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FPSC Classic Work In Progress / After Overlord: Berlin via Normandy [WIP]

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Cherd
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Posted: 23rd Apr 2007 00:48
http://files.filefront.com/After_Overlordzip/;7312576;/fileinfo.html

[WIP] FPS WW2 FPS game, set after the D-day landings of Operation Overlord!
After Overlord: Berlin via Normandy follows the action of the allies on their mission to liberate Europe from the clutches of the tryannical Nazi's. The Demo contains a small section of a level from the game, during the d-day invasion, just after the breach of the beaches when the allies took control of the german bunkers.

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Cherd
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Posted: 23rd Apr 2007 00:49
screeny 2

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Cherd
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Posted: 23rd Apr 2007 00:49
and the 3rd

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Cherd
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Posted: 23rd Apr 2007 00:50
and the 4th

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Cherd
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Posted: 23rd Apr 2007 00:50
and the 5th

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Cherd
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Posted: 23rd Apr 2007 00:51
all criticism welcome, all my previous work has been experimental really, however this i intend to take further

Cherd
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Posted: 23rd Apr 2007 00:57
oh yeah and i would like to point out, usually i wouldnt use so much stock media in a project, however i thought seeing as there was a lot of ww2 media available with FPSC i may as well put some of it to good use

spex_guy
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Posted: 23rd Apr 2007 01:01 Edited at: 23rd Apr 2007 01:02
It's a good game. It really reminds me of CoD 2. Stock media is fine, you'll just need to make it look like good stock media.

I think your third picture needs some work. Try using some signs on the walls.

Great job!

Regards,
spex

Go here!
http://forum.thegamecreators.com/?m=forum_view&t=94201&b=19
Makes the sense of my location!
Zdrok
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Posted: 23rd Apr 2007 01:05 Edited at: 24th Apr 2007 02:40
OH MY GOD!!

THE best FPSC WW2 game yet!

Can you show pics with more weapons (Allies and Axis) being used? This looks very god-like.

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RedneckRambo
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Posted: 23rd Apr 2007 01:08
This game looks great. The gun looks great as well.

AI- Is that gun your sig? I don't know the size your sig can't surpass but it seems huge.

Cherd
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Posted: 23rd Apr 2007 01:11
erm sure ill try, i only started it yesterday, i was messing around taking a break from a multiplayer project and got carried away lol, i used the M1 which i got from the forums but ill try to involve more weapons in the future, i am going to develop this project further

Quote: "OH MY GOD!!

THE best FPSC WW2 game yet!"

and thank you so much, i wasnt expecting such a great response

Quote: "It's a good game. It really reminds me of CoD 2"

Thank you! i wouldnt say it was quite CoD but its nice to have one of my projects compared to such a game

Quote: "I think your third picture needs some work. Try using some signs on the walls."

yes i agree, this is still early development

Zdrok
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Posted: 23rd Apr 2007 01:13 Edited at: 24th Apr 2007 02:40
"AI- Is that gun your sig? I don't know the size your sig can't surpass but it seems huge."

Good point. I'll get rid of it.

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Cherd
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Posted: 23rd Apr 2007 01:20
Quote: "This game looks great. The gun looks great as well."


thanks jenkins, the gun in fact i didnt make i got it from the forums, was made by Opposing force

RedneckRambo
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Posted: 23rd Apr 2007 02:20
Quote: "was made by Opposing force"

Oh, lol. Well OP, great gun. But yeah. I played the game. And surprisingly it ran very well on MY computer. Good game!

AlanC
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Posted: 23rd Apr 2007 02:59
Its an MP Grand.

Anyway looks nice

Cherd
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Posted: 23rd Apr 2007 03:01
*m1 garand =D and thanks jenkins for the kind words, have some love

Silent Thunder
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Posted: 23rd Apr 2007 03:26
It looks pretty good!

Do your allies actually help you out?

I'm downloadin' now.



Click on the picture to order your copy today!
Cherd
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Posted: 23rd Apr 2007 03:28
they dont yet, however im considering using butters' sensei for the allies! but as of now they do not

MikeB
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Posted: 23rd Apr 2007 10:46
Awesome

Where did you get the trenches??

E.D.

EldestDragon

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Cherd
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Posted: 23rd Apr 2007 13:45
I didnt get the trenches anywhere, i built them with segments i made on signs! But they do look similar to candle_'s trench segments only his are ready made and a lot shallower

smith
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Posted: 23rd Apr 2007 14:10
Do you have an actual beach landing level?
Looks cool man.

big..hahaha..you said big!
DieRider
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Posted: 23rd Apr 2007 15:10
Beach landing could be possible of you retexture the slanted roof segments from mp6 to look like sand and make a slope. Or make some angled segments yourself. A beach landing would be awesome.

The sad fact is that i can read script, but i just cant write it.
Cherd
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Posted: 23rd Apr 2007 15:27
i dont have a beach landing level as of yet! the work involved in that is huge so im going to leave that until last! i mean if i was to do that i would have to take a lot of things into consideration, Allies scripts, accuracy of the beach scenery, modelling the bunkers and getting realistic water to work, thats just for starters! However I am experimenting with the idea as we speak

Cherd
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Posted: 23rd Apr 2007 18:03
ok people new screenshot!!!! its the second level, ive only JUST started this one about an hour ago and this screenshot is literally all i have so far, so please dont jump to conclusions about level2 based on this screenshot! its still lacking detail however it may give some people clues to what the second level is about!!

