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FPSC Classic Work In Progress / Precipice of madness

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small fish
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Posted: 3rd Jul 2007 14:37
errr before I install the ver1.o5 patch do I have to install the latest version of direct x?

The world is complicated only people are simple
Cthulhu
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Posted: 3rd Jul 2007 16:54
Hi small fish,

I like your Tales of Cthulhu series very much. Both games were very good and had this special lovecraftian/Cthulhu-feeling that I love so damn much. I think it's awesome, that so many Cthulhufans makes Cthulhugames with the FPSC.
How many chapters do you planned for Tales of Cthulhu? I will download every single chapters, especially the atmosphere is really good in your games.

I know it's way too early, but do you have any plans in the future to make a Cthulhugame with the FPSC DX 10 when it is released? Because a game with that graphics and your atmosphere would be much more awesome.

And sorry for my bad englisch, I don't speak it so often ^^""

It's not dead what can eternal lie
mastercheif 193
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Posted: 3rd Jul 2007 20:24
I was so excited when I downloaded it, it played the movie then when it went to the game the game would not work Sounds and looks awsome
Disturbing 13
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Posted: 3rd Jul 2007 21:15 Edited at: 3rd Jul 2007 21:15
@mastercheif 193- give it a few moments, It took an incredibly long time to start for mealso, but it eventually did. I just let it load for a bit. Give it another go.


Darth Kiwi
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Posted: 3rd Jul 2007 22:49 Edited at: 3rd Jul 2007 22:50
Hi, I also love Cthulhu. (well, not literally, that would be... odd...) I've played Eternal Darkness and the Call of Cthulhu game by headfirst, loved 'em both. Cthulhu fhtagn!

I'm downloading Chapter 2 now, from your screenshots it looks to be excellent. However, when I tried to download the 1st chapter from filefront, it didn't work: the link you gave just linked me straight to the filefront homepage. The link to chapter 2 worked fine (20% download completed! Come on...) Could you maybe put down what the name of the chapter 1 file is listed as on filefront? For Chapter 2 it looked like Tales_of_Cthulhu_the_blacl: if I were to know what chapter 1 is uploaded as, I could just search for it. (I already tried "cthulhu", "tales of cthulhu", "tales_of_cthulhu", "precipice" "precipice_of_madness", and "tales_of_cthulhu_precipice_of_madness") Could you at least check the link again? I'd really like to play this Great Old One of a game...

EDIT: Oh, you asked somebody a few posts back if they could look over the scripts, and do some general writing work. If you like I could do that... I've written some Lovecraftian short stories... (not using Mythos entities, but they're still a little chilling... I think...)

3D game making is a combination of pc crashes, yelling and coffee.
I'm not actually a Kiwi, I just randomly thought it up one day.
mastercheif 193
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Posted: 3rd Jul 2007 23:14 Edited at: 3rd Jul 2007 23:15
I finally got it to work, the game was awsome so far nothing is wrong with it, I'm very impressed Small Fish this game is getting very good. The story line got me hooked
Darth Kiwi
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Posted: 4th Jul 2007 00:30 Edited at: 4th Jul 2007 00:33
I just played it (I think Cthulhu doesn't want me to play - my mouse ran out of batteries halfway through, had to switch to an antique rollball ) and I have to say it's absolutely great!

NOTE: TO ANYBODY WHO HASN'T PLAYED THIS YET, THIS CONTAINS SOME SPOILERS. I SUGGEST YOU DOWNLOAD AND PLAY THIS DARN GOOD GAME BEFORE READING THE REST OF THIS POST.

OK, bad stuff first: The sound volume was way out. Most of the voice acting was good, but I couldn't actually hear quite a lot. This wouldn't have been so bad if it weren't for the fact that the thunder sound effect while loading (which I LOVED, by the way) was very loud - I had to play with earphones in to make sure I wouldn't wake anyone, and I had to take them out at loading screens so I didn't deafen myself. Also, the FPS dropped sometimes, but I only noticed this because the shotgun reload sound was going faster than the reload animation. This is probably just a FPSC thing.

