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FPSC Classic Work In Progress / [LOCKED] Return to En Boca- My turn at Lovecraft-WIP

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Disturbing 13
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Posted: 2nd Nov 2007 20:30
Well He's closely involved in the Grave Danger project and is getting paid for his services, so I think thats why he didn't mind making the tracks for this one. You can ask but I do know he's extremely busy, especially with the coming of Vishnu2.


m man
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Posted: 2nd Nov 2007 22:03
That is so cool
alimpo83
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Posted: 2nd Nov 2007 22:14
It looks really awesome man, great work.

BUY ALIEN ENTITY PACK HERE : [url]www.freewebs.com/alimpo83[/url]
Disturbing 13
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Posted: 3rd Nov 2007 05:39
Thanks guys, I appreciate the support!


Inspire
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Posted: 3rd Nov 2007 05:40
Dude, this game looks so sick. I can't wait to play it. I guess you have two BotB's on your hands.

Deathead
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Posted: 3rd Nov 2007 14:06 Edited at: 3rd Nov 2007 14:07
I can sense the future of Disturbing...


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Disturbing 13
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Posted: 3rd Nov 2007 21:17
LOL I think you can only get one icon reguardless of how many you win awards for,such as Butterfingers for Fall of the Fireflies and Meat. But definitely thanks for the vote of confidence.


Darth Kiwi
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Posted: 4th Nov 2007 15:58
Just found this thread - I'm a big Lovecraft fan and I've no idea how I missed it before But it looks amazing, very professional, polished, crafted and, overall, a chilling atmospheric project.

I'm not actually a Kiwi, I just randomly thought it up one day.
Deathead
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Posted: 4th Nov 2007 16:03
What is Lovecraft? But remember make war not lovecraft. HAHA! Joking.

Darth Kiwi
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Posted: 4th Nov 2007 18:39
Lovecraft was an author born in 1890, died in 1937. He was inspired by the macabre tales of Edgar Allen Poe and his area of expertise was writing Weird Fiction, that is, pulp horror fiction. The only real outlet for this kind of writing was in pulp magazines, and as such he had one helluva time trying to scrape out a living. When the depression happened in 1929, it basically didn't affect him that much because he was so poor anyway.

His stories deal with the basic idea that the universe is indescribably immense, and we are but a small, insignificant part of it. This is essentially nihilism. In his stories, he embellishes this by inventing horrifying creatures from unknown dimensions or from untravelled voids that humanity knows absolutely nothing about. The main horror of his stories is in not knowing exactly what these things are, or how to keep them at bay, and also that you know that, in a way, they are more powerful, possibly more intelligent and quite probably more deserving than the human race: that we are, essentially, worthless and ignorant. The actual monsters themselves veer away from the typical blood/bones/ghosts/gore themes of Poe's fiction, and veer toward tentacles/fish/inbreeding/tainted blood/gelatinous entities.

Oh, and unfortunately, Lovecraft was a flaming racist. I like to think that he disliked almost ALL people and just saw his fears in the people of other races. Of course, this may very well be wrong, but I tend to read his stories and try to ignore any unfair, prejudiced slants to his writings. It's never Birth of a Nation racist, but I think pretty much all minority groups are only portrayed as members of evil cults. (With the exception of the Native Americans in the Curse of Yig, which he ghost-wrote for someone.)

I'm not actually a Kiwi, I just randomly thought it up one day.
Disturbing 13
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Posted: 4th Nov 2007 21:40 Edited at: 4th Nov 2007 21:57
Good Coverage, but I wouldn't say flaming racist. It was more a fear of all things foreign. More like 'Strange things come with strange cultures'. But I have to agree there are some instances in stories that could have been left out and in our time usually is. At that time it was 'socially acceptable', but we've progressed beyond that and most of his works are adapted to current political correctness and what is now acceptable social thinking. I've had all his works for years and still haven't found time to read them all, But only really found 2 instances so far of racisim. One was a term used for a pet's name in 'The Rat's in the Walls', and the other was "The Horror at RedHook". But I do see your point.
and thanks for the comments about my work , I hope to make this a series. Kinda do it when I feel typo thing with the same character.


