We could use this thread to talk about rules.
I would like this game to have a simple core rule set, that allows players to add things to the game as it is running.
Something that is missing from the game is limitation. There are no limits on production, resources or manpower. This in turn means there is no real reason for conflict.
I had the idea of defining three factors that you have to manage within your empire: survival, morale and efficiency.
* Survival represents your people's ability to survive, this could be how much food they have, what healthcare you provide, and so on. A high survival rating would lead to population growth.
* Morale is how content your people are with your leadership. If this is high your people will fight bravely and give their lives to your cause; if there is low morale the people may rebel against you. Religion can be used to raise the morale and loyalty of your subjects.
* Efficiency determines how quickly and professionally your citizens can complete tasks.

Do oranges know what colour they are?