Now, the good stuff: WOAH! You've totally captured Lovecraft's ideal, especially with your stylish and utterly spot on placing and decorating of the Otherworld. I shivered when I saw the pentagram in blood on the wall (Elder Sign... mm...) and that Star Spawn statue was awesome. All the guns were nice, although I think the pistol would have more than 6 bullets. The shotgun was especially nice (yours is one of the VERY few games that gets the shotgun RIGHT in my opinion), I love how it reloads so slowly. I liked how you start with no guns, and when you do you have to scoop up the gun and fire immediately! The level design is excellent, the caves were definitely caves and the last section is very atmospheric. The lack of a crosshair was also fun: I really had to aim.

A few notes: in later chapters, there should be more supernatural enemies (although maybe not TOO many, don't want to make Half-life). Also, I offered to help you with writing and stuff, but it seems like you've got that all worked out: the script was good. Only gripe I have is that you've written "the doors locked" when it should be "the door's locked". Overall, an excellent interpretation of Lovecraft! Now I just wish I could play the first one...

END SPOILERS (lol, it's the end of the post anyway...)

3D game making is a combination of pc crashes, yelling and coffee.
I'm not actually a Kiwi, I just randomly thought it up one day.
Nue B
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Posted: 4th Jul 2007 04:49
I almost loved the screen shot of the prison hall.
You need to center the lights that are hanging from the ceiling
and Place your light markers under the light entities not above them, that just looks awful.

I don't like your custom life, health, and weapon numeric huds at all. I don't know if you meant to have them in a white box, but unless that was your goal you should go with something transparent.

One last critique that a lot of forum members should keep close to heart, Never use the same segments for the floor and the ceilings of a room, looks very unrealistic unless your in a cave or underground.

I really like your wall and floor textures. Good job and good luck with the game!

Darth Kiwi
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Posted: 4th Jul 2007 10:55 Edited at: 4th Jul 2007 22:01
I agree about the HUD, although I like the font, it fits perfectly with the setting. But if you're talking about the Asylum section with those long, curved-roof corridors when you talk about using the same textures for ceiling and walls, that was actually my favourite bit. If you do another asylum section, perhaps some screaming in the background would be nice... hm...

EDIT: I just played through with my brother watching, and he has some suggestions:
Alter some of the guns' power. The revolver is less powerful (I think) than the Colt pistol, and I had to empty a whole clip of Tommygun bullets into a cultist before he died.
An ambient sound when you enter the Otherworld. That would just ROCK! (Perhaps a sound like the one when you enter the church, but deeper.)
Again, you really have to watch the volume of the voice acting. We could barely hear most of it.
Finally, the bit at the end, "No, no! Stay back, aaargh!" was... funny, in a bad way.
But he loved everything else, and so do I: you've definitely got the Lovecraft spirit in there!

3D game making is a combination of pc crashes, yelling and coffee.
I'm not actually a Kiwi, I just randomly thought it up one day.
small fish
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Posted: 5th Jul 2007 14:30
right I just realised what happened to the first game when I uploaded it to file front I forgot to login so it didn’t send a email telling me when the files where deleted so If anyone here still has a copy of the first game could they upload it?

The world is complicated only people are simple
small fish
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Posted: 5th Jul 2007 14:32 Edited at: 5th Jul 2007 14:33
Disturbing 13 asked me to make game covers for the games so here is a cover for the first

The world is complicated only people are simple

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small fish
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Posted: 5th Jul 2007 14:36
and here is the cover for the second just print out the covers burn the games on to a cd and place them in a empty case and show them off to all your friends

The world is complicated only people are simple

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small fish
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Posted: 5th Jul 2007 14:45
ok now I'm not sure what to do now for my next game should I start work on the next cthulhu game or should I try to remake the principality of mars my old Victorian sci-fi game I've been fiddling with a few test levels for that game and I have included a screen shot and the other idea I have is a Dr who fan game I'm not sure what the legal issues are I think if I don't charge it should be ok? Any way what do you think cthulhu or principality or Dr who?

