Thanks for the feedback guys.Yeah it's one of the draw backs of having bloom shader applied to the whole scene at the same level however one could add tigger zones to allow bloom levels to be different from room to room.
So yeah any other news you might ask?
Not much in the development side of things however I created a clever new segment...well as such it's not a segment yet still a entity till a break it up in smaller pieces to allow it to work effectively right now I'm just testing it out to see what effect it would have.
So two screenies as always this is the first design I have made improvements on the segment like moving the support pillar to the middle of the segment instead of the end thus creating a better visual effect.
Other than that something I always wanted the quake and doom type windows that bends the same way as this segments bends so it's still a work in progress but the results look good some more added detail might do wonders.
Pointless Assault video
http://w13.easy-share.com/1408971.html