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Program Announcements / How fast will Dark Basic Pro be with my graphics card test software

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kaedroho
16
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Location: Oxford,UK
Posted: 14th May 2009 18:21
Quote: "Windows 32-bit applications, Are never allocated more than 2048MB of ram."


So your saying thats per application. So you can run a game using 2GB of ram and windows 32 bit and other applications will still run on the seccond 2GB.

Humanoid
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Posted: 15th May 2009 01:14
Default settings



high resolution setting



Nice

Suomi Finland PERKELE!
Roxas
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Location: http://forum.thegamecreators.com
Posted: 18th May 2009 16:55
Quote: "Well 32-bit xp, Yes. Same applies for any 32-bit os."

If you use Server kernel for Linux, you can allocate more ram because of Physical Address Extension (PAE). But PAE is really slower than 64bit technology.

Mr Z
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Posted: 18th May 2009 18:30
Quote: "If you use Server kernel for Linux, you can allocate more ram because of Physical Address Extension (PAE). But PAE is really slower than 64bit technology."


And it also require CPU support (PAE in general does, no matter the OS... besides, I think Windows has it to some degree, at last in some versions).

There is no greater virtue, then the ability to face oneself.
Roxas
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Posted: 18th May 2009 20:44 Edited at: 18th May 2009 20:45
Could be Windows 2000 Server.
E:
Checked its in 2003 Server edition.

Mr Z
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Posted: 19th May 2009 10:40 Edited at: 19th May 2009 10:41
Don´t know exactly which, you may be right. In any way, not that important to this thread.

There is no greater virtue, then the ability to face oneself.
NeX the Fairly Fast Ferret
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Posted: 19th May 2009 21:28 Edited at: 19th May 2009 21:31
Netbook FTW



It was actually factory underclocked to 630mHz, but most software declares it as 900mHz. 2Gb of DDR-200 is installed but the Intel GMA steals 8Mb.

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voltlight
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Posted: 26th May 2009 15:40


Why have I beat quad cores and GTX 260s?
Did I win?
BMacZero
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Posted: 26th May 2009 16:46 Edited at: 26th May 2009 16:46
Quote: "Did I win? "

You're beating mine, and I thought it was pretty darn good for a while. I have a Core 2 Duo with 3.0 GHz and GeForce 8600 GT



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
voltlight
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Posted: 26th May 2009 19:13
Hehe, by the looks of it I beat everyone on the thread (even those with newer gear)... I haven't overclocked btw.
Quantum Fusion
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Posted: 26th May 2009 20:01
Quote: "
Why have I beat quad cores and GTX 260s?
"


Like others have mentioned. DBPro apps dont utilize and arent optimized for using more than 1 core of the CPU or hyperthreading.

So its basically useless comparing multicores, because its just using the strength and power of a single core.

It also isnt utilizing 64-bit OS's capabilities or more than 4GB of RAM.


The other thing that the test should state is which OS you are using. Vista is a resource hog compared to XP.

So those testing with XP will have a slight advantage when using this test exe.

But then again it also depends on how many OS/app processes you have running in the background.


Here's an example of my computer with a ton of processes running in the background (on Vista):




And here it is with just one process removed:



Intel i7 @ 2.67GHz, 897MB nVidia GeForce GTX 260, 23" Wide screen HD LCD @ 40,000:1 Contrast, 12.0 GB DDR3 RAM
voltlight
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Posted: 27th May 2009 02:09
Ok, I'm still winning untill someone with XP and a CPU with a greater speed than 2.8 GHz comes along

I may try it again tomorrow with xfire, steam and my web browser closed.
BMacZero
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Posted: 27th May 2009 03:53 Edited at: 27th May 2009 05:40
I have XP and 3 GHz, but you still beat me . I'm going to try it again...

Edit: Ha! I'm winning!



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?

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voltlight
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Posted: 27th May 2009 12:58
DAMN IT, BY ONE OBJECT! I'm going to try again without processes running in the background.
David R
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Posted: 27th May 2009 15:48 Edited at: 27th May 2009 15:55
I think there's a bug in the current version - I was running the accurate test and got to 254 objects on the 60fps+ counter. Then, it started counting objects on the 30fps counter whilst the FPS was still above 80fps.

Maybe I've misundertsood the purpose of these scales, but that behaviour seems incorrect to me

EDIT:
The source of the problems seems to be that occassionally a background process will cause a drop in FPS, which will suddenly then go back to where it was before (e.g. dropping to 60fps and then going back to 80 or so). It should really be taking averages rather than purely relying on the main FPS count - either that, or should insert each count into the slot based on the current FPS (i.e. when you add another mesh, and the FPS is >=30 and <60 then add to the 30fps count) - because otherwise the 'Accurate' test is not accurate at all

09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
voltlight
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Posted: 27th May 2009 21:54
Don't minimize it.
David R
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Posted: 28th May 2009 12:11
I didn't minimize, that's my point.

