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FPSC Classic Models and Media / [LOCKED] The Metro Theater - WIP teaser video

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bond1
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Posted: 20th Oct 2009 07:24 Edited at: 30th Oct 2009 17:21
This will be featured in the November newsletter, but I've decided to give the die-hard forum users a sneak peek at this new model pack to be released in December.

This is much more than just a model pack. It also contains a new, Pixel Shader 2.0 driven rendering path. Not just a bunch of random shaders, but highly optimized, proven techniques adapted directly from Valve white papers and the authoritative book Real-Time Rendering. All running well within the instruction limit for Pixel Shader 2.0 - really fast. I really believe this will make X9 comparable visually to engines like Source and even Unreal if I may say so.

I'll let the video speak for itself. There is a lot for your eyes to take in here. It's high-def and 130mb, but I promise you it's worth it: http://www.hyrumark.com/metroteaserESRB.zip


The foyer, lobby, mezzanine, and projector room are completed. I'm still working on the theater and some other things. There are some incredible effects still yet to come!



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"bond1 - You see this name, you think dirty."
Gunn3r
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Posted: 20th Oct 2009 07:33 Edited at: 20th Oct 2009 07:47
Bioshock, anyone? I'm not sure I need to even say how amazing it looks. It seems everything you touch turns amazing. This screen looks simply breathtaking.

Braden 713
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Posted: 20th Oct 2009 07:34
Ugh! Bond1 that's absolutely brilliant, brilliant my friend! You really do have to tell me that the provided photo is in fact FPSC or I'd be positive it's straight out of Bioshock. You've done an incredible job here, your work is always astonishing, creative and stepping FPS Creator, X9 to be more specific, into higher echelons of game development.

Have a great day man.

Cheers

Life would be much easier if I had the source code.
bond1
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Posted: 20th Oct 2009 07:37
Thanks - wait till you see the video!!!

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"bond1 - You see this name, you think dirty."
Vent
FPSC Master
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Posted: 20th Oct 2009 07:46 Edited at: 20th Oct 2009 07:51
Whoa, Just Whoa... Whoa...

The Worst Thing I Can Say Is Amazing, The Best Thing I Can Say Cannot Be Said... The Words Are To Complex

- JS

Gunn3r
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Location: Portland, OR
Posted: 20th Oct 2009 07:49
I just watched the teaser. I just cried. Literally. It was that beautiful. I never knew FPSC could ever get that beautiful. This is a must buy for sure. I will be buying this as soon as it comes out. No waiting for money or anything else. I really, really want that.

Happy early birthday, by the way.

bond1
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Posted: 20th Oct 2009 08:02 Edited at: 20th Oct 2009 08:07
Quote: "Happy early birthday, by the way."


Thanks you guys - this was a lot of work. The new shader system was pretty much a year in the making. There are still some really cool "one-off" effects still to come. And the great thing is, once you learn how this new shader system works - you can use it on everything!

I am submitting this as a prize for the Xmas comp too.

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"bond1 - You see this name, you think dirty."
Kravenwolf
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Posted: 20th Oct 2009 08:44 Edited at: 20th Oct 2009 08:50
Oh my gawd. This doesn't even look like FPS Creator! I've been waiting (and trying to convince Ply) for those kind of shaders for a very long time Incredible work, bond1!


Quote: "Pixel Shader 2.0 driven rendering path. Not just a bunch of random shaders, but highly optimized, proven techniques adapted directly from Valve white papers and the authoritative book Real-Time Rendering. "


Big words No, seriously, I do have a few questions. I don't have a "super computer", nor do I have a technical understanding about shaders and performance (so bare with me), so I was wondering when these shaders are implemented, will they require as much processing power(?) to operate as the full screen shader system from Project Blue? I tried running Project Blue's bloom shader and my frames dropped to 3, the screen went black, and then I fell through the floor. Apparently my graphics card can't handle bloom; though, it can handle normal and specular shaders in 3D Game Studio without a problem.


My Specs:




Kravenwolf

Shaka
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Posted: 20th Oct 2009 08:53
I just watched that video... Bond1, you're my hero

Roger Wilco
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Posted: 20th Oct 2009 08:59 Edited at: 20th Oct 2009 09:09
Patiently awaiting the video download...
From what I can judge by the screenshot, it looks amazingly beautiful. Brings back memories of Bioshock, fond memories. Awesome work as always, Mark!