Cthulhu
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Posted: 5th Nov 2007 02:57
@Disturbing13

Wow, your game looks very sweet and atmospheric. It's cool to see another mythos game, besides Anderson and Tales of Cthulhu, is on the way. Do you think you will finish the game this year?
It looks really sweet and I can't wait to play it.
I'm really surprised that so many Mythos fans are on this board and create their own games. It's really awesome
I really hope that someday someone will make a Cthulhugame with the FPS Creatir X10

It's not dead what can eternal lie
small fish
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Posted: 5th Nov 2007 12:07
I would say he was a flaming racist what about the story call of cthulhu where he described the all the cultist as being half breed mongrels? He may have been a good author but he didn’t sound like the nicest of people

the world is complicated only people are simple
Darth Kiwi
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Posted: 5th Nov 2007 18:47 Edited at: 5th Nov 2007 18:47
Yeah, pity... I think D13 probably got it a little more accurate than me, though. Lovecraft didn't go out of his way to actually persecute minority groups, presumably. He just put a few things in his stories which to him seemed natural, but which to us seem unpleasant and disrespectful. Having said that, not all stories are like that. The Doom that came to Sarnath is one example of a completely non-racist piece of work, since the racists actually get their comeuppance in the end. (Some would argue that, in fact, the racists are only punished due to impending fate rather than righteous wrath, but still.)

I'm not actually a Kiwi, I just randomly thought it up one day.
Disturbing 13
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Posted: 25th Nov 2007 07:39 Edited at: 6th Dec 2007 23:35
I just wanted to bump this a bit to assure you guys this project is not dead in the water. I've accually been rather busy on it and have one more level to create before doing the finishing touches.
Here is a wip of one more enemy type. Don't want to give it all away.


New Level Progress-
*Title and Loading Screens
-Title-complete
-Loading Screens-In progress
-Music-complete

*Level-1-Town
-Map-complete
-Characters-complete
-Voicework-complete
-Music-complete
-Cutscenes-complete

*Level-2-The Inn
-Map-complete
-Characters-complete
-Voicework-In Progress
-Music-Almost Complete(
-Cutscenes-In Progress

*Level-3-Forest/House
-Map-complete
-Characters-complete
-Voicework-In Progress
-Music-In Progress
-Cutscenes-In Progress

*Level-4-Church/Caves
-Map-complete
-Characters-complete
-Voicework-In Progress
-Music-Almost Complete(
-Cutscenes-In Progress

*Level-5-Deck of the Uzumaki
-Map-complete
-Characters-complete
-Voicework-In Progress
-Music-complete
-Cutscenes-In Progress:'


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Darth Kiwi
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Posted: 25th Nov 2007 12:14
Nice, seems everything's coming together!

I'm not actually a Kiwi, I just randomly thought it up one day.
Inspire
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Posted: 25th Nov 2007 21:58
Can't wait!

Endless Fps Team
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Posted: 25th Nov 2007 23:15
@ Disturbing 13 - Great job...I cant wait for the demo...When its finished when will u make a Copy of this game for FPSC X10, i bet u it'll come out great...


GREAT JOB!, ITS FANTASTIC, AND AMAZING....LOOKS REAL!


http://endlessfpsteam.tripod.com/
marty
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Posted: 25th Nov 2007 23:52
my compliments on the town and ship images... too bad Lovecraft's copyright issues are in such a weird spot now, (Arkham House has clamped down on a lot of stuff on the net, there was one repository where they had almost all of his stories stored, I'm sure they shut that guy down...)

he WAS a racist, there is absolutely no doubt about that... but one thing that many people don't know is that a lot of his monsters were named after friends of his...

you and I might have had our differences in the past but the model work you're doing with the town and landscapes is superior stuff...

(I would change the story even more to not run afoul of the SciFi channel and that awful DAGON movie...)

Clive Barker's "Undying" game managed to evoke Lovecraft without saying Lovecraft...

only the strange survive, make the familiar strange
Drapes#10
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Posted: 25th Nov 2007 23:54
Beautiful game I would buy it



Disturbing 13
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Posted: 26th Nov 2007 07:39 Edited at: 26th Nov 2007 15:46
@Darth Kiwi-Thanks!

