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Geek Culture / Whining about Modern Videogames [Top 5 Dislikes]

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CoffeeGrunt
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Posted: 12th Jun 2011 20:53
Quote: "I seriously hope the last few posts up till Benjamins' were a joke."


Quote: "Yeh, like Halo 2. God finding a functioning copy of that was a quest."


Why?

It took me three months and eight copies.

Quik
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Location: Equestria!
Posted: 24th Jun 2011 00:26
a bit of a big bump. anyway: I started playing Far Cry (the first one) today, and it made me realise how much i have missed old school health package life system with armor too.

iam also playing on the difficulty below the hardest, so its quite a challange. I likeit! ^^ I also get a quite bit of crysis feel in it, without the suit, i can take every approach i want to (with its limitations due to the fact its an old game xD) really cool game I must say..

and for the record, I am a man.

Vental
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Posted: 24th Jun 2011 02:20
I agree with it...the regenerating health to me is mostly needed if there is a bajillion bad guys in one room. That's also why I like The Legend of Zelda games. You have to do the refilling yourself...except for the life fairies... ._.
Dr Tank
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Posted: 26th Jun 2011 03:49 Edited at: 26th Jun 2011 03:51
1) Overlong games

I don't mind short games as long as the experience is good. I suppose that's partly because I have plenty of money but not so much spare time. I especially hate games that are made long by being mindlessly repetitive.

2) Grinding.

Similar to 1. I hate stuff where i just have to repeat some mindless action to increase numbers. It's a chore. I play games to have fun. In Fable/Bioshock I spend my time digging up gold/looting corpses for chocolate bars. I can't enjoy the atmosphere because i'm busy looking out for treasure chests or whatever. It's in my interest, but a waste of my time.

3) juggles in fighting games.

It looks and feels stupid, and has there's no interaction with the other player when it's happening. I want to beat someone because I outsmarted them. Not because I spent longer learning sequences of button presses. Related to 3.

4) overcomplicated inputs

Input should be as simple as possible whilst giving the user control. It should also be as intuitive as possible. WTF is up with "backdash cancelling"? It's a bug that became a feature.

5) vaseline

i think this happily passing into history now. A few years ago every new game was brown with yellow lighting, and it looked like your TV was smeared with vaseline.
PAGAN_old
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Location: Capital of the Evil Empire
Posted: 26th Jun 2011 12:44 Edited at: 26th Jun 2011 12:47
i like modern games- nice graphics. but i also love older chunkier graphics they have a certain charm to it. and in some cases i am against better graphics!

[WARNING]: long rant of proboly the biggest TESIII Morrowind fanboy ever, which argues the superiority of inferior graphics if done right.





Lower poly/ low res texture 3D can really work to a games advantage. (the most obvvios one is less demanding hardware)

but what i want to mention is in my opinion really interesting.

2002 The Elder Scrolls III Morrowind- (biggest influence in my life- this game turned my life in a whole new direction, i am whe ere i am right now is because of Morrowind.. Oh those wasted years of playing MW were some of the best years in my life)

anyway. the graphics were directX8. DX9 just came out. Water is the only thing in the game that had pixel shaders 2.0- the most advanced shaders at that time. (also they did such a great job with the pixel shaded water that it actually looked good and didnt stand out like it didnt belong there despite of the fact that other than water nothing else had shaders, I think its because the pixel shader color pallete matched the general grey/ dark/ washed out depressing color theme of morrowind.




most of morrowind is kinda like this


this is one of the more colorful and less depressing parts, still looks pretty rugged with those trees

anyway, the graphics were pretty chunky and polygony by todays standards but this actually worked very well because the rough edgy low poly surfaces, items, rocks, trees etc really underlined the whole atmosphere of morrowind itself. Morrowind is a harsh rugged barren wasteland (well most of the island is a wasteland). Everything about morrowind is harsh, rugged, unhappy, unwelcoming and alien. And the low polygon graphics added to this atmosphere and i think it madegame atmosphere better, or it helped underline the depressive rugged atmosphere. My point is, morrowind benefited a lot more from low poly graphics and better graphics would only make the game look worse. As for textures,which were also pretty low res for our time, that also worked extremeley well. First of all theysomehow added to the rugged looks of things like armour ground and buildings. Also low res textures, complimented the uncolorful depressing colors of Morrowind, most of which is dark grey, most of the colors feel a bit saturated, washed out- complete absence of strong bright happy colors. (morrowind weather most of the island is almost always grey/overcast/cloudy, i played for a few days and actually got depressed and when i saw the sun and the sky for the first time in a month, i was so happy). Anyway low res textures work extremeley well too- same principle as low poly graphics.



