Quote: "Win by Killing Enemies: Tutorial By Conjured Entertainment"
All you do to the Win Zone is rename it to..
MyWinZone
Here are the step by step instructions....
(1) Add the following line to your Zombie's FPE file under Identity details....
ifused = counter
(2) Delete the Zombie's .dbo & .bin files (ONLY if you have the X file for it though)
(3) Open your map and place a Win Zone and rename it to MyWinZone. (I don't like spaces in the FPIs)
(4) Place a blood-splat overlay entity and rename it counter.
(5) Set the counter's STATICMODE to NO
(6) Set the counter's AIMAIN to the script I gave you .... (name it whatever, I call in counter.fpi)
;Counter???
;Original By Merranvo, Edited by Conjured Entertainment
:activated=1:incstate=1,activate=0
:state=10:plrmoveto=MyWinZone
(7) Set your Zombie's DESTROY script to destroyandactivate.fpi
(8) Now place copies of your Zombie and the settings will be already set.
Make sure there are more Zombies than your counter is set for. (less than ten in this case results in no end)
Quote: "Open Door by Destroying Entities: Tutorial by Conjured Entertainment"
(1) Place a blood-splat overlay entity and rename it counter.
(2) Set the counter's IFUSED to the Door's Name.
(3) Set the counter's STATICMODE to NO.
(4) Set the counter's AIMAIN to the following script .... (name it whatever, I call in counter.fpi)
;Counter???
;Original By Merranvo, Edited by Conjured Entertainment
:activated=1:incstate=1,activate=0
:state=3:activateifused=1
(5) Set your Entity's DESTROY script to destroyandactivate.fpi
(6) Set the Entity's IFUSED to counter.
(7) Now place copies of your Entity and the settings will be already set.
If the entities are different objects, then repeat steps 5 & 6 for each one.
Make sure there are as many or more Entities than your counter is set for.
(less than three in this case results in a permanently locked door)
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