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Locrian
18
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 29th Jan 2007 23:53 Edited at: 29th Jan 2007 23:54
A 100(just shy to prevent bleeding) pixil wide and 50 pixil high by 5 thick wall entity for FPSC. Pressing 'b' twice allows it to be placed like a segment.





The default is my default wall texture. The numbers help me with orientation, and as you see it only shows the lower left and right quarters of the texture. So any bottom of any texture you use should line up pretty good, as you see by the other 3 textures from REDMAN's texture3 pack.

http://hosted.filefront.com/Locrian
rolfy
18
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Posted: 29th Jan 2007 23:59
Nice stuff Loc,thanks a lot.
I think your getting soft in your old age with all these freebies
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 30th Jan 2007 00:03
Thanks LOC. Very useful.

Best.

I'm sorry, my answers are limited. You must ask the right question.

GeoNeo
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Location: Canada
Posted: 30th Jan 2007 00:05
Very nice, thanks.

GeoNeo
Cherd
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Location: Where I can see you.
Posted: 30th Jan 2007 00:12
brilliant thanks, much needed!

Your signature has been erased by a mod because it's larger than 600x120
Nickydude
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Posted: 30th Jan 2007 00:22
Thanks Loc. Can this be loaded into Signs and textured?


Nickydude
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Posted: 30th Jan 2007 00:33 Edited at: 30th Jan 2007 00:33
Ok, for those not too sure how to change the texture, navigate to the following folder:

"Crogram FilesThe Game CreatorsFPS CreatorFilesentitybank3dDesign3dDesign Custom-Walls"

and place the texture you want the wall to have in there, then open up the fpe script in there and change the following line from:

"textured = 3ddCWDT.tga"

to

"textured = <name of your texture>"

and Loc's half wall should now have your texture! That's how I did it anyway


Locrian
18
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 30th Jan 2007 00:34 Edited at: 30th Jan 2007 00:37
Sure can but, it's just as easy to place the entity and then change it's texture from right clicking. I just placed the whole texture pack from Redman in the textures folder, and changed textures as I needed them. No real need to keep textures in the wall folder that you may use in other places. This could cause you to load the same texture twice, say if your also using it for a full wall or segment. Gotta out think FPSC guys, casue you know any reason you give it to lag at all , it's going to use.
Nickydude
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Posted: 30th Jan 2007 00:39
Right Clicking, doh, of course


REDMAN
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Posted: 30th Jan 2007 03:12 Edited at: 30th Jan 2007 11:02
heres those half segment textures....

Too wierd to live, Too rare to die,
-GONZO-
http://www.freewebs.com/red-design/

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Locrian
18
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 30th Jan 2007 15:40
Those textures are nice Redman, but they need to be square to fit properly. People will need to open them up in a graphics prog, and say the images size is 1024x512, they will want to copy that image and place it in a new image thats 1024x1024 and position the cropped image on the bottom. Same with a 512x256, a 512x512 image will have to made and the image again placed on the bottom half. The wall being half of what a regular wall is only uses the bottom half of the UV map so it will line up if your using any texture...not just one made specifically for a half wall.
REDMAN
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Posted: 30th Jan 2007 16:45
ahh ok i'll change them and edit me post

Too wierd to live, Too rare to die,
-GONZO-
http://www.freewebs.com/red-design/
Gorilla
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Posted: 31st Jan 2007 10:02
good

Unga bunga HU HU HU

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