The world is complicated only people are simple

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small fish
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Posted: 5th Jul 2007 15:14
I just got to say thank you so much for your positive comments Darth Kiwi I just sent an email to Disturbing 13 to repost the first game on file front so I hope you get to enjoy it. The fact that other gamers enjoy my game really makes my day I will send a script for the next game to D 13 so he can check to for inconsistencies with the cthulhu mythos so if you want to help with that to it would be great but only if you don't think knowing what happens in the plot will ruin the game. As for the sound clips I will sort that out for toc3 so all my fans don't go deaf with the stupidly loud lighting strikes

The world is complicated only people are simple
Darth Kiwi
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Posted: 5th Jul 2007 21:07 Edited at: 5th Jul 2007 21:17
Woah, multiple posts... If I don't tell you to use the Edit button, I'm sure somebody will.

I'd be glad to help with the script smallfish, although the only real problems you have are purely grammatical: your choice of words fits the script perfectly. I can also help a little with Mythos lore - I've read most of the stories and browsed on wikipedia looking at Mi-go and pictures of Nyarlathotep and so on.
I like the covers, but probably won't use them as I have no empty cases. One thing: just before it says "the world of the cthulhu mythos" you should have some sort of punctuation (period or comma) to break the sentence, and if you meant to write "scarred" (as in hurt/wounded) instead of "scared" (I think scarred works better) then it has two "r"s. But I'm loving the artwork and how its set out!

As for the next game, well, I'd love to play the next Cthulhu Tale so that'd be my choice, but a Victorian sci-fi (are we talking sort of like Thief here?) would also be interesting. I'm also a big fan of Doctor Who, (I've only seen the new episodes, though), but one thing I will say is that if you do make a Dr Who game, it should focus more on adventure and plot, and possibly characters, rather than action. One very interesting thing in Dr Who is that he never, EVER uses a gun (except he almost does in one of them, but, well...) So you'd have to think carefully about that.

But whatever you do, I'd still be glad to help with the script or whatever. I just finished a slew of exams, so I have lots of free time ahead... If you want to contact me, my email is [email protected] (please, nobody else use this to spam me for fun or anything...)

3D game making is a combination of pc crashes, yelling and coffee.
I'm not actually a Kiwi, I just randomly thought it up one day.
Disturbing 13
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Posted: 5th Jul 2007 21:28 Edited at: 5th Jul 2007 22:02
The covers look great! My vote is for part 3 but i am partial to the mythos so that would be my natural choice. I'm uploading as I type and I will post the link here. You can alter the first post so that all the parts can be dloaded from the first page. will be back with a post or edit.
EDIT: here it is-
http://files.filefront.com/Tales+of+Cthulhu+Precipicszip/;7969833;;/fileinfo.html


Darth Kiwi
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Posted: 6th Jul 2007 01:04 Edited at: 6th Jul 2007 01:04
Well, I downloaded and played it, and it is nice! I've got some impressions below. WARNING: THE REST OF THIS POST IS ONE BIG, BIG SPOILER. LOOK AWAY... NOW!
Gameplay: Overall, I thought that the Black Hill Caves gameplay was better: the enemies seemed more realistic (as opposed to sometimes just standing there) although this may have been because, in the narrow caves, there wasn't really anywhere to go. I think the choice to allow you to pick up enemies' weapons was a good one. Also, enemy health seemed to be lowered in Tale 2: the shotgun and pistol seemed to do less damage in Tale 1. Again, I prefer the advances made in Tale 2. There were also some more serious slowdown problems in this episode: sometimes I just aimed upwards to speed up the game so I could walk down a corridor. This was lessened by Tale 2, however. Again, I think you should make the revolver more powerful, and make the Colt 1911 clip bigger. (I think it has 8 or 9 bullets in real life.)
Sound: The sound volumes were much improved: I could hear everything perfectly. I didn't like the main character's voice at first, as he wasn't as hard-boiled as most other heroes, but towards the end it seemed more realistc, with his "what the bloody hell was that?!" and so on. Scripted sounds like glass breaking in the mansion added to the experience immensely!
Atmosphere: This was just spot on. The mansion was creepy, the blood in the bath was unnerving but left room for doubt, the sounds were excellent and tense, the fact that the door was open and the food was gone off... all these pointed to the fact that something was wrong, without actually splattering brains on the wall and making you say, "oh, I'm not scared any more: It's just blood!" The graffiti was well-placed and suitably Lovecraftian. When I first entered the Library I went "ooh!" and when I crept round the sofas and saw, to my horror, the corpse... well, that was an "oh no, no, oh dear..." moment (which in my opinion is far more interesting than a broken-glass freak out moment). The Otherworld, though brief, was good, especially the whispers in the background. I notice the Otherworld moments are getting longer: I hope that they continue to lengthen, until they are fully explained (in all their cosmic horror, naturally) and we have Otherworld mazes or mini-quests or perhaps even fend off Star Spawn or Mi-Go while trying to escape!
Bugs: There were a few. I lost health at unusual locations sometimes, there were the slowdowns, and I got stuck to the wall of the study on my first play and had to restart.

