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FPSC Classic Models and Media / [LOCKED] The Metro Theater - WIP teaser video

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AdrianoJones Wannabe
15
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Joined: 2nd Jul 2009
Location: Ontario, Canada
Posted: 20th Oct 2009 23:04
This must be the most amazing pack I've seen lately in my opinion. And because of that, we must win the XMas compo, whether its for the sake of winning or this pack.
The new shaders look amazing.

-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
Braden 713
17
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Joined: 3rd Aug 2007
Location: Canada
Posted: 20th Oct 2009 23:17
Had to leave the video downloading over night, however I awoke to find it done and I started 'er up! I'm not even sure how to describe this, you've produced some unfathomable work in FPS Creator man, it's quite astonishing. You have my full support the moment this is released, and any further packs you release with this technology and shaders. Congratulations on your expert progress and thanks for sharing

Cheers

Life would be much easier if I had the source code.
Doomster
17
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Joined: 8th Nov 2007
Location: Germany
Posted: 20th Oct 2009 23:28
When I first saw the picture, I was like "Yeah, it definitely looks ok, but not that great".

But when I saw the video... I was speechless! The dripping water was the absolute highlight in my opinion, outstanding work on the shaders and media!

-Doomster

Asteric
17
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 20th Oct 2009 23:39
Just watched the video. Wow, just, just Wow, i loved the water down the stairs bit, remember seeing it showcased in the unreal engine. I simply have to get this.

Cosmic Prophet
17
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 20th Oct 2009 23:48
Quote: "I just tested this level on an old Athlon XP 2500 system with a ATI Radeon 9800 video card. "


Thank the Stars above! This should work just fine on my Mac!

In the Universe, nothing ever stays the same.
xyzz1233
17
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Joined: 18th Nov 2007
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Posted: 21st Oct 2009 01:23 Edited at: 21st Oct 2009 01:24
Very, very impressive.
I was particularly impressed with the specular effects on the sign at 0:59 in the video. So I'm sorta wondering how exactly you pulled that off. I know it explains a lot at the end of the video, but it didn't really say how you managed to use an actual specular map on objects (I thought FPSC didn't support textures other than the diffuse map). So how exactly did you do that?
The Storyteller 01
16
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 21st Oct 2009 01:47 Edited at: 21st Oct 2009 01:48
My first thought was "Bioshock?"

And my second was "Finally a MASTER modell pack"

But my third thought was "No more creatures???"

And yes, "spectacular" is the only word to describe this pack...

In case you find my grammar and spelling weird ---> native German speaker ^^
xplosys
19
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 21st Oct 2009 02:07
There's nothing I can say about it. Just point me to the Buy Now button.

Brian.

bond1
19
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Joined: 27th Oct 2005
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Posted: 21st Oct 2009 02:24 Edited at: 21st Oct 2009 02:27
Quote: "I was particularly impressed with the specular effects on the sign at 0:59 in the video."


Yes a bronze plaque is good material for showing off specular effects

Like the real world, almost everything has at least some specular, and if your watch the video closely, you'll see that everything will react with some amount of specular depending on your viewing angle. You can simulate a wide range of materials: from metal to goldleaf wallpaper to dirty tile floors.

Static entities and segments CAN load specular maps in addition to the lightmap, although the requirements are much stricter than dynamic entities. But this is a good thing, because you don't want to give up FPSC's world class lightmapper anyway. So it's good to have a mix of static and dynamic entities. Don't worry, I'll explain the requirements in detail after the pack is released. But for the rest of November I will be back working on the remaining sections of the pack.

Model Pack 22 will also get an update. I'm ditching SM3.0 in favor of new PS2.0 shaders for them. Don't worry though, they will look better than ever, and now respond to both light intensity AND direction of the lights you place in your level rather than being hardcoded in the shader - the effect is fantastic!

----------------------------------------
"bond1 - You see this name, you think dirty."
General Jackson
User Banned
Posted: 21st Oct 2009 02:30
How did i not see this thread!?!??!?!?!?

How much will this pure awesomeness cost?

starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
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Posted: 21st Oct 2009 02:48
Outstanding!!! I look forward to buying this! I wonder how my aliens will look with this?