EDIT: Just watched the video. I'm at loss for words, it was so beautiful.
Aaagreen
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Posted: 20th Oct 2009 09:07
Epic.

Its a good day to do what has to be done by me and help my brother to defeat the enemies
rolfy
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Posted: 20th Oct 2009 09:12
Very very cool, looks like a boatload of work, very nicely done and cant wait for release.
Mr Game
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Posted: 20th Oct 2009 09:15
It comes good times for FPS Creator engine...

Insomnia is coming...
bond1
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Posted: 20th Oct 2009 09:30
Thank you again for the comments so far. The overall look is yes, inspired by Bioshock with a bit of Condemned: Criminal Origins. Considering that Bioshock is an Unreal Engine game, I am flattered that FPS Creator can stand next to it with it's head held high - not bad for a $50 game engine.

@Kravenwolf: Luckily my wife has the exact same computer as you. A great system, but the integrated graphics chip is killing you I'm afraid. Great for watching DVD's, horrible for gaming. Any dedicated graphics card from within the last three years will beat it in gaming performance. 15fps is what I get on it - not acceptable. I have an old Athlon XP system I will test it on tomorrow with a Half Life 2 era graphics card, I'll report back.

My "old" Geforce 8800 system and my new Core i7 system don't even blink, and obviously I was even able to capture high-def video with Fraps and still not drop a frame - so that's saying something!

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"bond1 - You see this name, you think dirty."
Kravenwolf
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Posted: 20th Oct 2009 09:51 Edited at: 20th Oct 2009 10:03
@bond1, it is rather unfortunate news, and yes, 15fps is exactly the performance range I'm at at when I have full shader effects enabled, regardless of what mod I'm using.

I suppose my computer is a little outdated by now (I purchased it in 2006 (07?). My only concern updating to a new graphics card, is that if I do one day manage to take one of my FPSC projects commercial, I don't want to have designed the game around the performance of a super computer, only to finish it and have it narrow down so the only possible customers that can run my game are those which own a super computer. My philosophy for this has always been, if the game runs on my [stock] computer, then that's all the more customers that can play it, which means all the more purchases.

Can you suggest a decent graphics card to run these new shaders(if there are any), that are on the same performance level as most [stock] desktops these days?


Quote: "Considering that Bioshock is an Unreal Engine game, I am flattered that FPS Creator can stand next to it with it's head held high - not bad for a $50 game engine."


And your amazing work only further proves my point out of all those, 'can a commercial game be done with FPSC' threads. This engine is capable of anything with time, effort, and obviously as you prove every time, talent and experience.

I suppose this goes without saying, but I'll definately be purchasing this new 'next-gen' model pack when it comes out (assuming I can sort out my graphics card delima).


Kravenwolf

bond1
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Posted: 20th Oct 2009 10:14 Edited at: 20th Oct 2009 10:14
Quote: "Can you suggest a decent graphics card to run these new shaders(if there are any), that are on the same performance level as most [stock] desktops these days?"


I'm tempted to say any $200-ish offering from ATI or Nvidia would do the job. Let me test my old Athlon XP computer and get back to you. If a decent graphics card from 2005 can handle it, I'd say just about any new, dedicated card can. But for now I'm off to get a little sleep.

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"bond1 - You see this name, you think dirty."
henry ham
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Posted: 20th Oct 2009 11:00
this looks very cool ,it will bring fpsc right up to date & give it a new lease of life nice one .

ps sent you an email

cheers henry

Scurvy Lobster
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Posted: 20th Oct 2009 11:41
The screenshot looks really good. Nice one Bond1!

You should probably find a new host for the video. I have been downloading for an hour now and I'm only on 25%

henry ham
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Posted: 20th Oct 2009 12:12
Quote: "I have been downloading for an hour now and I'm only on 25%"


took me about 2 mins
its worth the wait
cheers henry

Scurvy Lobster
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Posted: 20th Oct 2009 12:25 Edited at: 20th Oct 2009 12:25
I'm at 54% now and I will hang on but the download speed here is really slow.

edit: I'm on a 50 MBit line so I can't blame that.

Plystire
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Posted: 20th Oct 2009 12:28
This looks excellent, bond1!! Very nicely done!

Did you use the viewport's location as the light source's location? That's the only way I can think of doing it without modifying the information FPSC provides to the shader. Brilliantly done!


