th Dec 2006 00:19
I know for sure the invisible weapon works, tried that before, but the exact position/bone of where it's added to character, I don't know about. I'm pretty sure info is available somewhere.

Looking forward to seeing this create in FPSC.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
rolfy
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Posted: 16th Dec 2006 00:21
I think it may be down to where you position the firespot,Ill work it out somehow,cheers.
Candle_
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Posted: 16th Dec 2006 00:57
Demon Ogre
Demon Titan
Divine Valley Ogre
Earth Giant
Flame Halfling
Giant-Minotaur
Halfling-Dwarf
Lawful Ghost Minotaur
Marble Dwarf
Merfolk-Minotaur
Rogue Gnome
Savage Desert Giant
Servitor Ogre
Western Void Gnome
Wizard Cloud Merfolk

Dark Titan
Giant-Ogre
Great Ogre
Great War Dwarf
Green Minotaur
Halfling-Dwarf
Holy Jungle Gnome
Mystic Human
Northeastern Cloud Halfling
Old Elf
Prime Dark Merfolk
Raider Battle Human
Titan-Orc
Warrior Merfolk
Witch Ogre

http://www.seventhsanctum.com/generate.php?Genname=fantasyrace

rolfy
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Posted: 16th Dec 2006 01:05
Quote: "The whole infinite monkeys and typewriter thing without the smell"

Lol.
Linik
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Posted: 16th Dec 2006 04:35
this looks sort of like something you would see in the upcoming game "spore" oh and i have an idea of what your next fantasy model could be, one of those big alligatior creatures you fight in the gates of oblivion on elder scrolls 4

www.futurecast.co.nr
we know the true meaning of old style games!
Butter fingers
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Posted: 16th Dec 2006 04:51
Quote: "one of those big alligatior creatures you fight in the gates of oblivion on elder scrolls 4"


or you could do something that's original. That way you don't get sued, and you get to give it a name.

like....

peter, the flesh eating Hifogripalus

Conjured Entertainment
AGK Developer
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Posted: 16th Dec 2006 08:07 Edited at: 16th Dec 2006 08:09
Quote: "For the moment it's just 'the beast' maybe someone can think of a good name for it."

Looks like a cross between a stegasaurus and a toad, so I call it...

Stegoad


Post Script
Freaking excellent by the way.

Don't forget to visit Conjured Entertainment
Linik
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Posted: 16th Dec 2006 18:23
Quote: "peter, the flesh eating Hifogripalus"


hehe

www.futurecast.co.nr
we know the true meaning of old style games!
Nickydude
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Posted: 16th Dec 2006 18:29
Wow, a whole set of demonic creatures coming to a game near you soon.

"Diabolous"


Locrian
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Posted: 16th Dec 2006 18:37
Wonderful creature design rolfy,

If I may(OK, I'm going to anyways)
The only thing I can suggest is a little straightening of the rear shin bones. The thighs look like they could be right(saying this could exist), but the shin portions have a tad to much positive curvature(meaning forward bow). This is truly the only thing that catches my eye when looking at this other then what a wonderful design you've come up with.

Good luck
Loc
rolfy
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Posted: 16th Dec 2006 18:41
No problem Loc,I had also noticed the shins needed a little thinning.Not much work in correcting.But darn youv'e got a good eye.
Linik
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Posted: 16th Dec 2006 21:30
i got a monster idea =0.

ok what if you were to make a evolved version of this like make it, red, with wings, a tail with spike which would be its weapon.

would be more of a dragon style creature wich would mainly be a boss.

www.futurecast.co.nr
we know the true meaning of old style games!
rolfy
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Posted: 16th Dec 2006 21:43
Yeah, I'm already working on a dragon idea,with flying animation,hope to give it to Butter fingers to maybe make it work in same way as the dropship, if I can get him interested.
Linik
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Posted: 17th Dec 2006 03:20
cool, loking forward

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Candle_
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Posted: 17th Dec 2006 06:45 Edited at: 17th Dec 2006 06:46
It's nice to have things like this as it adds to the game a lot.
I wish I could make this stuff like you guys.
I really envy you guys and what you can do.