As mods started to come out, a lot of people started replacing MW content with higher res texstured, happier colored and higher poly stuff. (depressing MW atmosphere was so effective, people were bent on making MW look more bright, cheerfull and happy lol-painted the city of Vivek in bright colors, made the ground/sky, more coloful, some added more grass, and even one mod covered the grey MW wasteland with trees, grass and other flora.) Immediatley items of these better graphics mods stand out too much and look like they dont fit in with the surroundings.


left: dark rugged depressing MW, right: a bit more happy and colorful MW

One of the absolute worst examples i can think of is better bodies and better heads mod. Original MW graphics depicted MW inhabitants as rather skinny malnorished, unhealthy bodies and thin faces. Low polycount of those bodies, made it look like you could see charecters bones stick out a little as there is no fat between the skin and bone (just some muscule). Dark Elves (Dunmer)-natives of morrowind even look more anorexic than all other races. Add their grey skin to the unhealthy anorexic look, just makes them look pretty badass considering the fact that despite of their looks they can still kick your ass.



just seeing a MW dunmer, one can proboly reach a conclusion that he/she is a MW native by their worn down body complexion. (btw Oblivion ruined Dunmer, it made them fatter more healthy looking, gave them stuck up snobby personalities and snobby voices replacing the scary rugged voices turning them from badass wasteland wonderers and lowering dunmer almost to the level of a Bosmer. i lost all respect for dunmer in OB. The only exeption is the dunmer lady in the "Morrowind tavern" in cyrodill. She is all for the savage violent lifestyle of dunmer lol)


Look at this dude, he is totally badass! i cant remember anything nearly as badass as this from oblivion at all.

now look at this guy...V


now look back at this guy>

oblivion dunmer again kinda fat looking.




i dont get it, dumer were so awesome looking in MW and had awesome voices and oblivion, they all look fat and their voices suck


Anyway I thought that actually made a lot of sence as morrowind, is a harsh alien world, with horrible dust storms and sandstorms that carry a horrible blight didease. MW is generally ravages by many kinds of diseases, most of the island is a barren wasteland of volcanic ash, lack of good fertile farming land making vegetables and good healthy food somewhat of a luxury in MW. so most people eat unhelthy foods, harsh meat of harsh MW animals (many of which also carry diseases) who are adapted to the harsh environment of MW anda small verioty of rather eatible flora that somehow adapted to growing in the ash despite of ashlands being overcast all the time (cant have photosynthesis, but the plants in that climate seemed to have some weird version if it since leaves of ash plants are brown/dark red) this explaines why almost everyone in MW is really skinny/ low poly unhealthy looking- its the enviroment.



Anyway Better bodies/ heads replaced the skinny worn down, malnurished MW residents with Well fed, musculy great physique and perfect body figures. (Please note i didnt say supermodel bodies because supermodels are skinny and anorexic and will work great in MW). the models were good and high quality, but they looked really bad and out of place in MW.


the original look vs

see what i am saying? the original has more charecter, the polished one looked too clean and perfect and fake in my opinion.


Another Morrowind example i remembered was both inspiring and dissapointing. When TESIV oblivion came out, shortly this french guy made this app, that takes all morrowind 3d media, converted it to oblivion engine format and reconstructs the entire playable morrowind inside of oblivion (if you had mods/ expansions custom textures, it will convert those to OB as well, well the media/npcs/monsters at least if you had a quest mod, the quest wont be converted )
This was pretty much the coolest thing ever (too bad the developer quit a long time ago). You could pretty much, go to morrowind from oblivion with your charecter and run around in nearly complete morrowind/solthiem area. The sky, water, player, monsters were all oblivion based (prolly didnt get around to converting NPCs/ monsters) (also original MW monster were cooler! Daedroth guys wore PANTS! how cool is that? MW Flame Antonarchs were bigger and a lot scarier than oblivions.