The one and only,


teamhalo
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Posted: 20th Oct 2009 12:56
You will always be an inspiration to me bond, you've came a long way(from the stuff you did for model pack 2) and I hope that I can soon achieve a fraction of what you have achieved.
Good work.
-tony

mgarand
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Posted: 20th Oct 2009 13:11
you just nearly gave me a hearth attack! that is so beautiful.!!!!

im sure it is/was hard work to manage this! but it looks so cool!

if you finish this etc. and we buy it, will you give us some tutorials about projecting etc. ?



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Scurvy Lobster
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Posted: 20th Oct 2009 13:26
I finally got to see the movie. Truly beautiful! Some of the water on the floor seemed to be a little slow moving but overall everything was just breathtaking.

I have to ask if you will be adding a guide on how to make older FPSC models compatible with the new shader system?

mgarand
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Posted: 20th Oct 2009 13:29
Quote: "Some of the water on the floor seemed to be a little slow moving "


if you play cod4 you see that too, although no one looks at it



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Scurvy Lobster
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Posted: 20th Oct 2009 13:34 Edited at: 20th Oct 2009 13:37
I haven't played cod4 but I did notice this and it catched my attention.

By itself a slower moving amount of water may look ok but I probably saw it because it was placed very close to some water that was moving a lot faster. It just seemed weird but it's not a big thing in the larger picture I know.

edit: watching the video again I can see it may also be an effect of seeing this in a video and not as a game running on my own pc.

jbfreeze
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Posted: 20th Oct 2009 13:58
Really nice work Bond I have a question what version of fpsc will be required to use this pack will it be compatible with project blue?
djmaster
User Banned
Posted: 20th Oct 2009 14:54
Looks just uber awesome but im a bit afraid my ATI HD3200 wont be able to handle it,I hope it will.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
leosmontu
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Posted: 20th Oct 2009 14:56
Will you give me msn bond1. Something important to say.
Dark Goblin
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Posted: 20th Oct 2009 15:03
hey bond looks fantastic.
can`t wait to try this thing out, maybe you can release a preview version xDD

keep the screens and videos coming!

... efxMod Developer!
Dr Parsnips
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Posted: 20th Oct 2009 15:04
Looks absolutley fantastic! keep it up buddy!

Nickydude
Retired Moderator
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Posted: 20th Oct 2009 16:57
Wow! And this is running on an umodded version of X9? I know you said a little while ago you had a 'metro theater' pack for the Xmas comp but I had no idea how outstanding it would be!



Red Eye
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Posted: 20th Oct 2009 17:02
Bond1 this is absolutely AMAZING! Outstading work... I cant compare my little shader to this...

Too amazing...

Especially the potentional not evena about the graphics (wich looks nice), but also about the ambience, and atmosphere. And a very original idea.!


Aaagreen
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Posted: 20th Oct 2009 17:38 Edited at: 20th Oct 2009 17:39
This has to find it's way in to Torn. Not necessarily for a metro theater, but I see several items that would feel at home in an abandoned library setting. Don't you agree?

Also, Bond, I emailed you a short while back about importing some of your stuff to Source. Check your emails from [email protected] - it may have landed in your junk box.

(I'm basically seeking your permission and support - the support will probably involve providing me with a more flexible file format, .fbx for example. It's practically impossible to get a compressed .x to something else, while maintaining it's full quality in both animation and mesh)

Its a good day to do what has to be done by me and help my brother to defeat the enemies
KeithC
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Posted: 20th Oct 2009 18:11 Edited at: 20th Oct 2009 19:44
Not only is this nice work; but it really opens the door for FPSC development (graphically). I'd like to see this type of work being developed for next year's VBOTB!

Cyborg ART
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Posted: 20th Oct 2009 18:34
You got mail

michael x
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Posted: 20th Oct 2009 18:52
bond1 has done it again taking fpsc to a new level. i think im going to delay my whole project. this is a must have, plue project blue performance and my geforce 1gb 9800gtx graphic card. fpsc engine will never be look at as the same again. by the way can yah say pre order joke. bond1 you have out done your self once again thank you for this beautiful disaster model pack.you are a goat when it come to fpsc. im going to eat popcorn and watch the video 30 more times..

more than what meets the eye
cram
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Posted: 20th Oct 2009 19:11
View movie.Has seen the movie.
I phone to the mad house,and ask if there still place for me.
I find this so great I just begame insan.Can not wait until New Year

Hopefully before 2012,because the world end then
Red Eye
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Posted: 20th Oct 2009 19:43
@Bond1: I already commented it is awesomely awesome. But i do have question how you get this awesomely awesome shaders on those awesomely awesom segments. Anyway i only can make dynamic entities ahders. If i begin with static ones and segments. It gets scruwed up.

