Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Small RPG snippet?

Author
Message
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 1st Mar 2005 21:31 Edited at: 1st Mar 2005 21:32
I did that, but it didn't come out like it should have.

Here's a slightly updated one:


Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 2nd Mar 2005 03:31

Works for me!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 2nd Mar 2005 04:07
It looks the same as mine, just untextured, How can I get ti so It accuartly looks like my data?

Because I haven't seen a barricade of ones going across the whole thing that actas a wall and I don't see anyzeros between ones that would form any "holes" between the cubes.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 2nd Mar 2005 20:37
That is weird!
I reccomend a level editor rather than data.
Maybe data commands can't hold that much.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 4th Mar 2005 05:15
Maybe, I was just using data as a temporary thing oh well...
Anyways I'm going to redesign the map system using the stuff I learned from my ingame map thread. Also could someone check my help with levels thread, pleeassse? I need some help with both 3rd person sliding collision...

Have a heart and join my message board.And now my messageboards work again!Woot!
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 6th Mar 2005 04:13
I made a city for my platformer instead, I'll upload it for use in my Help with Levels thread so I can get help with sliding collision, anyways I added music in and am going to change the map in a few minutes now that I have time. Also I want to increase the amount of health earned per level and the xp required needs to increase with out increasing the bar but getting a variable that will keep the bar the same will be hard to find.

Have a heart and join my message board.And now my messageboards work again!Woot!
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 6th Mar 2005 08:44
Just a screen of progress:


Have a heart and join my message board.And now my messageboards work again!Woot!
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 7th Mar 2005 06:51
Okay here is my current RPG Snippet Code:


It doesn't work at the moment because of the sliding collision gosub that Chris made. I think it's because of the enemy objects being stored in a variable, anyways how would I fix this, thanks ina davnace.
[center]There is no media required for this I removed it or replaced it.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 7th Mar 2005 19:10
Looks good apart from the frame rate but that may be your system. Not disastorous though.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 8th Mar 2005 03:28
I had set it a 30 on purpose as it's common for the RPGS I play. But could you help me with the sliding collision gosub please? I don't know what to do, and I have another question about it, for the newx and z values for the object position rather than object position one should it be i? I'm starting to think that too, but I still need to solve the object existing problem, if you didn't see the post I'll quote it:
Quote: "It doesn't work at the moment because of the sliding collision gosub that Chris made. I think it's because of the enemy objects being stored in a variable, anyways how would I fix this, thanks ina davnace.
There is no media required for this I removed it or replaced it.
"


And the code:


Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 8th Mar 2005 05:00
I'll take a look.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 8th Mar 2005 10:27
Thanks. I'm going to add ai for the little followers once I have sliding collision.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 10th Mar 2005 04:12

I added two lines of code to make it run and can't find a problem.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 10th Mar 2005 07:42
Thanks, just a wuestion for the object position 1 part should I change that to i, so all objects would have sliding collision?

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 11th Mar 2005 02:40
Try it and see but I don't think that will work. I think the looping through objects from 1 to 200 is only to apply collision to the player object with all objects but I'm not sure.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 11th Mar 2005 03:26
Oh, I just want to make sure that npcs won't go through any other things also, I couldn't get it to work with my code for some reason, so could I send you my media and stuff and see if you can get it working I could either not move on the ground or walk through an object, so I had to rem the collision routine.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 11th Mar 2005 17:19
O.K. So have you tried changing it from a 1 to i?

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 11th Mar 2005 22:29
I did and nothing could move...

Have a heart and join my message board.And now my messageboards work again!Woot!
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 15th Mar 2005 23:38
Anyways...
Do you think you could help me with the health variable so when you level up you have more health but the bar stays the same size?

Have a heart and join my message board.And now my messageboards work again!Woot!
WarGoat
20
Years of Service
User Offline
Joined: 19th Sep 2004
Location: Montreal
Posted: 16th Mar 2005 01:08
Maybe you could do something like if you are LV 2, When you get it by a monster, you could say that the amount of HP decrease more slowly, just an idea like that.

Windows XP,pentium IIII, 1,9 MGZ, 256 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 16th Mar 2005 03:32
It is quite simple:

MaxHP holds the current maximum health value, HP holds the current health value and BarLength holds the size in pixels of the health bar. MaxHP# and HP# hold the same value as MaxHP and HP but as a float.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 17th Mar 2005 03:49
Thanks, will test it out.

Have a heart and join my message board.And now my messageboards work again!Woot!
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 17th Mar 2005 09:29
It worked after I adjusted the bar length, thanks again. Now I want to deal with enemies again, when you deal damage to them they reposition and attack again but are smaller, but I'd rather just have them jump backwards and then stay the same height and attack again, to give it more of a battle like feel...

