Quote: "Yeh, water materials in UDK are a fine art...
Yours looks quite sweet. Are you using a render to texture?"
Not to my knowledge, i have only really started messing around with materials, ill have a chat with you on MSN.
Quote: "What 3D modeller do you use? And can you teach me how to make gun for FPSC? Im stucked at making guns that cannot be use in fpsc. Please teach me..."
I use 3ds max, but if you are new to modelling, blender is your best bet. I am not sure how much i can teach you though, most of what you learn is best self taught, what did you have in mind?
Quote: "The atmosphere looks awesome. Not sure how to word this correctly, but: Is the volumetric light already in the Unreal engine, or is it something that you had to add yourself?"
Thanks man
Im not sure exactly what you mean, as in, is it a feature that is supported in max? Or something that you need to implement? Or in the sense of, do you manually have to create it in UDK?