Linik
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Posted: 17th Dec 2006 07:42
hmm
i noticed the low poly looks identical as the high in lighting and graphics, whats the diffrence?

www.futurecast.co.nr
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rolfy
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Posted: 17th Dec 2006 07:51 Edited at: 17th Dec 2006 09:04
The face count is much lower in the low poly model,the detail is down to creating a normal map from the high poly model.
If you look very closely at the low poly model you will that see it isn't quite as detailed as the high,especially around the eyes,nose and the backside the texture gives the appearance of detail.
This is the first time I had tried normal maps and I was very impressed by the result,which is why I showed the high and low poly models here.
The wireframe is of the low poly model,with texture.
I'm waiting for mudbox to be released,you can basically 'paint' form straight onto the suface of a very high res model then create normal maps from this,creases,folds and wrinkles should be breeze.
rolfy
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Posted: 17th Dec 2006 08:29 Edited at: 3rd Mar 2008 21:43
Here is the low poly model without texture.
Errant AI
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Posted: 18th Dec 2006 18:20
Saving this from the pit of page two!

Love your stuff, Rolfy.
Smitho
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Posted: 18th Dec 2006 19:25
I'll help the escape from the dreaded, blood thirsty page two with a little point.

I think the back feets' toes look rather out of place compared to the front feet... Just a little point..
The low poly look so similar to the high poly... Looks really good!

Great work!

rolfy
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Posted: 19th Dec 2006 05:47 Edited at: 3rd Mar 2008 21:44
Thank you guy's,nice one!

I like the name Pitcrawler,Thanks Butter fingers.

Add teeth.
Fix the vertex assignments on the legs.
Add strafe left and right animations.
Add some kind of weapon.
Locrian
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Posted: 19th Dec 2006 06:20
Looks excellent. Very good quad animations.
Errant AI
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Posted: 19th Dec 2006 07:35
Outstanding! This is going to be insane by the time you're done.
Benjamin A
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Posted: 19th Dec 2006 09:23
This is looking awesome! The final result will be so cool, but I already like it the way it is.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Luke314pi
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Posted: 19th Dec 2006 14:48
Wow, he looks even better in motion! Nice work!

xplosys
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Posted: 19th Dec 2006 15:15
WOW! He's amazing. Great model and animation.

Best.

I'm sorry, my answers are limited. You must ask the right question.

s4real
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Posted: 19th Dec 2006 15:56
Rolfy thats is awesome work i like it a lot very good animations as well.

Keep up the good work


Best S4

Im a wizz at texturing toilets
tyrano man
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Posted: 19th Dec 2006 17:21
wow dude really shows what FPSC is able to do!

Nice model and i LOVE the animation!

Tyrano

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Nickydude
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Posted: 20th Dec 2006 01:45 Edited at: 20th Dec 2006 01:45
You just know that there'll be a spillage of games, all with this in when it's released...




rolfy
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Posted: 20th Dec 2006 11:08 Edited at: 3rd Mar 2008 21:44
Okay,I've got him spouting green smoke and spitting green loogies which explode on contact,
I have a problem though,I created a very small transparent cube to use as vweap and created firespot bone for character.This works fine but when I give him a weapon,any weapon,I lose animation on the character,he just freezes,I have looked at which anims are being called in the fpi,but everything seems o.k.
This has probably been answered somewhere before,but I dont see much with a search.Any help would be appreciated.Thanks.

I'ts o.k. I worked it out, didn't realise there were two animation sets at first. Such as 1=idle, 51=weapon idle.



Thank you very much for the comments guy's.
Evil Star
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Posted: 20th Dec 2006 20:16 Edited at: 20th Dec 2006 20:17
This looks AWESOME! This will make an excellent boss for my game when you release this "Pitcrawler" (especially when scaled...BIGGER!)


Rattle
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Posted: 20th Dec 2006 20:47
Awesome dude that looks cool im really jealous!

I dont no nuthin innit, word....

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