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Geek Culture / Is anyone excited about The Elder Scrolls IV: Oblivion

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Xtreme RPGamer
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Posted: 24th Dec 2005 20:31
This game is going to kick some serious ass!!!
Who agrees with me?

This one screen out of many, says alot.

Let The Power Of Desrtustion Consume You....And Make Puppets Of Us All!!!!!

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Xtreme RPGamer
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Posted: 24th Dec 2005 20:42
Heres another screen

Let The Power Of Desrtustion Consume You....And Make Puppets Of Us All!!!!!

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=ChrisB=
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Posted: 24th Dec 2005 20:55
Yea, it looks kinda cool. I might accualy get it if its on PC.

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Darkbasic MADPSP
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Posted: 24th Dec 2005 20:58
x-box 360 looks smooth

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Avan Madisen
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Posted: 24th Dec 2005 21:02 Edited at: 24th Dec 2005 21:02
It's going to be out for XBox 360 and PC, although the PC version will likely be better since the Elder Scrolls games have been notorious for a long series of bug-fixes!

I enjoyed Morrowind and I'm playing Arena at the moment, wonderful games that have all been way ahead of their times! Arena is the closest thing to the original Elite I've ever played, I just hope Oblivion doesn't go even further in the directions Morrowind did, mainly smaller map. The map in Arena and Daggerfall was huge, Morrowind was the equivelant to a small island compared to the map of Arena!

Don't look at me like that!
You're just jealous because the voices are talking to me!
Xtreme RPGamer
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Posted: 24th Dec 2005 21:22
Oblivion is the size of 16 square miles. Morrowind is about a third of Oblivion on the map of Tamriel.

The release dates for the two versions are:

Pc: 1st of Febuary, 2006
Xbox360: 21 of March, 2006

The reason for the delay from the pc to 360 is the conversion of the software to a different platform.
This game has been in production since 2002, straight after Morrowind was released, a team of programmers started working Oblivion, while the rest worked on the expansions for Morrowind, once they were done they started fully on Oblivion.

P.s This game(pc version only) also comes with
The Elder Scrolls: Construction Kit.

Heres another screen anyway.

Let The Power Of Desrtustion Consume You....And Make Puppets Of Us All!!!!!

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Big Man
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Posted: 24th Dec 2005 22:01 Edited at: 24th Dec 2005 22:01
This screenie looks awsome.



dont you agree. (sorry about the size got it from google)

BM

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Xtreme RPGamer
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Posted: 24th Dec 2005 22:13
that screen looks so cool, but i think its a wallpaper, but still, it looks like such a cool wallpaper!

Here's another screen.

Let The Power Of Desrtustion Consume You....And Make Puppets Of Us All!!!!!

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Fallout
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Posted: 25th Dec 2005 02:14
The graphics and ingame physics are breath taking. The procedural real-time forest generator is especially impressive. Basically, it's the first game to have very realistic forest environments on a large scale.

You really can't tell how well it'll play, but I think it's worth the purchase for the graphics and world art alone.

empty
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Posted: 25th Dec 2005 16:24
Whether it'll be the first one to have it depends on when it will be released. Gothic 3 uses the same middleware for trees.


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Antidote
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Posted: 25th Dec 2005 16:33
I'm deffinetly getting for PC since I didn't get a 360 for christmas, but I got an ATI Radeon X 700 Pro graphics card.



Arkheii
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Posted: 25th Dec 2005 16:41
Quote: "You really can't tell how well it'll play, but I think it's worth the purchase for the graphics and world art alone."


Let's all take NetHack and give it TES4 graphics and a real-time combat system. That will be sweet.

Xtreme RPGamer
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Posted: 25th Dec 2005 18:24
The A.I is the most impressive. For example, a quest in the thieves guild, in the game, requires you to take a jewel from a person. Lets decide you wait until he goes to church in the morning to break into his house and take the jewel. But, if its really important to him, he may take it with him. So, you can do the obvious thing and mug him, or, you could steal everything in his house and sell it. He will then be so poor, that he will will have to sell his jewel away to the local merchant. Then you could more easily steal it from the merchants stool at night.
The options are limitless in all the situations you encounter in the game. Its a huge step since the previous generation in all terms of gameplay.

I Riff therefore I am
Xtreme RPGamer
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Posted: 25th Dec 2005 18:27
I recommend you go to this site to see the videos, and screens. The PC section of screens has more, but the 360 area has different screens.

