Blah, missed some of those. But the Judas Priest one was freaking sweet. I'll catch up with the rest. I also listened to the new Dead Daisies album, which was pretty good, which also led me into listening to some Winery Dogs too lately. I saw Dead Daisies over a year ago with my family, they were really good, though my dad stood next to a guy who looked bored, so the bass player kept trying all sorts of tricks to get this miserable sod moving, so he got off stage and kinda joined the crowd and got close to the guy, who still was unmoved.
You might like them if you've not listened to them:
Quote: "Nice to know you've finally found a programming job, Sepp! Congrats! "
Thanks man. It isn't a set up I expected for going into a programming role, they still support software they developed 30 years ago for an operating system that came out in the 60's, kudos to them. But they've hired me as a hybrid, so I'll be working on the shiny new stuff as well as the stuff older than me.
Quote: "
My 8 teammembers and I are still working hard on Crystals Of Theia. Aiming for a demo release this year. "
Freaking sweet. Well let us know when you do. I'll have a play through.
I've also now committed myself to bit of game dev again, now that my learning web dev and various bits and pieces has paid off, I can focus on using that time for game dev. So I have picked up a project I was working on again. I had done experiments across 3 sets of tools and am gonna settle on Unity for it.
Screenshots below. The desert I already had done before, but I added some stuff for the green area. It's going to be based around a single town, with a couple of wilderness areas around it. I aim to have 2 main characters, 10 townspeople, 4 hero characters, a villain and about 10 variations of monster types. At least, something I expect to be manageable to model out, I've subbed up to Modo Indie so I can use 3D tools I get along with.
The characters will be placeholders there. Other stuff, I paid for, so gonna use them.
https://imgur.com/a/8M2hb7K
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