Finally, I'm not sure whether I've actually finished it: I got to the part when there's an explosion, I turn a corner and see flames ahead so go through a side-door, then there's a room that's on fire and I don't think I can jump across. But I try anyway, or I try and drop down and I die.

Also, I don't like the lives thing, although I realise this is a FPSC issue. I prefer the more mainstream method of "you die and you restart this section" with the enemies being replaced where they started etc. but I don't know if this is possible. You could just give the player 99999 lives, but then the enemies would stay dead if you died...

But overall, a good game. The gameplay was improved with Tale 2, but the atmosphere, once again, is unmistakably Lovecraftian.

EDIT: Ooh.. just realised how looong this post is... sorry...

3D game making is a combination of pc crashes, yelling and coffee.
I'm not actually a Kiwi, I just randomly thought it up one day.
small fish
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Posted: 6th Jul 2007 13:33 Edited at: 6th Jul 2007 13:59
I like long posts I make enough of them myself as for the end of the first game just jump the gap you can make it. Anyway as for dr who you play as captain Jack while the doctor and Martha or Rose haven't really cleared up the plot yet will talk to you via a mobile phone and the enemies will probably be cybermen and daleks but I'm not making it until I sort out the plot as for what it will play like I think the cutsceans will be art work done by my talented sister and text appearing on screen. I would try to kept everyone in character so like you said the doctor would never ever use a gun and if it all go's well I would like the script to be a witty as the episodes but its still only an idea. The principality is sort of like thief 2 look at the old tread on the showcase forum if you like but I got to say the old game was an unplayable disaster. As for the first tale the I’m sorry about the bugs I'm trying to iron all them out with each new tale so hopefully by the 5th tale it will be perfect the other world stuff will get longer and more elaborate and all that’s happened will be explained I thought of the whole plot way in advance of these games and I will try to create the monsters for the later games but like I said no promises I’m really crud at charter animation. I’m sorry you didn’t like the voice of the main character in the first game but that’s MY VOICE and it won’t be the last you hear of it

EDIT I just had an idea would you like it if I gave unlimited lives and hid the lives sign. Look see I'm editing my posts so no one can complain

The world is complicated only people are simple
Darth Kiwi
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Posted: 6th Jul 2007 16:31 Edited at: 6th Jul 2007 18:11
Quote: "EDIT I just had an idea would you like it if I gave unlimited lives and hid the lives sign. Look see I'm editing my posts so no one can complain"
lol
Although at first the voice was a shock (seeing as I've played through countless games where the main character is a marine/hardboiled detective/soldier etc.) it really suited it by the end, particularly when you get out of the Otherworld and he says "what the bloody hell was that?!" As for the bugs, you sorted most of them out by Tale 2 except for a few MINOR slowdowns that barely impacted gameplay. Also, the fact you've got the whole thing all thought out is GOOD - I want to find out why the Otherworld happens and what it is. As for unlimited lives, I'm not sure: you wouldn't be afraid of dying, because you'd just come back. Thinking about it, unless you can find a way to have only one life but to always respawn in the level you're in (like, for example, CoC Dark Corners) so you never have to restart the whole game from scratch, the current system is probably best. But I just did a quick search on the FPSC forums and nothing leaps out, so maybe you should stick with the 3 lives system.