P.s the videos have to be donwloaded.

http://www.theelderscrolls.com/downloads/media_movies.htm

I Riff therefore I am
Xtreme RPGamer
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Posted: 25th Dec 2005 18:36
This is the size of Morrowind. The island in the middle is where the game takes place

http://www.theelderscrolls.com/codex/races_darkelf.htm

This is where Oblivion takes place.

http://www.theelderscrolls.com/codex/races_imperial.htm

And this is a picture of the full map of Tamriel.

http://www.theelderscrolls.com/codex/races_map.htm

The difference between the size of Morrowind, and Cyrodiil, is big.

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The Nerd
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Posted: 25th Dec 2005 18:51 Edited at: 25th Dec 2005 18:59
@The Thrash Metal Maniac:

Wow, 3 posts in a row, have you heard about the edit button?


I think this game has alot potential! I'm gonna look forward to the release. Also i'm looking forward to check out the AI in the game, after watching the videos, and hear the developers talk about the AI they've made, it sounds awsome!

It's gonna be cool to walk around in that big world One of the things that i think's a bit strange maybe, is that the woods are randomly generated when you walk around in the world... This way you don't really gonna learn them, but lets see how it's gonna work out.

-The Nerd

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Jeku
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Posted: 25th Dec 2005 19:28
They're most likely not going to be randomly generated every single time you enter them. It'll probably be generated when you begin a new game, and then the data will be cached to your hard drive so it'll always be the same until you begin an entire new game.

The Nerd
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Posted: 25th Dec 2005 19:36
Quote: "They're most likely not going to be randomly generated every single time you enter them. It'll probably be generated when you begin a new game, and then the data will be cached to your hard drive so it'll always be the same until you begin an entire new game."


If that's the way it's gonna work, it would be awsome

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Ian T
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Posted: 25th Dec 2005 20:58
Quote: "They're most likely not going to be randomly generated every single time you enter them. It'll probably be generated when you begin a new game, and then the data will be cached to your hard drive so it'll always be the same until you begin an entire new game."


The woods are not "randomly generated" - they're created from a unique seed value which is the same between every copy of the game. Thus one spot in the worlds is going to be just the same as any other in any other copy of the game. As far as the end user experience is concerned, it's the same as if the woods were very carefuly hand-designed.

Xtreme RPGamer
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Posted: 25th Dec 2005 21:04
I couldnt be bothered to edit.

The woods arent randomly generated, they are real-time forests. The Bethesda team spent some time at a geoligy lab, they learnt how rocks erode, how long it takes trees to grow, etc. So, the forests grow. If you enter the game when you start a new game the forest will be normal, the next time yopu come back, bushes would have grown, more mushrooms and shrubs would have appeared. The game is a complete masterpiece in terms of development since the previous generation of RPGs.

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The Nerd
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Posted: 25th Dec 2005 21:14 Edited at: 25th Dec 2005 21:19
Quote: " I couldnt be bothered to edit."


Now could you imagine how this forum would look if noone didn't bother to edit their posts?

Besides... It's just as fast to edit as it is to make a new post.... it can't take that long to find the post.

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Ian T
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Posted: 25th Dec 2005 21:32
Quote: "If you enter the game when you start a new game the forest will be normal, the next time yopu come back, bushes would have grown, more mushrooms and shrubs would have appeared."


No, that's not how it works.

Why am I always the only one to pay attention when reading these interviews ?

The information they gleaned at the geology lab was used in creating the algorithms that generated the forests in the first place. They do not actually grow and change over time. Read any of the interviews discussing the forests and they'll go over that in detail.

Xtreme RPGamer
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Posted: 25th Dec 2005 23:50 Edited at: 25th Dec 2005 23:50
Oh, well i couldnt make out what he was saying sometimes in the videos, i must of got it mixed up. sorry.

But still the ability of the forests animtaing with the weather is very impressive.

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Undercover Steve
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Posted: 26th Dec 2005 01:08
not really.

if($wind > 100 AND $weather = storm)


kinda like a db equal.

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jasonhtml
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Posted: 26th Dec 2005 02:15
Elder Scrolls 4 is gonna rock. i want to get it as soon as it comes out... thats febuary right?

