Quote: "I don't see the advantages of having to connect to the internet during GAMEPLAY"
And again, for the 100th time, Mass Effect only connects at install time. One time. That's it.
Quote: "but it took 2/3 hours to get the internet stuff done. Surely things should be at the convenience on gamers - to me that's a long install time."
Um, that's probably because he was downloading patches. Now you're blaming download speed on the developers? Gosh, is nothing the responsibility of the customer? Maybe your friend would like the game instantly beamed to his computer with a laser?
Quote: "that means if I decide I can't play their game, then I won't, that means my ÂŁ30/ÂŁ40 goes elsewhere - multiply that by people with similar problems and that's less business for them."
Believe it or not we're all consumers with a choice. Just as I wouldn't buy an MMORPG because I don't want to pay $15 a month-- someone shouldn't buy Half-Life 2 if they don't have an internet connection. It's listed on the box as a requirement! On Mass Effect that requirement is right on the front cover!
Quote: "Simple, customer satisfaction - Valve making a move that is problematic for customers is their problem."
What do people expect!?! When you download a game that's several gigs, standard sense dictates it will take a long time on dialup. Are people really that naive?
Quote: "A few days different may make a different in $$$, wouldn't it be better to spend the resources on internet activation on trying to actively reduce the pirates on the internet?"
EDIT:
How do you suggest the developers go after the piraters in Asia for example?
Quote: "shouldn't the developers be making the customers happy so that the customers come back and buy their products, if you put in more new annoyances for them, then they're going to be put off"
Oh I see, so maybe a company should make the game available for free from their website with an honour system with a Paypal button? If developers did absolutely nothing, the sales will make *no difference*. Some recent games have been released with no copy protection, and their sales have not skyrocketed. Sins of a Solar Empire has no online activation and no copy protection on the disc. Their sales were good but nothing out of this world. Proof that removing copy protection will not increase your sales.
Quote: "And if I remember correctly, you complained about the install times on the PS3, when they're not needed - but some suggested that they are, well that problem there was at the inconvenience of the gamer, but at the convenience of the developer."
Can you explain why that is relevant to this conversation?
Quote: "Eventually people who do not have internet connections won't be able to play games at all."
If the game says you must have Internet, then, odds are, you will need the Internet to play
I guess nobody has anything to say about my comments on MMOGs? Do you think they don't have copy protection? Do you blame the developers when a granny buys her kid a copy of WOW when they're only on dial-up?
Quote: "I personally dislike games that insist upon an internet check"
As far as I know, no disc-based games do an internet check everytime you start it up. Which games are you referring to?