Quote: "I guess the GetRawKeyState bug was just too small of a bug to release a single update/fix for"
I had a quick look at that but it appears it might be an OS issue, someone reported something similar happening to Java
https://github.com/libgdx/libgdx/issues/645, I'll have to wait until I bring the Linux version up to date to confirm.
Quote: "It seems a bit odd to have an entirely separate command with IgnoreCase in the keyword."
I considered having them as one command with a parameter, but I prefer the descriptive command name so you know what you are using, rather than looking at some code and not realising whether it is case sensitive or not without reading the parameter list. The FindString commands got a parameter because there would be too many FindString commands to do it the same way.
Quote: "I'm missing the Vertex manipulation commands"
They're on my list, although I'm thinking of doing everything through memblocks. So you'd use CreateMemblockFromObjectMesh, modify the memblock, and then SetObjectMeshFromMemblock, since changing the vertex data will have to regenerate the entire mesh anyway. Then you can also do CreateObjectFromMeshMemblock to create a new object directly from a mesh memblock.