morrowind badass flame demon

in my opinion oblivions for some reason look less sxcary even kinda cute for some reason


i remember seeing my first one in Morrowind, it didnt even notice me yet but i already ran as fast as i could out of the dungeon screaming from that thing lol. Well ok, oblivion Demora looked badass, but i think they ripped off Saurons look a bit with OB) However Weapons armour and even clothing which you could all equip with your OB charecter, were all original morrowind dx8 content. Since the oblivion DX9 high detail charecter might look bad on a dx8 unshaded MW wearing morrowind clothing armor (which actually fit OB model very accuratley) helped OB charecter/NPCs blend in more with the morrowind backround.
I also would like to mention, that Spears /staves from MW were handeled just like 2 handed longswords in OB and looked really great as a weapon when fighting.

i even made a video of this afterntrying this mod


(at 5:08 fighting with a spear i thought the spear fighting looks really cool)


The mod was almost complete, every morrowind aspect even clutter was converted to OB exept for NPCs which all had the same face for each race and no conversation options but their names and locations were all accurate to the original MW. And there was no main quest.
the most annoying part of this conversion in my opinion, is the ground texture conversion. original MW ground textures were pretty large squares and looked natural. Hard to spot any repeating textures. OB engine ruined that since the OB ground textures are smaller more repeating squares (hidden by 3d grass). morrowind terrain textures downsided to oblivion format made morrowind ground textures look bad causing a lot of visible repeating terrain textures.

Anyway, this thing was great but now the dissapointing part. First of all, the french developer of this conversion, quit. Then it was a known fact that Bethesda didnt like this kind of stuff at all, like converting morrowind content to oblivion and would proboly block the mods release on most if not all popular TES mod sites. so if this mod would get released, it would be on some closed forum or uploaded to a torrent tracker. (at the time when this thing came out i joined such forum to help with development) And to my final dissapointment, when this project went mainstream, they started the process of slowly replacing the original morrowind content with custom modded and oblivion content. MW bonemold armour sets came out first and i was horrified by their looks.
another example why low poly low res is better: Original low polygon/ low resolution bonemold armour in morrowind, looked kinda chunky, rugged, imperfect, really seemed like it is made out of bone and the ruggedness of DX8 graphics again, complemented rugged morrowind setting.

original armor

new morrowblivion armor

the original one looks more legit and just looks more badass


The newly modeled high poly/ high res bonemold armour model was a good quality model, i cant argue. BUT! it looked WAAY TO PERFECT. it was smooth, colors were clearer and it just didnt have nearly that same level of ruggedness as original one, didnt really look like it was made out of bone,... it looked FAKE. Then Morrowblivion project even replaced the MW landmass with a less accurate custommodded one. and pretty much started building this out oblivion content and content made specifically for oblivion. The Project slowly started looking all coloful, happy and cheerfull loosing any sign, of the awesome MW atmosphere which i love so much. i ended up quitting the forum. (i did help out before a bit with some construction set work).

i really wish they kept the original graphics because, this morrowblivion project, was everything, i (and any other MW fanboy) wished morrowind had, such as oblivion physics, great fighting/ magic/stealth systems and the dynamic Radiant AI, if added into morrowind which had a lot more content than oblivion, it would have been an insanley awesome game in my opinion better than oblivion. MW unfourtunatley had a bad fighting, system, worse stealth system, very boaring basic AI and no physics. I guess this is all because they dont want Bethesda to get angry at them for violating their policies. Maybe Beths policies do make sence if the case was that the copywrite/ trademark registry agreement thing (i dont know what its called but you get the point) for morrowind, was different from the one in oblivion. I might be wrong about this, but the current Bethesda CEO/Director/main designer guy- Steve Howard, got the ceo position during Oblivion which he owns the copywrit to and morrowind is owned by a previos ceo and they dont want this type of mod because it would get mixed up on who gets payed for which content as they are different copywrits but people are mixing their content....

dont hate people who rip you off,cheat and get away with it, learn from them
CapnBuzz
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Posted: 26th Jun 2011 13:42 Edited at: 26th Jun 2011 13:42
---
Dr Tank
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Posted: 26th Jun 2011 14:01
Haven't played Morrowind, but I agree the older graphics look better. The problem with more polygons is that if you don't use them right, they look crap. With low polygon graphics, your brain can fill in the gaps and make it look right. With high poly if it's not right it doesn't look right.