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 17th Mar 2005 22:30
That should be easy enough. I'll have a go when my programming ban is lifted!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 18th Mar 2005 03:17
How long will that be exactly? Anyways I'll try messing around with it...

Have a heart and join my message board.And now my messageboards work again!Woot!
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 20th Mar 2005 23:55
so...hows it going?

btw, could u take a look at the pirates WIP anime blood.

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 21st Mar 2005 01:24
Good... Sure I'll look at Pirates...

Anyways I'm still experimenting.

Have a heart and join my message board.And now my messageboards work again!Woot!
Acolyte Entertainment
19
Years of Service
User Offline
Joined: 28th Dec 2004
Location: Oregon, US
Posted: 21st Mar 2005 01:34
[edit] oops sorry mis post


Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 21st Mar 2005 01:43
Huh?

Have a heart and join my message board.And now my messageboards work again!Woot!
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 21st Mar 2005 04:21
he means he accidentally posted on the wrong thing or something, then he edited his post, and deleted it realizing what he did. I think, hehe

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 21st Mar 2005 04:22
Well I'm confused that he said edit and the post doesn't say edited on or anything...

Have a heart and join my message board.And now my messageboards work again!Woot!
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 21st Mar 2005 06:37 Edited at: 21st Mar 2005 06:39
o, hehe, its cause he just deleted his original message.

EDIT:sry to intrude on your thread again, but could u look at the team request for pirates post again, anime blood.

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 26th Mar 2005 04:34
Ban lifted!
I'll take a look.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 26th Mar 2005 04:37


[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 26th Mar 2005 09:08
Thanks, I'll check it out.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 27th Mar 2005 03:08
I like the new avatar and sig!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 30th Mar 2005 00:38
Is this thread ever going to get moved?

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 30th Mar 2005 09:56
That's a good question and thanks for the compliment.
Made the avatar cus I pre-ordered Jade Empire.

Urbia Rising: A platformer. Coming in a long time.
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 31st Mar 2005 19:35
Quote: "Urbia Rising: A platformer. Coming in a long time."

So you are making a platformer? You could use my code snippet as a start.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 1st Apr 2005 10:11
No, it's different than that it's a more open platformer and it's 3d, it also uses RPG elements.

Urbia Rising: A platformer. Coming in a long time.
Fox Dark Master
20
Years of Service
User Offline
Joined: 20th Jul 2004
Location: Portugal
Posted: 4th Apr 2005 01:31
I've made a tutorial to make a simple menu:
http://www.ideiasinc.net/forum/viewtopic.php?t=331

I hope you like it!


True Phantasy
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 7th Apr 2005 11:20
That's a nice tutorial.

Urbia Rising: A platformer. Coming in a long time.
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 9th Apr 2005 07:56
Hey Andrew? I was wondering if you could implement that menu into my rpg snippet as I tried but it would just go to a blank backdrop and there wouldn't be an planes that acted as the menu. Thanks in advance.

Urbia Rising: A platformer. Coming in a long time.
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 12th Apr 2005 03:40
Sorry. Didn't really understand that! I'll take a look at the menu. Could you try and explain again please.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 12th Apr 2005 05:57
Well you know that menu code you posted in the Code Snippets that was 3d? Well I really liked and tried to implement into my RPG (canging the object numbers so I wouldn't interfere with already created ones) however all I got was a backdrop and no planes... So I was wondering if you could help me implement the menu into my snippet, also could you comment on my w.i.p? The link to it's in my sig .

TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 12th Apr 2005 20:11
O.K. I understand now. I'll give it a go.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 12th Apr 2005 20:56
OKay, thanks.

Fox Dark Master
20
Years of Service
User Offline
Joined: 20th Jul 2004
Location: Portugal
Posted: 14th Apr 2005 00:48
Do you know that almost all menus are 3D? because on darkbasic all sprites are 3d objects...

Speaking of db, i had a problem when i was testing my program... the error was not from me, was from the compiler, an C++ error...
That was a sad thing... now i'm thinkin in change to c++...


True Phantasy
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 14th Apr 2005 04:10
Sprites aren't 3d objects other wise a sprite labeled 1 would interfere with a 3d object labeled 1. And about the compier then switch to BlueIDe instead there aren't nearly as many bugs in that...

TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 14th Apr 2005 04:51
If they are 3D then although it is sprite 1 it would be something like object 65535+1. However, I think they are 2D. Changing to Blue IDE is changing the editor not the compiler isn't it. Sorry I haven't had a chance to work on the menu yet but I'll take a look now.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk

Login to post a reply

Server time is: 2024-09-24 03:19:10
Your offset time is: 2024-09-24 03:19:10