Quote: "Care to elaborate on your opinion, or are you just trolling?"
As much as I enjoy and like FPS Creator; personally I think he's right.
Although the application evolves from day to day and continues to offer more features with each update, the engine is still way to unstable to produce commercial quality.
For me, commercial quality isn't only about the visuals, sound and the gameplay, but one important aspect is how stable the game is.
With every released FPS Creator game, a whole wave of "Doesn't work.", "I can't get past the loading screen", "The shaders don't work", "Enemies are invisible" posts flood the creator.
The loading time is another one of those things - people expect their games to load levels in an instant today, while FPS Creator levels tend to take multiple minutes and in some cases never finishes.
I probably don't have to mention it, but I will anyway, the savegames so far never worked 100% and often the player can't play from where they left, since their savegames don't work / reload the level correctly -
Euthanasia was a good example for that.
Another concern for me is the memory usage - often, after playing 1-3 levels in one go, the next level won't load properly since FPS Creator runs out of memory and crashes, or stops loading the level, which is unacceptable for a commercial game.
So,
currently, I honestly can't see FPS Creator as an engine that can produce games of commercial quality,
but if the mentioned problems would be fixed, I don't see why not.