09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
voltlight
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Posted: 28th May 2009 12:46
Oh, I thought you said you did minimize it, nm.
n008
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Posted: 29th May 2009 23:04 Edited at: 29th May 2009 23:06
Test at highest Resolution. (WTF @ Backwards guy)

Note: I have 2 9800GT's, both running with max settings.

"I have faith, that I shall win the race, even though I have no legs, and am tied to a tree." ~Mark75
voltlight
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Posted: 30th May 2009 02:58
I would of thought they'd do better than that...
GameDaddy
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Posted: 3rd Jun 2009 03:51


Dell Studio 540
CPU: Intel Core2 Quad Q9650@3Ghz
GPU: Nvidia GEForce 9800 FT
Ram: 4096 Mb Res: 1360x768x16 Test: Accurate 15 FPS

60 FPS: 247 Object 230k polys
30 FPS: 488 Objects 467k polys
15 FPS: 949 Objects 910k polys

Running 66 background processes that utilizes 23% of the CPU (not sure which are threaded here to take advantage of the Quad core). I'd venture a guess a 3x speed bump on this with DBpro taking advantage of CPU threaded architecture and a quad core CPU




Old Dell B1100
CPU: Intel Celeron(r)CPU 2.66 Ghz
GPU: Intel(r) 82865G Graphics Controller
Ram: 510 Mb Res: 800x600x16 Test: Accurate 16 FPS

60 FPS: 22 Object 20k polys
30 FPS: 75 Objects 71k polys
15 FPS: 154 Objects 146k polys

Running 42 Background processes... No detail on % of CPU utilized by the background processes during the test.


I knew I should have went for the Nvidia GTX 280 card on the Studio 540, would have got a slight speed bump from the looks of it.

What is the median target platform architecture for the games you are currently creating?

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GameDaddy
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Posted: 3rd Jun 2009 05:42
@n008

Looks like this graphics test suite isn't setup for utilizing CUDA as it appears the test is running the graphics processing through only one of your two 9800 GT graphics cards... My performance spec is a bit higher, however my display res is set to 1360x768.
GatorHex
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Location: Gunchester, UK
Posted: 5th Jul 2009 15:34 Edited at: 5th Jul 2009 16:39
Got around to buying a new laptop, not bad for £300
Something wrong with the Darkbasic get RAM command though as it's not picking up 3Gb!



DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer

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enderleit
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Posted: 8th Jul 2009 23:38
I haven't looked through all the pages... but I think I did pretty good.

- enderleit
[href]www.eleit.dk[/href]

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NeX the Fairly Fast Ferret
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Location: The Fifth Plane of Oblivion
Posted: 14th Jul 2009 14:41
Quote: "Something wrong with the Darkbasic get RAM command though as it's not picking up 3Gb!"


Windows processes are limited to 2Gb of RAM each by the NT kernel.

KISTech
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Location: Aloha, Oregon
Posted: 13th Aug 2009 08:14
Quote: "
Ok, I'm still winning untill someone with XP and a CPU with a greater speed than 2.8 GHz comes along

I may try it again tomorrow with xfire, steam and my web browser closed.
"


Mine was a page back. Here's the image.



Whatever I change the setting to it all comes out about the same.

Dream And Death
18
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Location: The circus! Juggling job, kids and DBPro
Posted: 14th Aug 2009 01:55
Heh, not too bad! ^_^

"You get what everyone gets, you get a lifetime!" - Death, The Sandman Library

First you Dream, then you ... - Neil Gaiman, 2001

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baxslash
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Posted: 14th Aug 2009 16:54 Edited at: 14th Aug 2009 16:54
My work machine sucks...hopefully when I test my home one later it'll do better!


Sorry about the MASSIVE screenshot...
Koesak
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Posted: 15th Aug 2009 06:43
Quote: "I haven't looked through all the pages... but I think I did pretty good. "


What did you have your PhII 955 overclocked to?

Image attached is what I got with a 940 @ 3.5GHz, HT at 2GHz and NB at 2.6GHz. I'm going to try and sqeeze a bit more out of this chip and see what I can get, it is about at its limits without killing it, takes 1.5V for 3.6GHz

A

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Koesak
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Posted: 15th Aug 2009 07:23 Edited at: 15th Aug 2009 07:43
AMD Phenom II X4 940 @ 3.53GHz, 2x ATI Radeon 4870's 512MB @ 790MHz core/1100 Mhz memory:

Edit: Reduced image size...



