I asked my last Ronin thread to be locked, curious why, read the second to last post on it
. Special thanks to MikeS. And well I'm not gonna post what I'll call 'learning work' on here, as it was one of the things that cluttered the last thread
Now to sort out the info of it to make it apply to the WIP rules
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Name: Ronin
Team Members:
Modelling + Animation:
Bryn Price(Seppuku) - Leading
Adam Biles(Eedam) - Architecture and other models
2D Stuff:
Bryn Price + Cian Rice(Cian teh Animeblood) When availible
Programming:
Gauthier - Leading
Bryn Price- Assisting
Rest:
Bryn Price
Current Special thanks(will be updated):
RPGamer
The Game Creators site,
Cinema 4D,
CGTalk,
Dark Basic pro.
Animeblood,
BenDstraw
3D Kiwi - Cinema 4D Plugin writer, those who use c4dcafe will know who he is.
Software used so far:
Dark Basic Proffesional - Programming
Cinema 4D CE 6 - 3D modelling/animation
UV mapper - UV mapping
Photoshop 6 - 2D stuff
ModPlug tracker- Music/sound FX, MP3 music
Anvil Studio- Midi music (may not be used now I worked out ModPlug)
Hair Plugin- Monster edition for Cinema 4D 6 and above
Genre: RPG, turnbased move selection, more classic RPG
Testers feedback credit so far to: Zotoaster, Sett
(why am I opening credit to so many, because well otherwise it would be credit to me, GMAN/lost inthought and the applications used
)
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The Story;
The lead character, Akai, a Samurai in training for the general command, who is asked by the Daimyo of the Takeda clan to fight alongside with General Nachi in the battle of Hizen castle, and well Nachi sends the troops off to attach and well you go offf into play and fight along side Nachi until they reach the general and kill him off....once the battle is won, it will go into FMV and Akai will get attacked, defends and well the enemy general draws out a no-dachi (big two handed sword) and smashes Akai's sword, unlucky, so Nachi attacks the general and starts to lose, Akai not being a coward, looks for a weapon, and finds a bow and arrow, and well misses and hits General Nachi, Nachi's army flees, and Akai is punished by becoming a Ronin, he would've rather commited Seppuku(ME!!!) but he followed orders and seeked jobs in the Ronin world, and his first job is to assinate someone in his old castle, and well heres a dirty secret about his Daimyo, finds it so dirty and evil, as a cliche the secret is that the general has found a magical power he wishes to use to run Japan under tyranny, and well he says the where abouts of the fire magic, and Akai sets out to get it....saying more would be a spoiler....
The Characters:
Akai Takeyama:
Age: 24
Specialty- Kendo
Sex-Male
Title- Samurai
Himika Kiyamoto:
Age:18
Specialty-Kendo, Unarmed combat
Sex- Female
Title: Apprentice
Kuroi Akutomo
Age : 27
Specialty-Kendo, Kyudo(Archery)
sex: Male
Title: Dark Samurai (Kuroi means Black, Aku means evil, kinda obvious
)
Tsuki Morita
Age: 16
Specialty-Kendo, Bo-jitsu(staff, Spear and Naginata)
sex: Female
Title: Student
Michiko Zennin
Age:20
Specialty: Ninjitsu
Sex: Female
Title: Ninja
Yoshi Shirotoi
Age: 70
Specialty-Unarmed martial arts, master
sex: Male
Title: Wiseman
Nachi Katsumoto
Age: 30
Specialty- All samurai arts
sex: Male
Title: Kensei/General (Kensei is a master of the sword, literally meaning 'Sword Saint')
Miyamoto Musashi:
Age: ??
Specialty- Kendo
sex: Male
Title: Legend (He was real, he was a legendary samurai who wrote the 'book of the five rings', you can find that in a big book store or Amazon or anywhere else thats good)
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I like my idea, and I am very sure I can pull it off, as I have coded each part of the engine needed before and well its just pulling all the knowledge together now I have learnt enough DBP and enough 3D modelling, as for music, I started using Garageband, but am gonna learn a PC music maker.
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Current Progress:
Engine 1- Ditched, too buggy
Engine 2- 10%, it used NGC, and became a problem, ditched (got back onto a battle engine, got as far as stats effect hit, but still needed a lotta work)
Engine 3- 15%, has collision code and test level, and opening menu and NPCs that talk
Graphics- Not too much done, only Himika's head and test level, NPC in progress, huds.
Music- a few songs added, of my own creation.
-Engine 4-
By suggestion of Sett;
To make the Ronin engine even stronger, We are redoing the Ronin engine again, but making the source code compatible for those DBP users without 5.8 or above, plus some parts will be improved
.
Progress:
Camera (Sett)
Collision (Sett+RPGamer, Sett is using an old code snippet of RPGamer's)
Talking (Sett)
Main Menu graphics + Menu (Me)
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Screenshots:
This one demonstrated my latest test level but seemed to exported wrong and weird like, and well the camera range was bad(changed it)
Here is the original in Cinema 4D, see the differance
Deled test level, may as well keep it as my default test one, notice a lil prob in camera range, now sorted (because at first I didn't realise that was my problem)
Himika's Head
And well you can download engine v2 at 8% complete here
http://files.filefront.com/RPG_tech_demo_v01/;3937682;;/fileinfo.html
And now to make this post even bigger, info on the game engine, the engine is called Harakiri (why not, similar to seppuku) I am copying this from a text document of what I have done, so its in that sort of format;
Harakiri
RPG Game Engine
Current features:
Talk Engine
Walking Engine
Music Engine
Collison engine
Joystick control features
Keyboard control features
Opening menu
To do features
Full system battle engine
Game menu
Saving/loading
Talkable variables
Inventory
Leveling/stats
Changable party
Shaders (turned off if not supported)
FMV support
|Feature glossary:
Battle Engine:
This isn't going to be your run of the mill classic RPG battle engine, nope, its differant.
The concept seems weird at first but let me explain;
You have a 3 character party, you can switch the 'main character' off of battle, basically, each character has a differant 'job' in battle, on will be Melee, one will be projectile attacks, other will be magic/summon.
So
Melee will hold the enemy back with strictly Melee close up attacks, they will get any damages, projectile, magic and melee
Projectile attacks will be bows and arrows, ninja stars, giant ninja star, Muskets, they will Projectile damage from the enemy
Magic attacks, will be harmful magic, support magic, time magic, summoning demons, will recieve magic damage.
So as an example, if I were to use this in Ronin
Akai (samurai) would be melee fighting a Samurai
Himika would be magic
Michiko would be projectile
In certian games, like Ronin, the rule is the projectile attacks will be ones with the skills, these skills will be Kyudo and Ninjitsu (Archery and Ninja)
Talkable Variable:
Talk to an NPC, tells you to give a package to some one, give it to them, they will say something, and then later say something differant, basically what you do can change what people say.
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Comments welcomed and well appreciated, hopefully it won't get cluttered like last time, if it does, tough luck I guess
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