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Work in Progress / Pirates of Port Royale

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Cian Rice
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Posted: 26th Sep 2005 02:58
But your not on the team are you?

Megaton Cat
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Location: Toronto, Canada
Posted: 26th Sep 2005 04:03
Am I?

I'm always left out of the cool projects.


The future is here, and I can't afford it.
Oneka
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Posted: 26th Sep 2005 04:32
I may not be but iam still entitled to 95% of the profit

Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Heckno
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Posted: 29th Sep 2005 00:57 Edited at: 29th Sep 2005 00:59



each one is coming in around 2000 poly....
texturing still needs alot of work, not sure if im gonna keep the scar on the left side under the eye on Chubby...
Gil Galvanti
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Posted: 29th Sep 2005 02:57
nice . So, do you think you could try some townspeaople now? like blacksmith, tailor, cook, etc?

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 29th Sep 2005 08:52
those are some really great models heckno!

Heckno
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Posted: 29th Sep 2005 21:43
I was thinking of building a suited zombie for ya Lukas, kinda like what I look like before my second cup of coffee in the morning...

I'll try and slip one in while working on the common folk for gil...

Gil, tried to email some models to you, did you get them?
Lukas W
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Posted: 30th Sep 2005 09:13
lol that would be great heckno

gil,
i got a brilliant idea for the game (i do think that you have allready though of this way before me)
well, i think we will write a level editor in the close future, yes?
and in the level editor or world editor, we should have the ability to add "AI Patrol Point". it is a cube with that name. each AIPP have a unique number, and when we make an AI, we set him to patrol, and we click on each of the AIPP we want him to patrol in, and in that order we clicked he will walk. when he comes to the end, we can have an option "loop patrol" and "patrol once". i guess you know what both of the means. (i got this idea from DromED, the level editor to Thief1&2. been using that tool for 5 years, and that tool made me interested in making my own game, and now 5 years later: here i am)

Gil Galvanti
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Posted: 1st Oct 2005 01:43
cool, good idea .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Advancement Games
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Posted: 1st Oct 2005 22:30
It looks nice. Definately low poly though. I think that I would like to see a demo to give you some real comments on how the game is really going though.

C. Nom De Plum
Heckno
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Posted: 2nd Oct 2005 00:55
Lol Gamedev, all DB rpgs are low poly....
Xenocythe
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Posted: 2nd Oct 2005 01:50 Edited at: 2nd Oct 2005 01:50
GIMME DEMO! please?

Your game is going great! But I really want a demo.
Gil Galvanti
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Posted: 2nd Oct 2005 05:31
oh, sorry, btw Heckno, i did get those models, forgot to say .

We're working on a demo, I'll try to get one ASAP, but I wouldnt expect anything too soon .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Advancement Games
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Posted: 2nd Oct 2005 21:27
Why are all DB RPG games low poly? Just a wonder out loud. I am thinking of making an RPG soon. Low Poly doesn't mean low textures though, right?

C. Nom De Plum
WarGoat
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Posted: 2nd Oct 2005 21:31
no. low poly mean that there not a lot of polygons, so fps will stay at an higher rate.

ex:
an object with 5000 polygons (i doubt there a lot of models like that) will do a slower game that if you have a model with 1000-1500 poly.

hope it helped.

Windows XP,pentium IIII, 1,9 MGZ, 256 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
Lukas W
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Posted: 2nd Oct 2005 21:56 Edited at: 2nd Oct 2005 21:57
Quote: ",pentium IIII"

actually it is spelled IV (V-I = IV (4) (V=5))

and you are correct.

a model with higher polys will slow down the game.

if you have 1000 polys in 1 model, this means the game will have to render 1000 polygons + texture on each polygon + light on each polygon.

so eventualy it will end up with redering 3000 polys in one Sync for each 1000p model.

(i might be totally wrong here though )

Xenocythe
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Posted: 2nd Oct 2005 22:01
But then again, you can put this in you code:

for hpc=# to #
if object exist(hpc)
if object in screen(hpc)=1 then show object hpc else hide object hpc
hide object #(any object that needs to be hiding no matter what)
endif
next hpc
WarGoat
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Posted: 2nd Oct 2005 22:10
nice. That way, you can stop the slowing down of the game. but I think where getting away from the main topic.

Windows XP,pentium IIII, 1,9 MGZ, 256 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
Gil Galvanti
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Posted: 5th Oct 2005 23:42
yeah, the reason is because theres generally so many objects and things in an RPG on screen that your FPS is very low if you use high res models. BTW, sorry everyone, I've been gone a few days on vacation.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Gil Galvanti
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Posted: 9th Oct 2005 07:14 Edited at: 9th Oct 2005 07:20
So...nobody has been posting. Ready to start working on PoPR again, Lukas ? And, although it doesnt seem like it, ive been working on PoPR the last few days, just so you dont think i havent .