Lightning Bolt Studios
FPSC Reloaded Backer
19
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 21st Oct 2009 05:34
Art Deco all the way!
This looks simply amazing Mark, I know it's been mentioned already but I have to say it again, this really looks like the Fort Frolic level in Bioshock, excellent work!
Inspire
18
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 21st Oct 2009 06:58
This looks amazing? I didn't think that shader effects were possible on segments, let alone such amazing ones! How did you do it!

Scurvy Lobster
19
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 21st Oct 2009 10:19
bond1: any chance you will update MP17 and 18 too?

alimpo83
19
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Joined: 30th Dec 2005
Location:
Posted: 21st Oct 2009 10:38
This is next gen content. It's great and really puts FPSC in an whole new level!

I'll buy it for sure!

Currently working on the MindTrix Entry:
mgarand
17
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 21st Oct 2009 10:42
awesome !! will buy it man



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Kravenwolf
16
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 21st Oct 2009 13:12 Edited at: 21st Oct 2009 13:13
Quote: "I just tested this level on an old Athlon XP 2500 system with a ATI Radeon 9800 video card. And it runs a full 38fps! I'm tickled, this video card was released in freakin 2003! Any recent midrange graphics card from either ATI or Nvidia is going to rock these shaders!"


Thanks for testing it, bond1! Definately awaiting their release now. Ply pointed me to this video card the other night. So hopefully it'll give me the power I need to run these smoothly


Kravenwolf

bond1
19
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Posted: 21st Oct 2009 13:37 Edited at: 21st Oct 2009 13:39
You can still buy a 7900 series card new?! For $50 bucks you can't really go wrong. It's several generations newer than the ATI card I tested, and has 3 times as many shader processors. So yeah....it's going to chew these shaders up and ask for more.

----------------------------------------
"bond1 - You see this name, you think dirty."
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
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Joined: 20th Aug 2007
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Posted: 21st Oct 2009 13:42
Yes, very nice work and in leaps and bounds for getting that next gen feel some users are looking for. Your hard work has paid off, well done.


demo released.
Mr Game
16
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 21st Oct 2009 14:19
How many bucks it will be?

Insomnia is coming...
Asteric
17
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 21st Oct 2009 17:56
Heh, im so very glad i got my 4850 now.

Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 21st Oct 2009 18:31
woah! exelent bond! I will use this shaders in my game, to take it to a new whole level
Fps C with all the mods and the content created for it its becoming an exelent game creation tool

AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 21st Oct 2009 22:14 Edited at: 21st Oct 2009 22:23
--double post--



AaronG
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 21st Oct 2009 22:22 Edited at: 21st Oct 2009 22:54
Just watched the video, and must say that is quite amazing. I'm particularly excited about the water in and of itself. The shaders you have going are also absolutely amazing, particularly on the segments such as the doors. I cannot wait for this pack, and for a detailed tutorial on how to apply these amazing shaders and effects to our own media!

EDIT: You couldn't supply a download level could you? If it was like protected and everything?



Nomad Soul
Moderator
18
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 21st Oct 2009 23:55 Edited at: 21st Oct 2009 23:56
I've just watched the video back a bunch of times and I'm really impressed by how scalable shader model 2 and directx 9 is in the right hands.

Will the segment shader be editable with dark shader?

What are the requirements you mentioned using the shaders on segments and static entities compared with dynamic?
NAACP gotme
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Joined: 2nd Jan 2009
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Posted: 22nd Oct 2009 00:55
Okay, this is officially on the list of things i will tear my eye's out if i don't get, I'm serious, this is the most amazing thing I've ever seen in FPSC by FAR

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
Leaning Objects To The Side
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Posted: 22nd Oct 2009 03:02
Quote: "There's nothing I can say about it. Just point me to the Buy Now button."


OMG..Bond1, your video is freaking Fantastic!! I can't wait until December comes around..will buy this pack for sure. Keep up the Awesome work. I hope you have a great day. Your #1Fan always!

Cheers,
Tanya.
crumbaker
User Banned
Posted: 22nd Oct 2009 10:30
amazing, you should apply at ID software they're looking for modelers. Would love to see that you're working on the new doom
alimpo83
19
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Posted: 22nd Oct 2009 13:05
bond1, sent you an email.

Can't stop to look at the video! Awesome!

Currently working on the MindTrix Entry:
creator of zombies
19
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 22nd Oct 2009 19:19
Awesome!, Ive sent you a email Bond regarding a request.