@Inspire-Won't have to for too long.STarted on the final stage last night.

@Endless Fps Team- It won't have a demo its a full 'short game' 5 levels so its like a minigame that covers the essentials of a short story that I wrote myself.

@marty-Thanks! I stayed away from allot of what Dagon was and kind of stylized it to what a more typical NewEngland type look for the town. Only real aspect I kept from Dagon is your looking for the laptop thrown into the water at the beginning of the movie. It's more a fangame and I made sure to avoid any accual names of things from Lovecraft. Plus... (see below) As for Lovecraft's Racisim, I have to say he was completely a confused person on the subject with allot of hypocracy in his own views. He imagined himself as being along side of the Nazis but had only one love intrest in his life who he married and she was Jewish.

@Drapes#10- Too bad ya can'y buy it. It's free. This project is just so I can have something completed under my belt.


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marty
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Posted: 26th Nov 2007 12:51 Edited at: 26th Nov 2007 12:58
You'll find this link VERY interesting (on Lovecraft):
http://en.wikipedia.org/wiki/The_Shadow_Over_Innsmouth

Seems that even The Shadow Over Innsmouth was partly derivative, and that his "horror" over the breeding of the amphibious race and man was a metaphor for his fears over interracial marriages.

I think the SciFi channel purposely rewrote The Shadow so they didn't run afoul of Arkham House (August Derleth).

The name Dagon is also interesting in its biblical background. Dagon was a "merman" or part fish and part human (sounding familiar?) The god was found on its face before the Ark of the Covenant that the Philistines had taken, and on successive nights had its arms, head and legs detached. The Philistines were stricken with a bad case of hemmorhoids because they had the ark.

Now I want to shift gears and ask how you made the hud. I think the hud "could" be more ornate. If you have access to the original story by Lovecraft look up the description of the ancient jewelry. He was quite fond of this idea of "alien decoration" it pops up again in "At the Mountains of Madness".

only the strange survive, make the familiar strange
Drapes#10
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Posted: 26th Nov 2007 14:38
Is there any guns and killing in this game the screens don't show any



Disturbing 13
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Posted: 26th Nov 2007 15:44 Edited at: 26th Nov 2007 16:16
@marty - Wow I didn't even know about 'The Shadow'! You wouldn't happen to know if it's out on dvd yet eh, or only broadcasted? As for the HUD, That's an excelent idea, I wish I would have thought of that, but this character will be in more freebie episodes that deal with other aspects of the Mythos, so I wan't to keep a familiar kind of general horror HUD. But great Idea, Had I not done this one it would have definitely been a gold artifact from Rhyleh.

@Drapes#10- Yes there will be. Not much though and it will primarily be toward the end. You play an insurance investigator claiming some property. It's not like this guy is a combat vet packing heat,LOL. Most Lovecraftian characters are librarians, historians, and of other mundane type occupations. I unfortunately must finish soon and get back to GraveDanger so weapons will be limited to standard FPSC ones includeing the Revolver, Shotgun, A Spade from Higgin's horror pack and the WW2 bazooka.


UGH! Well I have to rework my forest level as I am getting way too much slowdown.Some spots are at 6 frames a second wich is entirely un acceptable. It will still look similar to these shots but here are some shots of what it would have looked like. The level will be smaller and contain the essentials for the task instead of the vast area I had planned before.




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small fish
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Posted: 26th Nov 2007 16:40
wow great deep one model can wait to see it move and I also like the forest a very good idea using simple low ploy models to create twisted dead trees but it really works giving off a very scary atmosphere and I know what you mean about frame rate I had to cut one of my Prince levels in half yesterday because of frame rate problems hopefully it will be less of an issues with fpsc x10 by the way are you going to buy that?

the world is complicated only people are simple
Disturbing 13
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Posted: 26th Nov 2007 17:14
I will but unfortunately I will have the program before I have a computer able to run it. So yeah I'm definitely going for X10. I think everthing for GraveDanger will be imported and upped for X10. But I plan on making all I can in xp as well since vista isn't really that common yet.