I think it looks alright, its set in a small, Nazi occupied town

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Cherd
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Posted: 23rd Apr 2007 22:48
I have a newer screenshot of the 2nd level!!! it shows more however it still needs a lot more work!!! but im pleased with it

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Opposing force
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Posted: 23rd Apr 2007 22:55
The game is looking excellent Cherd I sent you an e-mail by the way

Cherd
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Posted: 23rd Apr 2007 23:25
hey thanks a lot OP! xD i emailed you back!! i have a new screen shot here of the second level im working on, i still need to populate it with enemies and such but it looks half decent at the moment

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Zdrok
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Posted: 23rd Apr 2007 23:29
When're you gonna get other Allied weapons, like the Colt .45, the M1 Carbine, the Tommy Gun, etc.?

AlanC
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Posted: 23rd Apr 2007 23:31
Looks freakin sweet Cherd awesome job

Cherd
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Posted: 23rd Apr 2007 23:33
Quote: "When're you gonna get other Allied weapons, like the Colt .45, the M1 Carbine, the Tommy Gun, etc.?"


AI, no need to worry, im more so concentrating on the maps and enemies at the moment, however ive been in touch with Opposing force via email recently discussing weapons

Quote: "Looks freakin sweet Cherd awesome job"

Thanks a lot alanC, im just glad to have finally found a project im sticking too lol

Cherd
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Posted: 23rd Apr 2007 23:42
i have another screenshot here, last one for tonight! you all may noticed ive used a mixture of stock media, media from the forums and custom media XD!!

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Cherd
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Posted: 23rd Apr 2007 23:49
actually one more for tonight, last one

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Cherd
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Posted: 24th Apr 2007 00:11
actually no this is my last one for tonight lol

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Zdrok
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Posted: 24th Apr 2007 00:36
It looks good, Cherd.

Why'd you say tonight? Over in the USA, it's around 5:40 pm.

Cherd
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Posted: 24th Apr 2007 01:20
it was 22:11 when i posted last and its 23:19 now

oh and ive put a temporary freewebs site together, until i can be bothered to build a proper site

http://www.freewebs.com/afteroverlord/index.htm

Cherd
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Posted: 24th Apr 2007 01:32


Silent Thunder
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Posted: 24th Apr 2007 02:40
I have a suggestion, you might want to move the ammo numbers over to the left a bit, right now the "M1" sign sorta covers up the numbers.



Click on the picture to order your copy today!
FredP
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Posted: 24th Apr 2007 02:43
American Infantry,
I erased your sig and did not realize you had changed it already.( ).
So you might want to upload it again.My bad.

Zdrok
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Posted: 24th Apr 2007 02:54
I have a different picture in my sig.

No worries, FredP.

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Zdrok
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Posted: 24th Apr 2007 03:23
Sorry for 'hijacking' Cherd's thread, but....
Fred, am I allowed to change my sig to the banner for my game?

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FredP
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Posted: 24th Apr 2007 05:55
As long as it's 600 wide by 120 high or less.I erased your sig because you had the big one and I didn't realize you had changed it until it was too late.

Cherd
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Posted: 24th Apr 2007 14:49
yeah american infantry you can as long as it fits the size regulations

Cherd
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Posted: 25th Apr 2007 02:49
Trailer!!!! Now available http://youtube.com/watch?v=3NRK6R1uqyc

Check it out, and bear in mind its still early production so some minor graphical errors may appear

Zdrok
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Posted: 25th Apr 2007 03:09
I like the trailer, but maybe animate that gun a bit.

Cherd, if you want, I'd like to give you some downloadable sounds for your game that I found on flashkit.com. You in for it?

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Cherd
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Posted: 25th Apr 2007 03:14
Thanks! Im fairly satisfied with the sounds in the first level for now however im looking for some sounds for the rest of the game atm so yeah thank you!

Cherd
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Posted: 25th Apr 2007 03:38
oh and the trailer can now be seen on gametrailers.com at http://www.gametrailers.com/umwatcher.php?id=60153

Zdrok
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Posted: 26th Apr 2007 03:00 Edited at: 26th Apr 2007 03:09
Well, I'll provide sounds for the guns. I'll post them in an edit.

EDIT: Here you go! Gun sounds, ambient sounds, and a knife sound, ready to go! And MODS, these sounds are from flashkit.com, which allows these sounds for commercial or non-commercial use (I'm pretty positive). Besides, they can't sue us for using their sounds in a game!

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Cherd
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Posted: 26th Apr 2007 03:22
THANKS!!! thats very nice of you! Im actually really pleased with how people have taken to this project and how generous people have been since i started it! thanks a lot AI =D

Zdrok
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Posted: 26th Apr 2007 22:43
You're welcome, Cherd.

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Slayer222
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Posted: 26th Apr 2007 23:57
Looks OK are you using any other weapons though? And how are you going to get "smart" allys working? Sensei?
Slayer_2
And for a very interesting thread I give you the Red Folder Award

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