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Newcomers DBPro Corner / Small RPG snippet?

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TEH_CODERER
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Posted: 26th Oct 2004 04:35
Sorry agian. I've been at my grandparents. Just replace then X*100 with your x co-ordinate. You have to get rid of the for/next loop and just make the objects individually.
How are you making your levels? If you let me know then I'll make you a waypoint editor.

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Cian Rice
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Posted: 26th Oct 2004 05:03
Yeah your waypoint editort would be nice, thanks, and thanks for the reponse.

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DaedalusX
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Posted: 26th Oct 2004 05:49
do what i did start making foundations for stuff so tis basic at first and then improve it. its workin for me so far. ive made a basic map advanced menus and average battle system

Daedalus
Cian Rice
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Posted: 26th Oct 2004 06:20
Sorry. I had no clue what you just said DaedalusX.

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DaedalusX
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Posted: 27th Oct 2004 04:52
sorry lol didnt relise there was 13 pages of messages i answered to something on page 1.....im shortsighted leave me alone....... i have spent far too long on my rpg starting to get irritating

Daedalus
Cian Rice
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Posted: 27th Oct 2004 05:02
Oh, I know what you mean with the irratating part. The NPCs are going crazy, there collision has stopped working and everything since I've tried to add waypoints, something I'm still working at.
Sidenote
I posted some stuff I'd like to go into a few pages back and one part was better enemy AI along with multiple enemies, can someone help with this?

There is only one way to package shaolin: Shaolin Soccer...
Cian Rice
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Posted: 27th Oct 2004 07:26
Arghh...
I'm still having problems with the waypoints because the elf does not collide with them and rotate, he just walks right through them, also nothing else has collision detection the way it had anymore.[ ]
I'm still working at getting working then I can add more NPCS.

There is only one way to package shaolin: Shaolin Soccer...
monkeyboy
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Posted: 27th Oct 2004 07:36
You seem to be getting along well and because I cant seem to get a reply anywhere else. I am also trynig to make an rpg in first person. I have lots of objects but I cant work out how to do the collision to stop me walking through everything please can somebody help. Also is your rpg past,future or present?
monkeyboy
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Posted: 27th Oct 2004 08:14
Anime you think you could post the full code youve got at the moment ?. I dont want to copy it or anythin ive just been trying to learn how to make an rpg like you but i dont have any ai stuff cause there are no snippets with it past page 4 or something.
Cian Rice
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Posted: 27th Oct 2004 08:35
I got the waypoints working for the NPC. Now I just need to get the coliision fixed with my girl house and cow creature. Then I'll add more NPC like a shopkeeper and inn keeper and just people along with quest givers.

There is only one way to package shaolin: Shaolin Soccer...
Oddmind
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Posted: 27th Oct 2004 12:05
umm...i just looked thru all thirteen pages of this...and i cant get all of the updated codde... can u please post updates/what u have so far so i can get the magic casting ect...cuz i seemed to have missed that whole thing...
Cian Rice
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Posted: 27th Oct 2004 21:01
It's there, it's around the frist 5 pages.

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monkeyboy
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Posted: 28th Oct 2004 03:17
can somebody help me with collision? I can do it in thrid person but my rpg is first person and i really have no idea how to do it all my attempts have failed
Cian Rice
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Posted: 28th Oct 2004 05:19
I wish I could help, I think the concept would be the same as has been shown here but just with the camera, however I don't know how you would do that.

Once more, can anyone help with better enemy ai?

There is only one way to package shaolin: Shaolin Soccer...
monkeyboy
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Posted: 28th Oct 2004 07:37
Ok seeing as nobody anywhere seems to know how to make collision in first person I suppose I could make my game in third person. But when I did try this i seemed to collide with objects before I actually reached them so i couldnt get through doors or walk near walls. Does anybody know why?
The Wendigo
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Posted: 28th Oct 2004 19:17
box collision could be to blame. It isn't accurate but does the trick. Look up Intersect Object in code snippets and the like. There's tons of collision code for accuracy and sliding (such as my Waffle collision, which isn't posted nor will be cuz I don't have the time). My Waffle collision was actually loosely based off of some code someone wrote in this forum.


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monkeyboy
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Posted: 29th Oct 2004 03:17
I ran that search and couldnt find anything helpful just something bout bullet collision. Can you tell me what you think is the best way for houses so i can walk round the inside
Cian Rice
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Posted: 30th Oct 2004 04:18
Can some one please help me with Better enemy ai?

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Cowy 104
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Posted: 31st Oct 2004 08:10 Edited at: 31st Oct 2004 08:11
Hi animeblood, can anyone make a small 2D Rpg snippet? Please?
I'm using DBC.

Emu.
Cian Rice
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Posted: 31st Oct 2004 09:53
Look at the 2D RPG Tutorial in teh 2D section. Unless you mean a hack n' slash. But I can't help with 2D, lo siento.

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Cian Rice
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Posted: 1st Nov 2004 04:26
Andrew Neale is currently showing me some stuff about Level Editors, it's easier then I thought it would be but is still hard, would anyone else like to help me learn how to create one? And once more can anyone help with making better enemy AI? Please? Is anyone reading this thread anymore? Because I can't let it die yet, I still need to get some more stuff before I can leave this to die!

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TEH_CODERER
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Posted: 1st Nov 2004 19:11
Yep. I'm still here!

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Cian Rice
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Posted: 1st Nov 2004 20:04
Good, so you know the enemy AI, in doug's orignal code? How would I implement it so they can cast magic and move away from attacks?