EDIT: btw, Lukas, im working on getting a single downloadable folder with all the stuff cleaned up, and im doing some things that im sure will significantly increase the framerate, and the program wont be overloaded by all the engines together .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 9th Oct 2005 13:32 Edited at: 9th Oct 2005 13:33
ok. i will try one more thing with my game. if it does not work, i give up and it will probably lay there for 1month or something, until i feel like working on it again..

anyway, im ready. i do have work, which take up most of my time, and mondays is a kind of busy day.. i have band practise, so i get 2hours to work on mondays. every other day i have like 5-6 hours.

ok, that is cool. i cant log onto the forum.. it says "skin could not be verified" or something..

btw. if you are working on the game, i mean the main engine. and i am working on the main engine.. wouldn't we get same game, with two different engines ill stop working on mine for a while, until you have posted, or until i know what it is you are doing, or what i actually should do im confused

Gil Galvanti
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Posted: 9th Oct 2005 18:17
Quote: "ok. i will try one more thing with my game. if it does not work, i give up and it will probably lay there for 1month or something, until i feel like working on it again..

anyway, im ready. i do have work, which take up most of my time, and mondays is a kind of busy day.. i have band practise, so i get 2hours to work on mondays. every other day i have like 5-6 hours."

oh, lol, you dont have to completely abandon your project for a month, and you dont have to devote ALL your free time to PoPR .

Quote: "ok, that is cool. i cant log onto the forum.. it says "skin could not be verified" or something.."

hmmm....try clicking on this link:
http://www.freeibforums.com/forums/index.php?mforum=popr&act=idx

Quote: "if you are working on the game, i mean the main engine. and i am working on the main engine.. wouldn't we get same game, with two different engines ill stop working on mine for a while, until you have posted, or until i know what it is you are doing, or what i actually should do im confused "

Yeah, about that, i didnt really mean for you to start working on the main engine immediately, lol, i havent really completed the cleanup, but im close, i am having some problems though, on this computer, i tried uninstalling and reinstalling CS4, because it wouldnt lightmap, and everything went fine until i clicked register, but then it just takes me to a TGC page when i click register, and it should ask me for an access code , so anyways, now im stuck with the demo version down here until they respond to my email. Luckily upstairs i have CS4 as well, and it has a lightmapper, but thats a slower computer and ill have to be transfering files back and forth . Oh, well. So, ill try to finish the cleanup thing today, then i think we should try putting in one engine at a time .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 9th Oct 2005 18:53
lol, im not abandoning my project because of other projects. i do it, well i probably wont do it, but i do it becaues im so tired of several days of hard work and everytime i get same error... ah well...

yeah, that link works

now it all makes sense to me

Gil Galvanti
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Posted: 9th Oct 2005 19:33
ok, cool . Argh!!! They still havent emailed back about CS4, and now i cant get it to stay open very long upstairs. *sigh*

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Gil Galvanti
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Posted: 11th Oct 2005 03:13
Okay, what im HOPING for but im not making any promises, is that one month after we get the engines together, and if the people from CS4 will ever respond and help me get it working again, we will have a playable demo. Features:
-1 playable character (most likely no choices, although eventually i hope to have about 125 different combination possibilites, 5 head, 5 torso, and 5 legs).
-2 playable, though not complete, professions.
-About 80% of Port Royale finished.
-1, possibly complete, ship available to sail into the middle of nowhere considering right now Port Royale is the only island, lol.
-5 to 10 different NPC models.
-About 20 to 30 NPC's.
-Have about 50% of the buildings in Port Royale accessable (eventually all will be).
-A talk system where you will be able to interact with NPC's.
-Hopefully about 5 non-profession related quests.
-A fairly simple combat system.
-Weather.
-Night and day.
-Shops which you can buy things from.

Some major things that wont be in this demo but will eventually be in (keep in mind this demo will be about 10% of what i hope the full game will be):
-Crafting
-Over 20 professions.
-Nearly all NPC's have a unique model.
-Tons of islands, uninhabbited, and inhabbited.
-A buyable housing system.
-A system of claiming land and starting countries.
-House building (custom).
-Able to move and decorate home.
-Gathering resources (a few resources may be able to be gathered)
-A working economy.
-A running history (governer dies, someone takes over, french get mad at british and start fighting again, peace treaty takes place, just history stuff like that, that will not be historically accurate)
-Lots of ships.
-Ridable and tamable animals.

