Quote: "I disagree to this :
Quote: "Simple, repetative , fun""
Simple isnt boring , it means what you need to do is clearly simple , while getting it id what makes it addicting .
Take bomber man for example , if 1p vs pc mode , here is how to play the game :-
1. Use your bombs to blast the computer player (simple task)
but thats what you think , till the he tries to play , and his computer blasts him , an hes like "hey , i thought that was easy , maybe i wasnt concentrating , lets try again"
and thats what happens ... i think ..
Quote: "plot twist"
can someone give me an example of a plot twist ?
Quote: "Ever played the mission in gta were you fly a model plane and kill some buddies on bike/cars ? I almost destroyed my ps2 after trying that mission 20 times.."
Lets not forget that it was the programmer's goal to make you get frustrated and everything , but not frustrated in a way to leave the game , but in an frustrated in an addictive way which makes you feel, "Omg , this game is so frustrating , and yellow car cant get shot , if i can shoot it"
So in the end : you finish the game , and you dont want to do it again , but you wanted to keep playing more and more , till you got a hypnotic addiction disease from gta , jut like drugs , you want more .Thats an addicting game , but it doesnt make the user very happy , till its all finished, this is what we need to do , only that it should be addicting during the game too , so that the player thinks he can do it
Quote: "GIVE THE PLAYER SOME HOPE HE CAN FINISH THE GAME , ONLY THEN WILL HE NOT GIVE UP . Keemo""
Quote: "Ive played MMORPG for 2.5 years"
Ive played MMORPGs for 3 years , from Runescape , to DarkEden , to hoverboard ASDF , to Pristontale , and lots of others , i dont remember 3 years of online gaming , but anyways , not all these gams were addicting .
Runescape : because the tutorial island is dull and lame , its better to le the player gain more knowledge as he plays the game , which makes players want to keep playing
DarkEden : I liked that it had a new feature that you can change to bats , wolves , or even invisible , which was pretty cool , i stopped it because of its camera , a lil bit far away , and its lightmapping , to dark , just because its darkeden , doesnt mean ithas to be a dark game .
Pristontale : I liked it because of its fantastic graphics , great textures , and ofcourse , the colorful monsters (yes the colorful monsters) that you can kill after playing runescape's 1.5 Dimemension graphics , and every 2 levels starting from level 10 , you can learn new skills , by going to a certain knight , to enchant you , the special skills are simple special animations , they dont always make the monster die faster , but things like , "pike wind" is a skill , its effect is to get the monsters a bit further away from you , if they are surrounding you , yes , more than 4 monsters can attack you at any one time
and more than 14 can kill any 1 monster at any time , if they can fit .And that has made Pristontale my favourite online game , i loved it so much , i had to know how it was made , thats how i ended up here with you guys , in TGC