Can u tell me in what part of the hlsl fx part has to be tweaked so fpsc reads it good?

Thanks,

Red Eye


RedneckRambo
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Posted: 20th Oct 2009 19:50
The shader alone is worth buying this pack, and the pack is awesome too! It's like too awesomenesses in one awesome

Signature's are stupid.
Cosmic Prophet
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Posted: 20th Oct 2009 20:01 Edited at: 21st Oct 2009 18:14
I'm at a total loss for words, albeit to say, that you can count on my support. I'll be ready and waiting with paypal in hand.

Thanks.

In the Universe, nothing ever stays the same.
bond1
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Posted: 20th Oct 2009 20:31 Edited at: 20th Oct 2009 21:55
Quote: "Did you use the viewport's location as the light source's location? "


For dynamic entities and characters, the light location and intensity is pulled directly from FPSC. I even use distance based attenuation for some of the effects. For static entities and segments specularity is calculated from the players position. "Herospec" as I like to call it, it's a great hack.

No mod required, drops directly into your effectbank folder, so ANY version of FPSC can use this. EDIT: Any version of X9, not X10. And I've gone strictly with shader model 2.0, so any graphics card will handle this.

My "UV walking" shader is a thing of beauty, if you have Dark Shader, you can modify the speed of any of the animated effects, including all the water effects and lights, even make it flow backwards! I will be making a video tutorial on ALL of the new shaders and their requirements to get you up and running with them in due time.

Sorry for the slow downloads for some people, I guess it depends on your location (it's very fast here).

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"bond1 - You see this name, you think dirty."
DarkJames
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Posted: 20th Oct 2009 20:41
wow nice there mate you sure know how to use shaders


Shadows haloween entry!
Jingle Fett
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Posted: 20th Oct 2009 21:36 Edited at: 20th Oct 2009 21:36
Superb quality Bond1, this definitely screams Bioshock! Will the shaders work correctly in FPSC X10?
By the way, something I've been meaning to ask about some of your other stuff too, is there any way to get the models in a different format? I've been using the Unity Engine a lot lately and would love to use any purchased media there as well (as well as be able to tweak the models and stuff)

Quote: "I'm tempted to say any $200-ish offering from ATI or Nvidia would do the job."


Just to throw this out there I'd say even lower, the 9800 is in the $100-$120 range and it is more than up to snuff to handle anything FPSC can throw at it.

BlackFox
FPSC Master
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Posted: 20th Oct 2009 21:38
Very professional Bond1. My wife and I watched with amazement at the different aspects you created. Once again it gives inspiration for us to create our games with the same level of professionalism and imagination.

Cheers
ASTECH
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Posted: 20th Oct 2009 21:42
I agree that this is very ground breaking!
If the scene had some heavy bloom to it... I could have sworn
it to be Bioshock! I'm guessing that it was your inspiration
(due to the water from the ceiling).

Never the less, you are a master of the art Bond.
I salute you.

-Indestructible-

Nickydude
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Posted: 20th Oct 2009 21:50
All we need now are fast moving Splicers.

bond1
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Posted: 20th Oct 2009 22:25 Edited at: 20th Oct 2009 22:31
Hey guys, I've got great news!

I just tested this level on an old Athlon XP 2500 system with a ATI Radeon 9800 video card. And it runs a full 38fps! I'm tickled, this video card was released in freakin 2003! Any recent midrange graphics card from either ATI or Nvidia is going to rock these shaders!

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"bond1 - You see this name, you think dirty."
Asteric
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Posted: 20th Oct 2009 22:36
Wow, some awesome stuff going on here, is this not going to be an official pack?

Nomad Soul
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Posted: 20th Oct 2009 22:47 Edited at: 20th Oct 2009 22:48
Amazing

The 1st compelling evidence for FPSC X9 to compete with FPSC X10 from a graphics perspective. It will feel like xmas already now for most people on the forums, including myself. Can't wait to purchase and use with v116.

Combining this all with the NPC shader template you released in model pack 22 is going to redefine games in this community.

Your fast becoming the John Carmack of FPSC.

@Jingle Fett - These shaders won't work in FPSC X10. Shader model 4 is not backwards compatible with earlier versions which is on par with ATI cards not supporting shader model 3.

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