Quote: "sorry if someone already posted this but how much will it cost?
the engine looks awesome so far"
Good Question
The first release will be the game Unleashed, I am planning on 14.95, Still hoping to be done by the end of the summer, but I picked up a few summer courses and had to put this aside for a bit as I am doing some contract work that will keep me busy for another 2 months.
As for licensing the engine and my toolkit for others to use, that is another matter. I have 2 possible options and I am still trying to work out the most viable.
1) Have a client program that runs the files created for the engine, kind of a point and click option for the user. This would let them make whatever rpg they want and sell it/do whatever with it, but the client would not be able to be modified. If I do this it will probably be around $40.
2) Provide the user with complete source code for the engine that they can modify as they see fit. They would then be able to create an exectable for their game to again sell/whatever and make major modifications to the code. The only thing they would not be allowed to do would be to distribute the sourcecode or use it to make a program as option 1. I would sell it this way in the neighborhood of $199 I think.
Option 1 seems more likely as I am not sure how many people would have $199 to drop on the engine, but then again option 2 would give developers far more flexibility. Either way it will still be a bit after unleashed comes out, as of right now my toolkits work well, but they do not have a good professional polish to them since they were designed to be functional not pretty and easy to use for the uninitiated.