Also the old graphics seem to have higher contrast, where the new game is more washed out and relies on an imperfect lighting engine rather than what the artist drew.
Quik
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Posted: 26th Jun 2011 15:17
great post i most read it through, havent read it all lol, but i wanted to say that: i think its unfair to compare an indie mod project to the actual developer work (bonemould thingy armo)

and for the record, I am a man.

PAGAN_old
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Posted: 26th Jun 2011 15:42
if you re an ok 3d artist, it is easy for you to make a high poly model that looks very good. But it is actually more of a challenge to make a low poly model that looks good.

I used to take ceramics class back in school, and its a very good analogy kind of. if i take a large chunk of clay and obsess over it for several days , the large amount of clay makes it easier for me to make something really good looking. But if you use little amount of clay, its much harder to make something as perfect and polished out of a small piece of clay... i dont know if people agree with me but this is my analogy i thought of.

another one that just popped into my head is also a good one. I became interested in pixel art latley and this stuff is even harder than low poly 3d modeling especially when you are trying to draw a small sprite and every color of every pixel and their placement needs to be in a certain spot, sometimes creating even sort of an illusion to make the image good. One of the most frustrating aspects of pixel art is figuring out how to build pixel patterns which may look really screwed up and bad up close when drawing it, but turn out to look good from a normal POV. its like you have to try several different insgnificant pattern changes, not knowing if they make the sprite look better or worse.
Change a pixel color- zoom out, no not the right color, zoom in, change it a bit more, move 1 pixel ove zoom out again still not right, move over one more pixel, zoom out.. that looks better ETC thats what i pretty much do, but maybe i am using MS paint to do it lol, and a notebook tochpad to draw lol. It makes me feel hardcore like that.

Also, just making making GOOD textures for low res pixel games, is much harder than texturing a 3d building. (usually takes me 1-3 minutes to draw a texture for a 3d surface in ms paint yes it usually looks pretty cartoony but still ok)

dont hate people who rip you off,cheat and get away with it, learn from them
Wolf
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Posted: 26th Jun 2011 16:13
@Pagan: Sorry to be so offtopic, but do you mind taking a look at this: LINKEDY LINK and telling me in a similar matter what I could improve in your opinion?

Just scroll through the images and give me a few hints, a full synopsis is not necessary at all.

Only if you have time and want to of course



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
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PAGAN_old
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Posted: 26th Jun 2011 17:51
WOW These are totally awesome!

But yeah, well first of all i like the style of graphics, reminds me of arx fatalis or some othher dungeon 90s games.

One thing you should improve on is the courtyard screenshot The building has bad repeating texture which is really cutting into the eyes.

dont do the whole 1 stone darker, another lighter clolor especially make them all the same colors, and same texture pattern dencity altho the stone pattern itself can be changed/ randomised a bit, as long as it still looks similar to the rest of the stones. and it will destroy a lot of the repeating texture. It wont be nearly as obvious and will look good. Also, maybe you could add some vines to the wall here and there, add some small elements to make the stone walls look mmore interesting, This type of thing, helps people ignore repeating textures.

Also, i loved all of your dungeon screens, lighting is really cool. altho some pics i felt were too dark, well thats just me, i cant tell you how to light your dungeons, but maybe if you play around with lighting a little here and there (i always found that kind of thing fun) maybe you can get some cooler lighting effects.

cant really give you critisism on any other stuff since in my opinionthey are all great

dont hate people who rip you off,cheat and get away with it, learn from them
Shadowdeath
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Posted: 26th Jun 2011 18:22
I agree with most of this.