As for which game to pick, I think my vote goes to Tale 3, but the other two choices are certainly intriguing. I looked up the Principality of Mars (that is SUCH a cool name!) and I love the idea of a steampunk world: you could have winchester rifles walking about on steam-powered spider legs and stuff! I saw the space-suit/diver-suit and it just fits with the world perfectly. Dr Who would also be good, although I'm not sure about copyrights either. One query: if you play as Captain Jack, can you die? And (SPOILER, DON'T READ UNLESS YOU'VE SEEN THE FINAL MINUTES OF THE FINAL EPISODE OF SEASON 3)
Still, my vote is for the next Cthulhu Tale, although whichever you choose it'll be pretty cool, and I'm still willing to do script reading and suggestions, so if you end up writing one don't hesitate to send it!

EDIT: Just finished the Precipice of Madness properly - I like the coughing sounds, they add to the tension. Not much more to add, really. Also, I noticed how everything seems to be where it should - there are no guns in the middle of the floor for no reason, which definitely makes it better as a whole.

3D game making is a combination of pc crashes, yelling and coffee.
I'm not actually a Kiwi, I just randomly thought it up one day.
small fish
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Posted: 9th Jul 2007 12:56
right I've got some serious problems with my computer so my game might be a bit late you see its been playing up a lot lately lots of little faults then yesterday I was using fpsc and the screen blacked out and said it was getting no input from the computer which needless to say scared the crud out of me so I'm putting it in for a heath check at my local computer store

here’s a picture of Gravesmire the first level of the next game

The world is complicated only people are simple

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Disturbing 13
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Posted: 9th Jul 2007 20:52
Awsome Can't wait! I know how you feel about the pc thing, I just spent the last few days getting things back in order from a system restore. Almost couldnt get FPSC to work at all (direct X's fault). Hope yours isnt serious. This will just give you more time to plan.


rolfy
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Posted: 9th Jul 2007 21:50 Edited at: 9th Jul 2007 21:51
Had one of those scares myself recently,during a lightning storm.
I had the computer in bits all over the floor trying to figure which part had got fried,then discovered it was a problem with the power main which was really low and nothing to do with my comp.
Live and learn.
Your most recent screenie is excellent,maybe a little too much light in the alley though,would make a great hiding place for something horrible to lurk
best rolfy.

small fish
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Posted: 10th Jul 2007 15:52
Rolfy have you played my game? I would like to know what you think. Anyway as for my computer I can’t put it in to the shop until next week I have got work and some prior engagements until then so if my computer hasn’t completely crashed I should be able to work on my game for the next few days the game is going to be called satans reef which if you haven’t already guessed is a rip off of devils reef I really wished I just called gravesmire innsmouth at the beginning of making these games. And I have already made the 1st of five levels I’m having a bit of trouble with the second level a ship at sea because I’m having to draw all the wall textures myself instead of just using photos. I downloaded frag motion and some tutorials to see if I can’t make some custom enemies also my sister has started working on the cover art for the new game Here is a piece she made earlier

The world is complicated only people are simple

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Darth Kiwi
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Posted: 10th Jul 2007 23:45
Wow... that is more cool than I can say... I like the claws/mouths!
I sympathise about the sick pc, there's nothing worse than working and not being sure whether or not you'll have saved the file before it crashes again...
Custom enemies would be good, maybe a few mythos creatures? Not too many, of course, but it would be nice to see some more tentacles

3D game making is a combination of pc crashes, yelling and coffee.
I'm not actually a Kiwi, I just randomly thought it up one day.
Disturbing 13
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Posted: 11th Jul 2007 01:25
Wow ! Your sister is quite the concept artist as well as cover artist. Has the name of the reef already been incorperated into the art or sound/video files of the game? If not I can give you a few suggestions other than Satans's reef. Satan just doesn't sound like sailorspeak. Will that be a creature in the next chapter? If so Whoa! Keep it up.


rolfy
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Posted: 11th Jul 2007 03:32
I haven't had the chance to play it yet bro',been real busy with real life work recently,I do have some quality time to mess around with all my favourite things so I will download and have a go over the next few day's and let you know how I got on.
Yet again that sister of yours has done a great job of your artwork,I would like to see some full colour work.
As she is an artist she may like my website.
www.3dreel.co.uk

Does she have a site of her own?
If not you should sort this out for her,she's real good.
best rolfy.

