Quote: "I think it would be great if all software could be open source etc.. but I still believe in people getting paid for their time.. I make sure I donate to software I use if I they have that as an option... But many people don't... However, when the system is used for online gaming I feel their needs to be systems in place so that people who want to use bots/hacks/edited system software all play on different servers from those who want to play using skill..."
offcourse, but then the hacking thing shouldnt be punishing people on say LAN, since they might just want to muck about in it
also mods in online games are basicly what keeps them alive, as much as singel player.
and offcourse developers should get payed for their time, i definitly believe in that part, but then again i dont believe in charging for a game
then pumping out half assed DLCs for insane prices (what MW2 does for example, half assed map packs for ridiculous prises)
as this seems to have taken form, I just cant stand it. DLCs should be either free, or for a low price, the game Killing floor does this really well, the DLCs (character packs) goes for about 0.99$ per pack, and thats very reasonable in my opinion.
The ultimate way to go is the way that DDO does, when we are in the paying subject, as they give you a basic game for free
with the ability to EITHER, pay per month, OR you pay a amount of money, and getpoints, where you later on spend on say quest packs, races, classes and other stuff.
so you see there you have 3 options: free to play, with limitations. Pay for what you want, or pay for all of it.
meaning if you are going to play it for a long time, you might get off with the pay per month,since its cheaper than pay for what you want, however if you buy something it will always be there.
going a bit off topic now though arent we? =)

[Q]uik, Quiker than most