Hmm that's interesting that I come across as a cold senator, in real life I come across much warmer, its amazing what an attractive face and a charming manner can do, psychologists call it the halo effect, we are shallow creatures, we judge first on appearances, second tone and sound of voice, third and least important whats actually said. Politicians at one time used to give grand speeches full of well thought out points and arguments, but they found out it was wasted on the public, it was found it was not as effective as a good brass band, some emotive words, and a fine slogan to rally to, like I said, shallow creatures are people.
fpsc versus the world, where do I sign up -
More years ago than I care to remember I had the bulk of a game in the unreal engine, epic games was contacted about licensing, which back then was 1.25 million USD, which seems utterly ludicrous considering what prices you can get great engines now. Anyway, After speaking to Epic I got an email telling me to remove all references to unreal 3 tech from the web site, there was no mention of any game engine, I took it as putting us in our place. When the publisher pitches came back, we had one agree to publish, it really annoyed me the response we got from Epic, until the publisher pulled out, I was in a position of being able to hand over an extreme amount of money, to a company that had its representative present itself with a veneer of disdain. Bottom line, I liked the irony of going from the dearest engine to the cheapest I could find, fpsc back then wasn't considered an engine but really more of a toy for children. I found it wasn't up to creating anything applicable, no matter what direction I experimented in taking it, so it was left. Its changed and developed over the years, it's possible to make something with it now, my sense of mischief still remains, and I would love to use it in an 'unconventional way', release a game, have it do well and then show whats really up the magicians sleeve and break the magicians code.
Talking of fpsc when I was working on the game I mentioned above, I had a web designer interested in game making and distribution, I recommended fpsc, he had never made any game before, so click and play for someone with no experience and cheap for any ordinary person to use, which is what he was, he somehow eventually got a grant from the Canadian government for an educational license of the unreal engine, I thought nothing of it, after all, he was a web designer, he had never designed anything to do with games on any level at all, years later and I find he must of been given more money than what I thought, pictures showed he had an office, staff and the completed educational game had been played by over a million Canadian students, he now has a contract to do a MMORPG for NASSA and has even spoken at the NASSA virtual worlds conference, how a web designer got to be an independent developer in that position with NO EXPERIENCE I do not know, the only thing I can think of is that he had access to my servers and content, and passed himself off as being more than a web designer. Anyway, interesting story on how fpsc could of potentially been used as a large eduction tool for over a million Canadian school children. By the way, if any mod has access to the number of times I have been blocked, banned moderated and sent to the naughty step, any data comments etc, please forward all details to me, it will make for a great story if I release anything worth a damn, even better if its with your own engine.
Job Hiring,
Wolf I may have something for you, I offered the job to Cosmic first as he is trying to fund raise for his partners son who has cancer, he has a model pack he is trying to sell to raise money, though I really think his plan is not really the best way of doing it, I think he has sold 16 packs, 10 pounds a time, 160 pounds, not a life changing amount to change someones last year of life. I offered him some contract work with me so he would get a better return, but I think he wants to go the same route and is busy on a another fund raising pack. So I could have something for you, email me if you are open for work.
My other jobs for anyone interested.
AGK, I have some web pages I want wrapped into native applications, Im sure you have some web viewer functionality in AppGameKit, if you got rid of everything that makes it look like a web page you could essentially wrap a web app into a native app. I have an xcode app I had created that does this for the iOS platform, but AppGameKit can do more platforms, anyone up to the job can send me an email, there is a form on my site if you cant find my email.
I have a project thats a snake/lightcycle style game in Unity, it takes time to develop due to complexity, I would like to release a game of this genre sooner, there are C++ open source game/s that are a little similar I could use as a precursor, The original of the open source game/s is called Armagetron, there is also spin off from the original game call TR2N Origins. What I am looking for if is skybox support and the ability to have outer rim walls with transparency, and the ability to set a play list of levels with which skybox and game themes it uses.
If any mods know the protocol for hiring on the boards, please inform me. One thing I thought of if making threads is not allowed, these forums have google ads, nothing stopping someone from buying google ads for this web site, I'm tempted to do that if making paid job threads is out.