Cthulhu
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Posted: 26th Nov 2007 21:27
Woah, really awesome screens.
Looks like your game will be very scary.
I can't wait

It's not dead what can eternal lie
marty
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Posted: 26th Nov 2007 22:41
I didn't speak clearly there, I meant that "Dagon" WAS the SciFi channel's redo of Innsmouth. This whole discussion lead me to another horror author, Robert W. Chambers. He MAY be early enough and out of print to the point where story copyrights are not an issue, so THANKS D13!

only the strange survive, make the familiar strange
Disturbing 13
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Posted: 27th Nov 2007 06:09
@Cthulhu -Thanks! Fan of the genre I take it?

@marty- Oh gotcha! I had no idea that Scifi channel had anything to do with it. It's done by LionsGate so I guess its an affiliate of scifi. Robert W. Chambers? What genre of horror would you classify him under?


marty
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Posted: 27th Nov 2007 06:18
Chambers should be general horror. He seems to be a forerunner in the cosmic horror of Lovecraft but I won't know till I read the stuff he has. Your little experiment with Lovecraft inspired some work on a hud... (it sort of pushed me another direction I may go later)

only the strange survive, make the familiar strange

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Disturbing 13
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Posted: 27th Nov 2007 06:24
Very nice! I'de love to see more the project as you progress. let me know when you have a WIP thread, heck post the link here if I don't already see it and post when you make one.


Butter fingers
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Posted: 27th Nov 2007 13:24
Jesus D!

That forest level looks lovely!

I notice the framerate is an absolute bum, but that's cool, in the words of tanya THAT LOOKS SIMPLY AWESOME.

Is there no way you could make all the trees into one entity, that way reducing the entity count? Maybe stop the player walking into the foest bits (fences around path) and then turn off obj collision with them?

I don't know what to suggest to improve the speed.... also, what enemies are going to be in that level. I kind of envisage forest nymph types... turning invisible etc.

marty
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Posted: 27th Nov 2007 13:54
you can check out my new hud idea here in models and media (the cthullu hud was just getting used to the process...)

http://forum.thegamecreators.com/?m=forum_view&t=118680&b=24&p=0

(Thanks again for inspiring us with your stuff man! You'll have to post a tutorial on how you are using Milkshape for the characters, especially the character rigging and animation section, its my choice for modeler also).

only the strange survive, make the familiar strange
Disturbing 13
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Posted: 27th Nov 2007 19:25 Edited at: 27th Nov 2007 19:32
@Butter fingers- Thanks! The trees are set up like this, it's an entitythat is a 3x3segment size mound with 3 trees on it. As for enemies its Lovecraft so its going to be stinky old fish people and a suprise.

@marty- Very cool on the hud thread! I mat do a tut on how to rig in milkshape to the standard FPSC skeleton.

Well after making the level smaller the framerate still sucked, so I reduced it yet again to a small clearingthat is surrounded by trees and yay the framerate is fine, not the grand vision I had before but still workable and gets the point across. SO now all the levels are done I just have to populate them,do the voicework for 4 out of 5 stages, the few cutscenes, 2 enemies and I'll be done.


Fuzz
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Posted: 28th Nov 2007 07:23
sweet!!!

(\__/)
(O.o )
(> < )Please join groves inc.....World domination
rolfy
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Posted: 28th Nov 2007 09:37 Edited at: 28th Nov 2007 09:39
Really impressed by that level with the boat,maybe you could mask off some of the decal though so the rays are narrower at the light source, in fact you could just use a double sided plane with a texture.
This is going to be one of the most atmospheric games in a long time,good work on all the custom media.

Doomster
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Posted: 28th Nov 2007 12:43
This looks great
I like the Atmo from the Screens
Keep up the great Work

greets
Doomster -GamesOutHell-

Please visit my Website: www.games-out-hell.dl.am
s4real
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Posted: 28th Nov 2007 13:58
Looking good d13 this is def going to be a great game.

Best s4
Nigezu
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Posted: 28th Nov 2007 21:51
Haven't checked the forums for a while and I have to say you've made some major progress. It's good to hear game is coming along well. This is the only FPSC game at the moment I can't wait to get my hands on.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Disturbing 13
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Posted: 29th Nov 2007 06:46
@fuzz -Thanks!

