Quote: "Other than that, i really liked it. "
^_^
Firstly, please understand the demo you downloaded is quite old.
Secondly, there are lots of reasons why some of the things you mentioned don't work as planned. For example particles are rubbish because there's a bug in the language.
I'm no modeller, if you want to make new textures please do.
That map was just a test, the real thing will have better placed enemies where you can't avoid conflict.
Quote: ".And when they say "is someone there?" they don't even turn round to look"
Its a little comic touch. And their head does move
The minigun has changed.
Quote: "Another thing, add some jumping crouching"
Is that an order?
IMO it doesn't work that well in FPSes - if it was third person I'd definately add it.
Quote: "They run really slow on my pc "
Could be your pc?
Quote: "When you shoot anywhere near the enemy is hits them automaticly (oh, and speed up the bullet moving speed)."
Per poly collision is too intensive. I do a simple but cheap distance check. I may e able to make it a bit more accurate. Hence if bullets speed up then they may actually pass right through the enemy.
Although it's nice to make this game realistic it will not be perfect. It's tremdously difficult to get every suggestion in and I'm trying my hardest. But at some points even I (and I'm a big perfectionist) have to give up and stick with what I've got.
An example is the mud particles. I'd rather have bad ones than none at all.
I appreciate constructive criticism but that did sound like alot of demands
I'm not professional here (yet
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