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FPSC Classic Models and Media / Trouble with planks

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Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 8th Feb 2007 22:20
I downloaded a few plank entities. The trouble I'm having is that I can't pick them up. It's dynamic, and the physics are listed below. Anyone know what else am I missing?

Physics
On:Yes
Active:No
Weight:1500
Friction:4500
Force Damage:100
Thrown:1
Explodable:yes
Damage:100
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 8th Feb 2007 22:53 Edited at: 8th Feb 2007 22:53
Check if IsImmobile is yes. If it is switch it to no.

Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 8th Feb 2007 23:13 Edited at: 8th Feb 2007 23:17
It's set to no. I can kick it around, I just can't pick it up.

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Nickydude
Retired Moderator
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 8th Feb 2007 23:29
Try lowering the Weight.


Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 9th Feb 2007 01:07
A lower weight didn't help.
I could tell by the icon that this was generated with MagicFPS. I happen to have a copy, so I thought I'd give it a try. And sure enough, I can't lift what's made by MagicFPS.

So besides making an object dynamic, and keeping the weight low, what else effects whether or not you can pick something up?
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 9th Feb 2007 01:48
Okay, I'm getting closer. It looks like the physics engine doesn't like you lifting entities that are longer than a sement. Planks that I can lift in the middle, I can't lift from the end.

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