Here's my "2 cents" about number 1:
~I mostly agree with you on this, but I like the regenerating. I just don't like EXTREME regenerating (I.e. 100 Hp, recover 20 per 5 seconds), but something like this is fine (I.e. 500 Hp, recover 5 hp over 8 seconds)
Dr Tank
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Posted: 26th Jun 2011 18:33
Quote: " I just don't like EXTREME regenerating (I.e. 100 Hp, recover 20 per 5 seconds), but something like this is fine (I.e. 500 Hp, recover 5 hp over 8 seconds) "

The problem with that kind of thing is that it becomes in your interest to spend most of your time hiding somewhere waiting for your health to recover.
Non Sequitur M
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Posted: 26th Jun 2011 20:17 Edited at: 26th Jun 2011 20:17
I'm tired of my RPGs nowadays being a 10 hour trek through crap story. You know, lines like these:

Whiny Char: "I'm so inadequate!"
Mean Char: "Damn straight!"
Nice Char: "No! You're a great person!"
Mean Char: "Sorry!"
Sad Char: "WAAAAAAAAH!"
*group hug*

What happened to my 20+ hours of great story? You know...

Final Fantasy Story

Modern RPGs just seem to suck the story out of the game play. No matter how many scenes they have. I mean, the first FF had little interwoven story, but you knew what what was going on, and why you were doing it!
Accoun
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Posted: 26th Jun 2011 21:29
Quote: "3) juggles in fighting games.

It looks and feels stupid, and has there's no interaction with the other player when it's happening. I want to beat someone because I outsmarted them. Not because I spent longer learning sequences of button presses. "


The question is: how would YOU do it? What do you mean "outsmart them"? It's not like the moves can't be blocked and punished.

Make games, not war.
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Quik
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Posted: 26th Jun 2011 22:02
Quote: "It's not like the moves can't be blocked and punished"


usually they cant be blocked: the first move can be blocked, if you let it through then youre screwed.
and thats what i hate with most fighting games <_>

and for the record, I am a man.

PAGAN_old
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Posted: 26th Jun 2011 22:25
i really wish there were more epic storyline games like final fantasy and Grandia. At the same time if there were too many of those games they would all begin to sound likeclone storylines since eventually writers will run out of ideas for good storylines.

dont hate people who rip you off,cheat and get away with it, learn from them
Wolf
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Posted: 26th Jun 2011 22:48
Thanks for the input PAGAN, here is my reply:
Quote: "One thing you should improve on is the courtyard screenshot The building has bad repeating texture which is really cutting into the eyes. "


Yeah, I had a lot of comments on this courtyard so I removed it completely. It shall be replaced by an entirely modeled scene now with much more architecture

Quote: "but maybe if you play around with lighting a little here and there (i always found that kind of thing fun) maybe you can get some cooler lighting effects."


Yes! Thats something I want to do aswell...maybe a new torchflame decal aswell.

Quote: "cant really give you critisism on any other stuff since in my opinionthey are all great
"


Thank you!!

Quote: "they would all begin to sound likeclone storylines since eventually writers will run out of ideas for good storylines."


I doubt that Creativity is endless



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
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Shadowdeath
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Posted: 26th Jun 2011 23:07
Was that post supposed to be for Relict? Lulz.
Dr Tank
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Posted: 26th Jun 2011 23:08 Edited at: 26th Jun 2011 23:08
Quote: "The question is: how would YOU do it? What do you mean "outsmart them"? It's not like the moves can't be blocked and punished."

The "launching" move can be blocked, but what comes after cannot. The player being "juggled" is just an observer, and the other person is pressing buttons, but not having to react to the other player.

What would i do? Shorten juggles instead of making them longer. Have more combos that are interruptable. It's OK that a player can get an advantage, but not that the other player is twiddling their thumbs for 10 seconds. What usually happens with non air combos is that the "defending" player is limited to blocking, evading and countering. This is cool. It gives the advantage to one player stopping the game just being a series of rock-paper-scissors poking, while at the same time still being a 2 player game, rather than a see-who-can-remember-the-longest-combo-they-found-on-the-internet game.

I don't think air combos/juggles should go completely. They should just be shorter. Punching a dude in the air then again on the way down is pretty awesome. Slapping someone in the air then jabbing their feet for 10s whilst they lie down and wobble up and down is totally lame.

There are plenty of things that can be done to improve fighting games. Making juggles longer makes them worse, but that seems to be the way a lot of them are going.
Wolf
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Posted: 26th Jun 2011 23:25
Quote: "Was that post supposed to be for Relict? Lulz."


Yes

Talking about Combat Systems: Dark Messiah really shined there...that was just a blast!!



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala

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