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Cian Rice
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Posted: 2nd Nov 2004 22:46
Once again:
Can anyone help me with better enemy AI that can move away from my attacks and that can cast magic?
And:
[b]I have made a final hud that has the meters in the upper right hand corner, I've got the health bar and magic bar up there fine but I can't get the XP meter up to where I need it and work unless I add a number, ahh I'm making no sense so here's the code:

(xp= 50) I need the bar to be as big as:

Playerhealth= 100

I need to have it so the XP bar starts out with nothing but as you kill more stuff it increases showing more of a green bar, repositioning this bar is always hard.

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TEH_CODERER
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Posted: 3rd Nov 2004 20:30
I'll have a go after I've looked at your level editor thing.

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Cian Rice
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Posted: 4th Nov 2004 03:07
Thanks Andrew. Where were you the past few days? At your grandparents?

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TEH_CODERER
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Posted: 4th Nov 2004 03:32
No. Working on my RPG. I just haven't checked here in a while. I'll look at the code you wanted then I'll take a look at this.

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Cian Rice
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Posted: 4th Nov 2004 03:33
Cool, when will you have the next demo of your RPG out?

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TEH_CODERER
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Posted: 4th Nov 2004 03:41 Edited at: 4th Nov 2004 04:13
Not sure yet.
Here is a simple usage of the menu:

You can add different primitives.
I'll do some more soon because that menu code rocks.
[Edit]
Here is a slightly improved version.
Add primitives - menu,
Select object - click,
Delete objects - Delete,
Move object - 8,6,4,2,+,-

[/Edit]

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Cian Rice
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Posted: 4th Nov 2004 04:25
Thanks alot! That was really helpful. I think I can work with this.

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TEH_CODERER
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Posted: 4th Nov 2004 04:46
Glad I could help.

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Cian Rice
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Posted: 4th Nov 2004 08:16
Andrew, do you think you could help with my enemy AI? AI is very hard for me and I'm still grasping the concept. I just wanted them to move away if it detects me slashing and to cast magic, I already have some magic code which you find a few pages back thanks to Tifu, and the AI is the same as Doug's original code, except there are only 25 enemies now.

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L B G
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Posted: 5th Nov 2004 01:24
Anime Blood if you have fiished the RPG game please could you post it on the net thanks
TEH_CODERER
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Posted: 5th Nov 2004 01:47
If he'd finished it he wouldn't be asking for help.
I'll have a look at it.
Is it the code where you are a cube and there is a load of other primitives running around who come at you if your close enough?

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Cian Rice
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Posted: 5th Nov 2004 03:09
Well there are 2 like that, Auras and Dougs, the one I'm talking about is Dougs which as a bunch of redspheres that attack you and you can slash back.

@L B G,
Of course it's not complete as Andrew has stated, and it won't be for a while as it will have a long story (not uber leet MMRPGness) and I'm still working on that and grapsing a knowledge of DB.

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TEH_CODERER
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Posted: 5th Nov 2004 03:54
Yep. Thats the one I meant. Could be a while cos I'm doing alot on mine.

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Cian Rice
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Posted: 5th Nov 2004 04:07
That's okay, I'm learning to texture so I can wait awhile.

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TEH_CODERER
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Posted: 6th Nov 2004 00:27
Now the enmies back off a bit:

I'll work on magic next.

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Kohaku
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Posted: 6th Nov 2004 00:43
That editor is quite neat Andrew.

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Cian Rice
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Posted: 6th Nov 2004 03:31
Yeah, editors seem to be Andrew's specialty.
Eh Andrew, is this code that makes the enemys back off?

Or is it something else?

Thanks for helping me, they dodged exactly how I wanted it, so if you didn't come at them they could "jump" back.

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Cian Rice
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Posted: 7th Nov 2004 08:20
So, andrwe have you been inspired? Or are you busy with Tutopia?

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TEH_CODERER
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Posted: 8th Nov 2004 02:35
Thanks. Yep that is the bit.
I will work on the magic. Sorry I took so long but I've been busy with mine. I've been working on the music after getting slightly annoyed with making AI animations but I'll get that done too.

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Cian Rice
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Posted: 8th Nov 2004 03:38 Edited at: 8th Nov 2004 03:38
Thanks, Andrew
Can't wait, and about the dodging, was that all the code needed? (see a few posts up).

Edit: Just reread, man I've played too much guildwars...

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TEH_CODERER
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Posted: 10th Nov 2004 02:02
O.K. Done it.

It is vey simple magic. If you need anything explained let me know.

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Cian Rice
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Posted: 10th Nov 2004 06:09
Okay, I just need to know which code I need to insert in to my snippet, I've got the basic idea of what it is but I'm not sure...
Nice spell by the way.

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TEH_CODERER
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Posted: 11th Nov 2004 02:22
O.K. Here goes:







I think thats it. I'm not really sure how to show you.

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Cian Rice
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Posted: 11th Nov 2004 06:04
Tanks.

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Cian Rice
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Posted: 11th Nov 2004 10:47
Uh, question? Would I need to reorder the code, as in whould I have to postition the cast as integer before some stuff above it or what?

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Cian Rice
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Posted: 12th Nov 2004 03:52
Okay, that was confusing, just went back to try and put it all back into my code again and it just didn't work... Do you think you could REM where it should go and maybe put it all in one code box? I was very confused...

There is only one way to package shaolin: Shaolin Soccer...
Shadowed Lightning
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Posted: 13th Nov 2004 11:58
Hey, Ive been reading ALL of your posts and looking at snippets and everything as you go along, could u post a snippet of ALL of your progress so far, like, the whole thing u have working right now? i jus wanna see what its like?
thanks

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