A

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KISTech
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Posted: 15th Aug 2009 19:04
Yikes, you using liquid nitrogen to cool that thing?

That beats mine by about 300 objects.

Koesak
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Posted: 15th Aug 2009 20:07 Edited at: 15th Aug 2009 20:22
Quote: "Yikes, you using liquid nitrogen to cool that thing? "


Nope, just air, Zalman CNPS9700. It is at its limits, max temps for these chips are 62*C, Im sitting around 58*C with a heavy load on all four cores. I need a better cooler, then I could try for 3.6GHz

Here is a run with 1680x1050, this program is majorly CPU bottlenecked, it barely working the video card. I could probaly do 1920x1200x32 and lose just a couple more objects...



A

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NeX the Fairly Fast Ferret
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Posted: 16th Aug 2009 02:09
I doubt increasing the resolution would have an adverse effect on performance if the bottleneck is in your CPU.

KISTech
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Posted: 16th Aug 2009 03:51
I think that's why it didn't change my results much at all. I tried everything from 640x480 up to 1920x1080 and it made little difference.

I should run this again just to see what difference the changes I've made to my system have done..

Koesak
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Posted: 16th Aug 2009 04:25
I just checked at 1920x1200x32, GPU usage was only 40%, never went up but did go down to 39% after a few hundred object was displayed.

A
enderleit
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Posted: 19th Aug 2009 18:40
Mine was not overclocked at all, and running on Vista.

- enderleit
[href]www.eleit.dk[/href]
Koesak
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Posted: 20th Aug 2009 06:27
Quote: "Mine was not overclocked at all, and running on Vista. "


Hmmm, the DDR3 memory must have been giving you a hand with that then

A
leo877
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Posted: 17th Nov 2009 05:55
here my test.

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Brendy boy
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Posted: 17th Nov 2009 23:12 Edited at: 2nd Jun 2010 00:33

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Morcilla
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Posted: 18th Nov 2009 15:44 Edited at: 18th Nov 2009 15:45
Here it goes, ATI+AMD for the win:



CPU: AMD Phenom X4 9850 Black Edition 3000 Mhz (Black Edition overclockable up to 6300 Mhz using just multiplier).

Videocard: SAPPHIRE ATI Radeon HD4870 GDDR5 512 Mb (Auto Mhz mode)

Memory: Kingston HyperX DDR2 2Gb Ram

Motherboard: Gigabyte 6-Quad MA790FX_DQ6

Case: NZXT Tempest

Cooling: Noctua NH-U12P Fan + NZXT Tempest air flow

I built it one year ago, like a jedi builds his lightsaber
Glad to see it still stands up

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5867Dude
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Posted: 26th Dec 2009 13:41 Edited at: 26th Dec 2009 13:42
Very impressed with this card. Cost ~£50 and beats most 9800GT's by a fair bit (no offence)



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Hassan
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Posted: 26th Dec 2009 14:39


^ my test

oh by the way, i have 3k mb ram, why does it say 2k?

5867Dude
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Posted: 29th Dec 2009 14:15
The Windows NT thingy limits each application to 2GB.
Mine also says 2048MB but I have 4GB

Hassan
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Posted: 29th Dec 2009 15:26 Edited at: 29th Dec 2009 15:27
ah..never knew that each app gets 2k max >_<
do 64 bit windows give more ram cap for applications? Koesak's post ( few posts above ) got 4k in the screenshot

TuPP3
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Posted: 5th Jan 2010 13:32 Edited at: 5th Jan 2010 13:34
Sweet benchmarker! Does this also test cababilities of DBPro engine? I mean if you put same models to run for example in TV3D (or source engine ) would the resoults vary?

Nevertheless here's my score:


1280x1024 because I have 19" screen
Got to test this again after I buy HD5870
NightX
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Posted: 5th Mar 2010 09:07
Is it normal to get a better result on a smaller resulution?? well on 640x480x16 i got a max of 400 object, and when it was on 1440x900x32 i got a max of 750 objects..

charger bandit
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Posted: 6th Mar 2010 13:20
Smaller resolution always increases FPS.Thats why I put the resolution to less in some games to increase preformance.


A.K.A djmaster
NightX
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Posted: 7th Mar 2010 01:02
Well... i increased it and got better on the test program above

Daniel wright 2311
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Posted: 7th Mar 2010 21:54
well I did not know this thread was here, but here are my tests



swissolo
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Posted: 13th Mar 2010 03:06
Here's my score. I think I just hardly edged out a few people. I just recently build this computer from scratch, no overclocking on this test though.

swis

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