small fish
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Posted: 11th Jul 2007 16:37 Edited at: 11th Jul 2007 16:38
Something treble has happened every time I tried to use system restore it would’ve load until today when it just started so I went to load it from it's earliest point I did this but when it was finished a series of error messages appeared on screen then when I went to play fpsc it was broken and a lot of my other games on the computer also don't work now. So I had to uninstall it I've got my work on backup cds but not what I made in the last week oops
I will still make this game just it's going to take even longer now. And to make matters worse the local internet cafe I use closes tomorrow so I'm going to have to go to one further away I will still try to answer my emails and tread post at lest once a week but your going to have to be patient. as for my sister she’s going to love you lot as far as she is concerned she’s a rubbish artist it great that you lot think otherwise I can't wait to tell her you liked it
Oh she did draw this to for Dr who nothing to do with the game plot just a little sketch and if your interested she does had a website just a little profile on deviant art here is a link to her latest art

http://www.deviantart.com/deviation/57574151/

The world is complicated only people are simple

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small fish
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Posted: 11th Jul 2007 16:41 Edited at: 11th Jul 2007 17:44
and here is a picture of gravesmire before I accidentally deleted it
EDIT oh before I forget I have been playing a great mod for half life called cthulhu if your a lovecraft fan and have half life 1 I recommend you try it
EDIT again! d13 if you can think of cool names for the evil little island were they sacrifice innocent victims then by all means tell me but I will be giving you the script when it finished anyway you can correct and rename things then. And as for the monster in the picture my sister made being in the game I doubt it that would take amazing skill to create a enemies that complex I'm just getting started I will try
EDIT yet again. Just saw your website rolfy fantastic work

The world is complicated only people are simple

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Darth Kiwi
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Posted: 12th Jul 2007 15:49
I love the Dr Who pic! Gravesmire looks good too. As for names for evil reefs, how about Black Isle or Howler Rocks?

3D game making is a combination of pc crashes, yelling and coffee.
I'm not actually a Kiwi, I just randomly thought it up one day.
small fish
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Posted: 12th Jul 2007 16:10
howler rocks how cool is that great name anyway I've got fpsc up and running again I'm rebuilding the first level that should be done by tomorrow so I'm not that far behind I probably get the game done in a month and my sister really appreciates the positive feed back I think I'm finally convincing her she can draw

The world is complicated only people are simple
Darth Kiwi
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Posted: 13th Jul 2007 12:29
Excellent! Don't worry, take your time, we all sympathise deeply. Computers are magical when they work, but when they don't...
And your sister certainly can draw! Some of those Mythos-type sketches were downright creepy...!

3D game making is a combination of pc crashes, yelling and coffee.
I'm not actually a Kiwi, I just randomly thought it up one day.
Disturbing 13
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Posted: 15th Jul 2007 22:47
Here is the second episode hosted as promised. I'd put them both on the first page/first post.

http://files.filefront.com/Tales+of+Cthulhu+The+Blaclzip/;8061506;;/fileinfo.html


small fish
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Posted: 16th Jul 2007 17:00
thanks a ton friends I have just put my computer in for repairs so I can't do work for the next few days ow well I will post some picture of my sisters latest drawing in a couple of days maybe Friday

The world is complicated only people are simple
small fish
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Posted: 3rd Aug 2007 17:39
hi every one just posting to say that my computer is now up and running and I going to get started on the next game right away will post new screen shots soon

The world is complicated only people are simple
Darth Kiwi
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Location: On the brink of insanity.
Posted: 7th Aug 2007 13:46
Yay, good to have you up and running again!

3D game making is a combination of pc crashes, yelling and coffee.
I'm not actually a Kiwi, I just randomly thought it up one day.
Disturbing 13
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Location: Murder Capital of the World
Posted: 7th Aug 2007 15:18
@small fish-If you need more voice work or what not just let me know


Endless Fps Team
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Location: At home...
Posted: 8th Aug 2007 06:47
Nice .. game .. and i cant download the demo .. the link for filefront doesnt work good .. And i was hoping, if anyone can help me make voicing for my game ..
Visit my Thread http://forum.thegamecreators.com/?m=forum_view&t=111369&b=25