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
Errant AI
18
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Joined: 24th Aug 2006
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Posted: 22nd Oct 2009 20:33
Beautiful work! I really,really like the spec on the gold leaf. The general details are great too. It's nice to see proper ceilings and mop boards. The shader for flickering lights is beautiful. Doesn't look anything like FPSC except the HUD

Do the segment and static shaders work with dynamic lights? (Such as muzzleflash/explosion flash)
PW Productions
16
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 22nd Oct 2009 21:37
Quote: "Bioshock, anyone?"


lol, that's what I first thought, too!

Brilliant work, bond, this is outstanding.

I've seen it all. Except for myself ever not failing at something.
teamhalo
19
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Joined: 6th Nov 2005
Location: florida
Posted: 22nd Oct 2009 23:28
This blew me away, I will try to be as best as I can be some day, you are a real inspiration bond, I remember your model pack 2 stuff. You have come a long way.

s4real
VIP Member
18
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Joined: 22nd Jul 2006
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Posted: 23rd Oct 2009 23:17
This is just awesome, def going to get this when its released.

Well done bond.

Best s4real

wisien92
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Posted: 24th Oct 2009 00:51
WOW looks great!

Woolfman
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Location: Cave
Posted: 24th Oct 2009 02:49 Edited at: 24th Oct 2009 02:50
It looks so good that I even had to post. Really good job Bond1.
Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 24th Oct 2009 02:56
Happy Birthday, bond1! I know it doesn't seem like much of a present, but you will be getting a purchase from me for sure.

Red Eye
16
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Posted: 24th Oct 2009 13:20
Quote: "Happy Birthday, bond1! I know it doesn't seem like much of a present, but you will be getting a purchase from me for sure."


Happy Birthday to us.


Buying this for SURE!


CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 24th Oct 2009 13:36
Happy birthday! I've only just noticed this thread, and wow...it's gonna take me alot of effort to convert my media to work with this system, especially my static entities and segments, but it sure looks like it'll be more than worth it!

Any idea of a price, or is it too early to ask? to be honest, you could probably charge any amount you want for this epic win...

Violence isn't the answer, it's the question...
Red Eye
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Posted: 24th Oct 2009 15:22 Edited at: 24th Oct 2009 15:22
It would be cool, if there was a segment and entity modifier, so you can visually add the line codes for effects... Might be a good oportunity to me learning darkbasic pro... Dunno...


Gremlin986
16
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Location: Xen
Posted: 24th Oct 2009 18:33
Can you post some screenshots? Cuz I don't have time to download it...

Nobody will die!
DonWON
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Posted: 24th Oct 2009 19:25
I doubt anyone has thought of this response...WOW!!

Now we can all make "real" games. I swore this was a totally different engine all together. Now if we could just get the collisions fixed with FPSC. I am sure many games will be going up for sale from FPSC users with this.

I might buy it twice just because its SOOO nice.


General Jackson
User Banned
Posted: 24th Oct 2009 19:31
WOW! I just watched the video, THAT WAS AMAZING! WOW!!!
WOWW!!!
And did I say WOW!?

Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 24th Oct 2009 19:59
Quote: "And did I say WOW!?"


No.

Its a good day to do what has to be done by me and help my brother to defeat the enemies
Gremlin986
16
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Location: Xen
Posted: 24th Oct 2009 21:05
I didn't watch it...

Nobody will die!
General Jackson
User Banned
Posted: 24th Oct 2009 21:21
Why not?

Red Eye
16
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Posted: 24th Oct 2009 21:22
Quote: "Can you post some screenshots? Cuz I don't have time to download it..."


Best joke EVER! No not really...


Zay333
16
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Joined: 22nd Jul 2008
Location: sLOVEnia
Posted: 24th Oct 2009 22:03
I saw the teaser and my jaw was on the floor the whole time.If I would of saw this on some other site I wouldn't say it's FPSC.
You've got my full support on this Bond

What you see isn't always real....
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 24th Oct 2009 22:11 Edited at: 24th Oct 2009 22:14
I reckon the only thing that made this recognizable as FPS Creator was the "Press enter to use" text that appears on every door.

Quote: "Also, Bond, I emailed you a short while back about importing some of your stuff to Source. Check your emails from [email protected] - it may have landed in your junk box."


Its a good day to do what has to be done by me and help my brother to defeat the enemies
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 24th Oct 2009 23:24
...and the really weird height of the defaulted segments. Haha.

But this looks amazing.



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