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FPSC Classic Models and Media / Half segment walls

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Nickydude
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Posted: 28th Jan 2007 17:11
Does anybody have any half height segment walls that can be climbed over / crawled under that they are willing to give away?


Rawy
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Posted: 28th Jan 2007 17:19
There is that on in the door section...

I forgot what its called.Seanery?

Im rawy,
Nickydude
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Posted: 28th Jan 2007 17:34
So there is, never noticed that, thanks!

But is there a half wall you can crawl under?


Black Terror
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Posted: 28th Jan 2007 18:02
Do you mean like a floating wall?

And you could always crawl through vents.

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Inspire
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Posted: 28th Jan 2007 18:20
I know what you're talking about. Something what DarkFact is doing with DarkFaction II.

Inverted
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Posted: 28th Jan 2007 18:23
Nickydude, use that creative head of yours!
To crawl under it you just have to move it up in the segment editor!

Opposites are different, not wrong
FredP
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Posted: 28th Jan 2007 18:33
You can use Signs and make your own custom wall model and import it into Signs and then make it FPSC ready.

Nickydude
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Posted: 28th Jan 2007 19:04
@ Inverted: Just moving a wall up in the segment editor will produce a (top) half wall, is that correct?

@ FredP: How? I've created a half wall but that saves it as an entity, not a segment wall. It's also a bottom half of the wall, not a top half. How do you import a wall created by Signs, back into Signs?


Inverted
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Posted: 28th Jan 2007 19:12 Edited at: 28th Jan 2007 19:13
Yep thats right!, in the segment editor physics dont exist
So take a half wall and move it up and it wont fall back down

to make a segment you must use the segment editor,
doing otherwise will probably make it into an entity, thats when naughty physics come into play

Opposites are different, not wrong
FredP
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Posted: 28th Jan 2007 19:14
You can make a wall model in a modeling program and import it into Signs but now that I think about it that would be an entity I believe.

Silvester
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Posted: 28th Jan 2007 19:15
Make it an entity thats static and move it up with Pageup and Pagedown keys

Nickydude
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Posted: 28th Jan 2007 19:15
Thanks inverted

Won't the upper half of the moved up wall appear as a bottom-half wall on the layer above or will FPSC automatically remove the top half that's been moved up?


Nickydude
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Posted: 28th Jan 2007 19:16
@ POD: I'd like it to be a segment so it will line up easier


Inverted
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Posted: 28th Jan 2007 19:37
It will appear above on the next layer as you said,
So open the wall.x in milkshape, or a modelling package and just split it in half.
Then the other half wont appear on top.

Opposites are different, not wrong
volkiller
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Posted: 28th Jan 2007 22:50
dude just in any thing u use make something the size of three wall segments and cut a hole in the middle the size u want then it doesnt matter if it is a entity u can just make it static
make it like this

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