(\__/)
(O.o )
(> < ) This is bunny...-EFT
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ltl Daan
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Posted: 8th Aug 2007 12:45
looks good
small fish
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Posted: 13th Aug 2007 14:11
hi all I've been very busy working on toc3 it's about 50% complete I'm almost done on the script and most of the levels are finished I'm sorry about the link I thought I had changed all the links guess there was one I forgot anyway here are some screen shots first a pic of Gravesmire

The world is complicated only people are simple

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small fish
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Posted: 13th Aug 2007 14:18 Edited at: 13th Aug 2007 14:21
the next screen shot is of a level I'm not entirely happy with it's meant to be on a ship I originally had it that you started the level on deck then you went down into the crew quarters but after trying for a week to get it to work I had to cut the deck part out so now you spend all your time in the ship corridors

The world is complicated only people are simple

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Darth Kiwi
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Location: On the brink of insanity.
Posted: 13th Aug 2007 14:50
Nice screenies, keep up the good work! Pity about the ship/deck thing, reminds me of Call of Cthulhu Dark Corners of the Earth (I loved that game!) However, the ship area you DO have looks very much like a ship's corridor, especially with the port holes.

This is one of the only Cthulhu related games that I'll be able to play, since The Legacy of Cthulhu was far too demanding on my system... Pity, it looked like a pretty nice FPSC game.

3D game making is a combination of pc crashes, yelling and coffee.
I'm not actually a Kiwi, I just randomly thought it up one day.
Ertlov
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Joined: 18th Jan 2007
Location: Austria
Posted: 13th Aug 2007 15:21
Quote: "
This is one of the only Cthulhu related games that I'll be able to play, since The Legacy of Cthulhu was far too demanding on my system... Pity, it looked like a pretty nice FPSC game."


With the patch installed, it runs on lower-ended systems well, too. However, Single corers less than 2GHZ won`t do the job.

Back to Topic:

small fish is creating a feeling very close to the original short stories, he stays in the same scenario (we moved it away 10 years and 6000 miles) and he`s doing a perfect job on that. I love every single bit of it.

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
small fish
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Posted: 13th Aug 2007 15:34
thank you mr kiwi your comments are always welcome by the way does anyone here like warhammer 40k just I found that I do my best work when I making games set in fiction I love and for the last 15 years I have been a total 40k nut and I'm thinking of making a fan game were you play an inquisitor I looked up the legal can and can not’s on the games workshop wed site and it said that you can if you use all your own art work and stuff so here is the first pic of that game it’s a retexture of one of butter fingers gun so that it looks like a bolt pistol

The world is complicated only people are simple

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small fish
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Posted: 13th Aug 2007 15:41
thank you thank you so much Ertlov that really means something you made my day saying that anyway I think I will be finishing this one done in about 3 weeks and I'm also going to create a trailer for youtube don't know when I will get that done anyway thanks again for posting

The world is complicated only people are simple
Disturbing 13
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Posted: 13th Aug 2007 15:46
Looking good I can't wait for the next installment Now that my pack bussiness is done I can start on finishing mine.


small fish
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Posted: 13th Aug 2007 16:18
good lets hope its done soon I can't wait to play your game D13

The world is complicated only people are simple
Sopo the tocho
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Posted: 17th Aug 2007 00:22
Quote: "As for the enemies not dropping weapons I didn’t want the player to find guns like the Tommy gun until I wanted but if you think I should change that for the sequels then I will change it."


How did you did it? I want that too in my game

Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2, ATI X1650 radeon
s4real
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Posted: 17th Aug 2007 03:36
I spent the time to play this and its a pretty good game, like the story and I see you put a lot of time into this.

Pros:
Good storyline
Good design
Good use of stock media and custom stuff.

Con's:

Can have major slow downs in parts.(thats fpsc for ya.)
Bad guys tend to stand there.(Yet another fpsc problem.)

Well done its one of the only games where I wanted to carry on playing.(how the hell do i jump over the hole where the fire is?)

Best s4
Disturbing 13
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Location: Murder Capital of the World
Posted: 17th Aug 2007 08:04
I used an old FPSC wall crawl trick- if you jump on a shaped wall that has somewhat a ledge you can continue moving forward as long as your still kinda faceing the wall. Not sure if that's how it was meant to be.


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