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Dot Merix
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Posted: 26th Dec 2005 02:45
Quote: "not really.

if($wind > 100 AND $weather = storm)


kinda like a db equal.
"


What a strong post, and utterly noobish. If it's as easy as you say it is, why dont you wow us and create a clone?


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JoelJ
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Posted: 26th Dec 2005 08:02 Edited at: 26th Dec 2005 08:03
Quote: "What a strong post, and utterly noobish. If it's as easy as you say it is, why dont you wow us and create a clone?
"

the "wow" part isn't the code at all, it's how well the animators did on the plant models and whatnot

making things blow in the wind, is NOT that hard, once you know the equations and crap like that

but now i have to read some spoilers on the first elder scrolls games and get the story lines down and what not, so I can play this game when it comes out

Appointed by Jimmy as "MR. GAME REVIEW WIZARD GUY"
Jeku
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Posted: 26th Dec 2005 09:33
Odds are you're all going to be disappointed by the game. It happens time and time again--- overhype leads to nothing but disappointment. Might as well count your cards and wait until the game appears on the budget classics $9.99 shelf.

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Posted: 26th Dec 2005 11:23
@Jeku:
The game wont be a dissapointment, because the game was originally a release title for the xbox360; it was to be released december 2. But, they put back the release date so "They could make the game perfect". They wanted to finish it to the fans expectations.

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Undercover Steve
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Posted: 26th Dec 2005 11:29
I never like pc games. They say they will be like teh uberz, and they completely suck. I cant believe people get addicted to halo and halo 2, or Wow, or any rpg. Besides Fable and Kotor, where the replay value is so great.

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Xtreme RPGamer
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Posted: 26th Dec 2005 11:34
Thats true, i have fable, kotor, and kotor 2, and they all have replay value. But because in this game you can do so much, the replay value would be high, because of all the different possibilities in the game.

P.s If you could be bothered to play the game again after some many hours of gameplay.(more than Fable and both Kotor's).

I Riff therefore I am
Wiggett
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Posted: 26th Dec 2005 11:37
games never look as good as they do in the awesome graphic looking pre-release shots. Although considering I loved daggerfall, and i like morrowind for about 30 mins (thats how long running around as a crazy axe wielding orc takes to get un-enjoy, then the cheats, then the constant loading, reading, loading ouch. where was I?) i'm in two minds as to wether I want to get the game or not... does the pc version come packaged with hardware to run it so well?

empty
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Posted: 26th Dec 2005 12:06
Quote: "the "wow" part isn't the code at all, it's how well the animators did on the plant models and whatnot"

Since Oblivion uses SpeedTree that's not even a very difficult part.


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Lukas W
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Posted: 26th Dec 2005 12:39
wow, im in love with the ai.


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Xtreme RPGamer
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Posted: 26th Dec 2005 16:15
@Wigget:
You say games never look as good as they do in the pre-release shots. I think the way they let people play it at E3 and all the videos of gameplay answers your your question. But, i do agree about Morrowind. The combat system lacked in too many places. But, in Oblvion, they have definetly fixed this. If you watched the combat video in the dungeon you will know what i mean.

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Avan Madisen
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Posted: 26th Dec 2005 21:17
Quote: "Games never look as good as they do in the awesome graphic looking pre-release shots."

That's partly because they showcase their games running on top-spec systems that'd cost about £3000 to buy now.

Quote: "The game wont be a dissapointment"

Hope is the first step on the road to dissapointment.

With regard to the talk about precedural plant-life, I was under the impression the game re-processes the plants, trees, etc. every frame to save on memory. Considering how powerful computers are today it's not an un-feasible concept!

Don't look at me like that!
You're just jealous because the voices are talking to me!
Xtreme RPGamer
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Posted: 26th Dec 2005 23:45
Quote: "Hope is the first step on the road to dissapointment"

This is not true. Of course im excited about the game, and i'm really hyped, but this game has too high a standards to drop. And, im not being a person who hides behind the hopes and expectations that would blind me.

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Xtreme RPGamer
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Posted: 26th Dec 2005 23:46 Edited at: 26th Dec 2005 23:50
Quote: "not really.

if($wind > 100 AND $weather = storm)


kinda like a db equal.
"


@Dot Merix: If its that easy, i dont think you would need to be going through university for 4 years on a course about it. And if your not in university and are in your teens, then just by using DBPro you could create something to this standard, could you?

P.s Im not trying to mean, i just to make a point, please dont be angry at me.

