UPDATE:
I've now finished the hand texture. While i will be more work on the cloth and arm texture, the hand is 95% finished with only minor tweaks to iron out. I'm really happy with the mesh on this one (probably because i didn't make it). The only minor problems are that the joints refuse to smooth out no matter what smooth angle i set them too. Still, I've got three pictures for you.
Everything had to be made from scratch apart from the joints on the top of the hand and the knuckles (i spent along time transplating joints from a picture of my hand and colour-correcting them to match my skin texture).
Anyway, now that the hands are mostly finished, i can get on with texturing another gun before Saturday, when filming will begin on my new film and i will have a break from texturing.
Here's the top of the hand. I think you'll agree that it looks much better than the original arms:
The underside of the hand. Those rinkles were drawn by hand, a fun task to work out how to do:
And lastly, i thought i'd let you see the thumb. The hand looks kind of feminine from this angle, must be the nails (also hand-drawn):
C&C as always. This is not the first time i've tried to texture hands but it's definately my best attempt.
I'm 95% sure the next gun will be the Mosin Nagant (Scoped and standard with one texture like the K98).
Also, look out for my new video tutorial series on mapping, wrapping and texturing an object for FPSC (i use the Webley as my example). Its very long but pretty informative, i've just got to upload it now.
AE