Thats about all i can think of for now. Anyways, everyone is wanting a demo, and I'm THINKING we SHOULD be able to get most of the features ive put for the demo done within a month of getting the engines working together.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Gil Galvanti
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Posted: 12th Oct 2005 02:36
Lukas, I need your help. I'm trying to implement this talk system, and it was all going well, except for i cant get your movement code, which i want to use, into the game. I've posted it, our public html thing. It's like 20MB. It has the cleaned version and media of the game with it, but these people from CS4 still havent emailed back (its really annoying, its been like 72 hours!). Anyways, it's runnable, and everything runs fine, but you cant move and are at y=0. So, was wondering if you could look at it and fix it.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 12th Oct 2005 12:45
sure thing gil ill have a look when i finish work

Gil Galvanti
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Posted: 13th Oct 2005 02:03
k, thanks . BTW, i havent got around to converting the second part I've made into CS4 (these idiots havent responded after 2 emails and 5 days!!!!!!!!!!), so its not in there.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 13th Oct 2005 09:05 Edited at: 13th Oct 2005 17:50
ok
i posted in our forum in team chat. it was something about i need to rewrite the movement code so it will work with .x files

edit,
the url to the forum is now: http://forum.popr.gwgaming.net

Advancement Games
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Posted: 20th Oct 2005 18:36
Hows the game going? There have not been responces in days. Do you need programming help, because I am looking to offer assistance. Also, I could do some multiplayer for you if you want. I have been practicing.
Steve Fash
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Posted: 20th Oct 2005 20:36
Lukas, do you want me to knock up a few tunes for this as well as Zombies ?

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
Gil Galvanti
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Posted: 21st Oct 2005 01:58
Quote: "Hows the game going? There have not been responces in days. Do you need programming help, because I am looking to offer assistance. Also, I could do some multiplayer for you if you want. I have been practicing. "

right now ive implemented the talk system, and am working in CS4 to get the world built. I've built the church, stables, and a whole 'nother part of town (the part where Jack Sparrow is first tried to be captured after saving Elizabeth ), and am working on getting the rest of the first and second section together in one map. Programming help would be great! . Lukas, what are you working on? Cause if your not working on saving/loading functions, ill let Gamedev do it, but if you are, ill come up with something else . Sorry, but for now multiplayer is one of the last priorities .

Quote: "Lukas, do you want me to knock up a few tunes for this as well as Zombies ?"

thatd be great! Just make them go along with the theme. Like Pirates of the Caribbean type tunes .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 21st Oct 2005 09:54 Edited at: 21st Oct 2005 09:59
Gil,
sorry.. not been working quite hard lately :S
been quite away from db and computers.. i now work with computers 8h a day, so i really get enough computer sitting in one day...

I also bought that new super cool computer BUT it doesn't start.
AND i got a 6600 instead of 6600GT and i CANT FIX IT!!!! damn damn damn. 684$ right in the trash. that is sooo cooool

i was the builder of the computer, and i followed the manual exactly.
i even called them and they said i must talk some other guy but he wasn't around at the time so i should call back later. when i did (2days ago) noone answered, and everytime i call they... it seems like they have blocked me! i cant reach them anymore

also the reason i cant fix it is because i have to drive to the company myself and talk to them eye to eye, but i dont have a car or license, and my parents or any of my friends dont want to drive me.

but yeah. i can start working again if you want. my band are not that cool anymore.. in 2years all we have is 1 song and 7covers... and i suck at guitar and vocals.. the band and i are gonna go on a tour called "christmas Rock" 4 days in 4 different places in norway.. hell it will be awesome. thats the only thing i look forward to in life

Wiggett
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Posted: 21st Oct 2005 12:24
jeesus holy crapnell gil, just saw that island screenshot, look slike you've come a huge way with the program nice work! now i wanna do something towards it! I'm back on my old pc doing random works with aura's age program, but if you are after music i can see what I can scrape together. So are you putting a character modelled after me at all?

Lukas W
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Posted: 21st Oct 2005 13:07
send us a pic and we will. just dont send us that buff or stubborn pic

i can replace the zombie texture on my zombie and give it your head. now that would be something.