I Riff therefore I am
Dot Merix
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Posted: 27th Dec 2005 07:50
No offence taken... But there are -allllllot- of equations, plus the other engines that need to be mixed in such as the graphics code... Unfortuneately i wasnt thinking he was -just- talking about the weather, but the entirety of the system mixing with the other units..

Rain dripping off of leaves and trees and stuff similar to that, it's a long and tedious process.. Obviously if they can do it, anyone -could- do it if they put enough time in it.. But not quickly, and not likely(as it's also expensive).

I'm not trying to be a know-it-all, for all i know i could be wrong.. i've just read alot and i'm basing my information on what i remember.

And PS... I'm not trying to be mean either :p


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Xtreme RPGamer
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Posted: 27th Dec 2005 14:42
oh, ok, i thought you were just on about the trees swaying, but because your on about the whole engine, i know what you mean.

P.s no offense taken.

I Riff therefore I am
Tinkergirl
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Posted: 27th Dec 2005 19:17
I'm looking forward to Oblivion for a few reasons:

I like story. A lot of games either limit your story options, or don't give you one at all.

I love backstory. Yup - I'm one of those sad cases who will read all the in-game books, stat bonus or no stat bonus. I liked them in Morrowind and Daggerfall, and I'll probably like them in Oblivion.

I like the breadth of gameplay. Few games give you such a multitude of options for achieving a goal. Games like System Shock 2, Deus Ex, and the Elder Scrolls series give you a challenge and you often have several ways of achieving it. I like sneaking, but I don't like having to sneak. Few games allow different game styles.

And I'm going to adore the Construction Kit. I liked it in Morrowind - I made my own little island, and struggled to remember all my Higher Geography knowledge to make it as 'realistic' as I could. I populated it and wrestled badly with the conversation editor. This time, I'm going to go more into the actual scripting, for now my code is strong!

I don't expect they'll let me down - because as long as they retain the backstory, don't cut out character classes/skills, and they keep their game editor - I'll be happy.
Avan Madisen
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Posted: 27th Dec 2005 22:11
Of course 'hope is the first step on the road to dissapointment', because if you never put hope into anything you can never be dissapointed about anything!

Don't look at me like that!
You're just jealous because the voices are talking to me!
Xtreme RPGamer
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Posted: 27th Dec 2005 22:19
I understand that, its just that i want this game so badly, i dont recon it will be a disapointment.

I Riff therefore I am
Ian T
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Posted: 27th Dec 2005 22:27 Edited at: 27th Dec 2005 22:27
Quote: "I love backstory. Yup - I'm one of those sad cases who will read all the in-game books, stat bonus or no stat bonus. I liked them in Morrowind and Daggerfall, and I'll probably like them in Oblivion."


Weeee! Another Elder Scrolls lore junkie

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Posted: 27th Dec 2005 22:41
Ha!!!

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Posted: 27th Dec 2005 22:44
I like being the centre of attention in my games, so I must admit, I never really bother to read up on the lore. I'm also really bored by masses of conversation script. What I liked about Morrowind was becoming infamous! So long as I can be feared in Oblivion and be attacked by everyone I meet (or fled from), and rob and murder people in their tiny little hamlets, burn down their houses and torture their pets, ... oo, and slaughter their livestock and pull up all their turnips, I will be happy.

The admiral
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Posted: 27th Dec 2005 22:52 Edited at: 27th Dec 2005 23:17
Great game was morrow wind but lots of bugs that made it annoying at times. I think that oblivion will be quite good to from what I see and hear. I like the dynamic ai where that lady doesnt like her dog barking and scorches him with a fireball haha awesome.

The admiral
Les Horribres
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Posted: 28th Dec 2005 03:53
This game may not make it real high, for whatever stupid reason someone may come up with, but it definatly will set new standards and change gameplay as we know it.

However, if you watch closely in the videos, you will see some abnormalitys (most of the time just textures loading) so you can already tell that it is pushing everything to it's max, I can only immagine the specs that the game will require.

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The admiral
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Posted: 28th Dec 2005 06:36
Well those videos look like their on the computer so I suspect the xbox360 version wont have those issues. But yes the depth and complexity of its gameplay is inspring.

The admiral
Les Horribres
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Posted: 28th Dec 2005 16:29
Admiral, I was under the impression that in Game Dev you run a game on a computer with twice as much power then you "need"?

Merranvo, The Cool One

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