@rolfy -Thanks Man! But I owe my atteention to detail for environments to you. Eldora really made me put my own games into perspective.

@GOH Doomster- Thanks! Glad you like. I just hope the reworking of the forest stage lives up to the previous forest screens. It's reduced drasticly in size.

@s4real - Thanks bud! Couldn't have gotten it to this point without ya.

@Nigezu- Thanks man! I hope I don't disappoint.

Well I finally animated my 'deepone' and I have to say I'm loving it. It's chilling to see it hobble towards me finally. I just hope the texture can improve the experience. working on that tonight. More as I get it done.


small fish
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Posted: 29th Nov 2007 16:32
oww I can't wait what a great Christmas present

the world is complicated only people are simple
Darth Kiwi
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Posted: 29th Nov 2007 17:54
Quote: "he WAS a racist, there is absolutely no doubt about that... but one thing that many people don't know is that a lot of his monsters were named after friends of his..."


Mortals will quake at the mention of the dread priest, Klarkashton...

Now, who can tell me who that's referencing?

I'm not actually a Kiwi, I just randomly thought it up one day.
Disturbing 13
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Posted: 29th Nov 2007 23:57
Clark Ashotn Smith FTW


Darth Kiwi
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Posted: 30th Nov 2007 08:46
There we go! A true Lovecraft fan.

I'm not actually a Kiwi, I just randomly thought it up one day.
Cheese Cake
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Posted: 30th Nov 2007 10:07
Hey looking very good man!
Great job on the forest!

Personally i would add a different texture to the "main" road.
Maybe a somewhat aged cobblestone path.

Also, for the trees etc..maybe some dead vegetation...
Some dried out bushes...grass..

And for dividing the the main path from the forest...
maybe some broken fences...and some part completely open.

Anyway....just some ideas.

TechNo VaLLey
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Posted: 30th Nov 2007 14:33
Fantastic 3D work Disturbing ..

Mr. Techno
Disturbing 13
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Posted: 30th Nov 2007 20:00
@Darth Kiwi- Oh yeah I'm a huge fan of the whle cosmic horror genre, no matter what the author. Smith, Lumly,Derleth, Bloch, Kuttner, Long, and god I can keep going. I read them all.

@Cheese Cake- Thanks for the advice bro, but unfortunatly its been reduced so much since the curent FPSC can't handle exteriors well That its just a clearing surrounded by trees and no paths. I do think your on the money about adding bushes and shrubbery, so that is definitely on my to do list.

@TechNo VaLLey-Thanks! Glad ya like.


Disturbing 13
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Posted: 6th Dec 2007 23:36 Edited at: 6th Dec 2007 23:52
Progress update Level 1 Is totally complete!Thanks to Camtasia!

New Level Progress-
*Title and Loading Screens
-Title-complete
-Loading Screens-In progress
-Music-complete

*Level-1-Town
-Map-complete
-Characters-complete
-Voicework-complete
-Music-complete
-Cutscenes-complete

*Level-2-The Inn
-Map-complete
-Characters-complete
-Voicework-In Progress
-Music-Almost Complete(
-Cutscenes-In Progress

*Level-3-Forest/House
-Map-complete
-Characters-complete
-Voicework-In Progress
-Music-In Progress
-Cutscenes-In Progress

*Level-4-Church/Caves
-Map-complete
-Characters-complete
-Voicework-In Progress
-Music-Almost Complete(
-Cutscenes-In Progress

*Level-5-Deck of the Uzumaki
-Map-complete
-Characters-complete
-Voicework-In Progress
-Music-complete
-Cutscenes-In Progress


Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 6th Dec 2007 23:53
@Disturbing 13 - Hey, this is wicked! I never had time to check this out, I dont play horror much, but allways enjoy checking out peoples work, and you know what your doing thats for sure. Good luck with it!


Working on a new title now in progress.
xplosys
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Posted: 7th Dec 2007 01:11
Being more of an explorer than a gunfighter, this looks like it's going to be a treat to just get inside and discover it. Any story or gameplay will just be a bonus to me.

Fantastic looking so far.

Best.

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