Wiggett
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Posted: 21st Oct 2005 13:34



Lukas W
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Posted: 21st Oct 2005 14:41
now wait until i get to my house

Gil Galvanti
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Posted: 21st Oct 2005 16:22
@Lukas: It's np, i understand . Sorry about your computer, that stinks, lol.
Quote: "jeesus holy crapnell gil, just saw that island screenshot, look slike you've come a huge way with the program nice work! now i wanna do something towards it! I'm back on my old pc doing random works with aura's age program, but if you are after music i can see what I can scrape together. So are you putting a character modelled after me at all? "

lol, thanks. We're moving along slowly but surely. My biggest problem right now is with framerate, mostly because of the island that takes about 12,000 poly's, lol. Anyone know if theres a way to get a lower poly version of a map in Geoscape 3D? Anyways, i have some ideas of how to increase the framerate, but so far, i havent been able to put them in. If you want you could work on these. The type of things I'm talking about are fog, low poly switch, and a closer, but unnoticable (because of the fog), camera range.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 21st Oct 2005 19:00
yeah, i could work on that i guess
also to get lower polys for the island, use LithUnwrap.

btw. i dont have time implementing wigget in the game at the moment.
i must re-install my sisters computer windows couldn't even log on

Heckno
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Posted: 21st Oct 2005 20:43
Quote: "i even called them and they said i must talk some other guy but he wasn't around at the time so i should call back later. when i did (2days ago) noone answered, and everytime i call they... it seems like they have blocked me! i cant reach them anymore
"


Man that sucks, go find a payphone or use one of your friends phones...I would let you use my phone but somehow I think the bill would be higher than just buying a whole new puter...

Hoping to get back to making some npcs... Cook, Blacksmith, etc...been slow going because I have been practicing on my texturing skills as well...
Gil Galvanti
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Posted: 22nd Oct 2005 16:42
Quote: "yeah, i could work on that i guess "

oh, i was really talking to Wigget, but i was going to assign one of you save/load functions, to you, and Wigget the FPS stuff, but you choose .

Quote: " use LithUnwrap.
"

k, ill look into it .

Quote: "
Hoping to get back to making some npcs... Cook, Blacksmith, etc...been slow going because I have been practicing on my texturing skills as well... "

awesome, thanks .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 22nd Oct 2005 19:55
wait is wigget on the team? no way. i dont think a pirate should make a game about themselves. so typical pirates, always think about themselves..

Advancement Games
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Posted: 22nd Oct 2005 20:07
Now Gil, you know how you want the player to be able to change between First person and third person, I was thinking maybe during first person mode that if the player was carrying a weapon, it would show up and move when the player moves. I could give some code for that, and I could start working on the save/load system. Do you need level design help? I could help you work with your level editor and cshop/3dws models. Is there anything I should get before programming?
Seppuku Arts
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Posted: 23rd Oct 2005 01:04
I like the idea of third to first, gives people a chance to get a good visual look when needed, and still have the main character, I'd say it makes life easier looking for things

The name is back dudes!
http://seppukuarts.afraid.org
Gil Galvanti
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Posted: 23rd Oct 2005 04:35
Quote: "wait is wigget on the team? no way. i dont think a pirate should make a game about themselves. so typical pirates, always think about themselves.."

i was thinking about it, since we need programmers since Nitrixik quit. But if you have a problem with that then he wont , i dont want a repeat with what happened with FXGamer .

Quote: "Now Gil, you know how you want the player to be able to change between First person and third person, I was thinking maybe during first person mode that if the player was carrying a weapon, it would show up and move when the player moves. I could give some code for that, and I could start working on the save/load system. Do you need level design help? I could help you work with your level editor and cshop/3dws models. Is there anything I should get before programming? "

Yeah, i want a first to third person switch, but im not sure im going to have it for the first demo, unless its a lot less complicated than i previously thought . As for the first person carrying a weapon thing, exactly what i was thinking . Well, its not really level oriented, so i dont need much level design help. I need quest design help, and making my buildings not look like crap help, lol . What do you mean that you should get before programming?

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Heckno
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Posted: 23rd Oct 2005 05:31 Edited at: 23rd Oct 2005 21:25



Heckno getting his ass chewed for not finishing Gils Models....
Gil Galvanti
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Posted: 23rd Oct 2005 05:59
lol, that was random.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 23rd Oct 2005 11:22
ahh gil, nope i have no problem. wigget is almost as cool as i am.

Seppuku Arts
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Posted: 23rd Oct 2005 12:17
AGHH! Cruelty to animals, how dare that guy fart in a crocodiles mouth!

The name is back dudes!
http://seppukuarts.afraid.org
Lukas W
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Posted: 23rd Oct 2005 13:57 Edited at: 23rd Oct 2005 14:23
oh, gil, by the way. im working on the website at the moment. the "admin panel" is starting to take shape

soon we can post "news" much easier, we will get an guest book and we can administrate them both through the "admin panel"
just so you know.

and id rather stay away from dbp for a while if that is ok? i just dont feel like touching it


edit,
wigget hwath thou saih, yarr, 'tis thou me heartie


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